onnxruntime/winml/lib/Api.Image/inc/DeviceHelpers.h

35 lines
1 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include <dxgi1_6.h>
#include <initguid.h>
#include <d3d11.h>
#if __has_include("dxcore.h")
#define ENABLE_DXCORE 1
#endif
#ifdef ENABLE_DXCORE
// dxcore is delay loaded, so there is a runtime check for its existence and it's always okay to reference,
// even in unsupported versions of Windows
#pragma push_macro("_WIN32_WINNT")
#undef _WIN32_WINNT
#define _WIN32_WINNT _WIN32_WINNT_WIN10
#include <dxcore.h>
#pragma pop_macro("_WIN32_WINNT")
#endif
namespace _winml {
HRESULT CreateD3D11On12Device(ID3D12Device* device12, ID3D11Device** device11);
#ifdef ENABLE_DXCORE
HRESULT GetDXCoreHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXCoreAdapter** ppAdapter);
#endif
HRESULT GetDXGIHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXGIAdapter1** adapter);
HRESULT GetGPUPreference(winml::LearningModelDeviceKind deviceKind, DXGI_GPU_PREFERENCE* preference) noexcept;
} // namespace _winml