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winml/ was previously excluded from lintrunner config. This change includes the directory and adds the clang-format config file specific to winml/ that fits existing style. --------- Signed-off-by: Justin Chu <justinchu@microsoft.com>
95 lines
2.6 KiB
C++
95 lines
2.6 KiB
C++
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "LearningModelDevice.g.h"
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#include "iengine.h"
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namespace _winml {
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class ConverterResourceStore;
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class D3DDeviceCache;
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} // namespace _winml
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namespace WINMLP {
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struct LearningModelDevice : LearningModelDeviceT<LearningModelDevice, IMetacommandsController, IDeviceFenceValidator> {
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public:
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LearningModelDevice() = delete;
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LearningModelDevice(winml::LearningModelDeviceKind const& deviceKind);
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LearningModelDevice(wgdx::Direct3D11::IDirect3DDevice const& device);
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LearningModelDevice(ID3D12CommandQueue* queue);
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~LearningModelDevice();
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wg::DisplayAdapterId AdapterId();
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static winml::LearningModelDevice CreateFromDirect3D11Device(wgdx::Direct3D11::IDirect3DDevice const& device);
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// internal:
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STDMETHOD(SetMetacommandsEnabled)
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(boolean enabled) final;
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// internal:
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STDMETHOD_(boolean, SharedHandleInitialized)
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();
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STDMETHOD(GetThreadPool)(_winml::IThreading** thread_pool);
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STDMETHOD(CacheThreadPool)(_winml::IThreading* thread_pool);
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// internal:
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winml::LearningModelDeviceKind GetDeviceKind();
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bool MetacommandsEnabled();
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bool IsCpuDevice();
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const LUID& GetDeviceLuid();
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_winml::D3DDeviceCache* GetD3DDeviceCache();
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wgdx::Direct3D11::IDirect3DDevice Direct3D11Device();
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ID3D12Device* GetD3DDevice();
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ID3D12CommandQueue* GetDeviceQueue();
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static void DllUnload();
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std::shared_ptr<_winml::ConverterResourceStore> TensorizerStore();
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std::shared_ptr<_winml::ConverterResourceStore> DetensorizerStore();
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uint32_t NumberOfIntraOpThreads();
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bool AllowSpinning();
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private:
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// stores the device kind that was originally chosen in the constructor
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winml::LearningModelDeviceKind m_deviceKind;
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// if the user asked us to run on the cpu, or asked us to choose and we chose cpu
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bool m_isCpuDevice;
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bool m_areMetacommandsEnabled = true;
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std::shared_ptr<_winml::ConverterResourceStore> m_detensorizerStore;
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std::once_flag m_detensorizerStoreInitialized;
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std::shared_ptr<_winml::ConverterResourceStore> m_tensorizerStore;
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std::once_flag m_tensorizerStoreInitialized;
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std::unique_ptr<_winml::D3DDeviceCache> m_deviceCache;
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com_ptr<_winml::IThreading> m_threadPool;
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};
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} // namespace WINMLP
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namespace WINML::factory_implementation {
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struct LearningModelDevice
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: LearningModelDeviceT<LearningModelDevice, implementation::LearningModelDevice, ILearningModelDeviceFactoryNative> {
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HRESULT __stdcall CreateFromD3D12CommandQueue(ID3D12CommandQueue* queue, IUnknown** device) noexcept final;
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};
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} // namespace WINML::factory_implementation
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