onnxruntime/winml/lib/Api/SequenceFeatureDescriptor.cpp
Justin Chu eeef157888
Format c++ code under winml/ (#16660)
winml/ was previously excluded from lintrunner config. This change
includes the directory and adds the clang-format config file specific to
winml/ that fits existing style.

---------

Signed-off-by: Justin Chu <justinchu@microsoft.com>
2023-07-25 21:56:50 -07:00

55 lines
1.7 KiB
C++

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "lib/Api/pch/pch.h"
#include "SequenceFeatureDescriptor.h"
namespace WINMLP {
SequenceFeatureDescriptor::SequenceFeatureDescriptor(
const char* name, const char* description, bool is_required, winml::ILearningModelFeatureDescriptor descriptor
)
: name_(_winml::Strings::HStringFromUTF8(name)),
description_(_winml::Strings::HStringFromUTF8(description)),
is_required_(is_required),
element_descriptor_(descriptor) {
}
winml::ILearningModelFeatureDescriptor SequenceFeatureDescriptor::ElementDescriptor() try {
return element_descriptor_;
}
WINML_CATCH_ALL
hstring SequenceFeatureDescriptor::Name() try { return name_; }
WINML_CATCH_ALL
hstring SequenceFeatureDescriptor::Description() try { return description_; }
WINML_CATCH_ALL
winml::LearningModelFeatureKind SequenceFeatureDescriptor::Kind() try { return LearningModelFeatureKind::Sequence; }
WINML_CATCH_ALL
bool SequenceFeatureDescriptor::IsRequired() try { return is_required_; }
WINML_CATCH_ALL
HRESULT
SequenceFeatureDescriptor::GetName(const wchar_t** name, uint32_t* cchName) {
*name = name_.data();
*cchName = static_cast<uint32_t>(name_.size());
return S_OK;
}
HRESULT
SequenceFeatureDescriptor::GetDescription(const wchar_t** description, uint32_t* cchDescription) {
*description = description_.data();
*cchDescription = static_cast<uint32_t>(description_.size());
return S_OK;
}
HRESULT
SequenceFeatureDescriptor::GetDescriptorInfo(_winml::IEngineFactory* engine_factory, _winml::IDescriptorInfo** info) {
engine_factory->CreateSequenceDescriptorInfo(info);
return S_OK;
};
} // namespace WINMLP