# Copyright (c) Microsoft Corporation. All rights reserved. # Licensed under the MIT License. include(FetchContent) # Pass to build set(ABSL_PROPAGATE_CXX_STD 1) set(BUILD_TESTING 0) set(ABSL_BUILD_TESTING OFF) set(ABSL_BUILD_TEST_HELPERS OFF) set(ABSL_USE_EXTERNAL_GOOGLETEST ON) if(Patch_FOUND AND WIN32) set(ABSL_PATCH_COMMAND ${Patch_EXECUTABLE} --binary --ignore-whitespace -p1 < ${PROJECT_SOURCE_DIR}/patches/abseil/absl_windows.patch) else() set(ABSL_PATCH_COMMAND "") endif() if(WIN32 AND NOT Patch_FOUND) #see https://github.com/google/re2/issues/425 and https://github.com/google/re2/issues/436 set(ABSL_ENABLE_INSTALL ON) endif() # NB! Advancing Abseil version changes its internal namespace, # currently absl::lts_20240116 which affects abseil-cpp.natvis debugger # visualization file, that must be adjusted accordingly, unless we eliminate # that namespace at build time. FetchContent_Declare( abseil_cpp URL ${DEP_URL_abseil_cpp} URL_HASH SHA1=${DEP_SHA1_abseil_cpp} PATCH_COMMAND ${ABSL_PATCH_COMMAND} FIND_PACKAGE_ARGS 20240116 NAMES absl ) onnxruntime_fetchcontent_makeavailable(abseil_cpp) FetchContent_GetProperties(abseil_cpp) set(ABSEIL_SOURCE_DIR ${abseil_cpp_SOURCE_DIR}) # abseil_cpp_SOURCE_DIR is non-empty if we build it from source message(STATUS "Abseil source dir:" ${ABSEIL_SOURCE_DIR}) # abseil_cpp_VERSION is non-empty if we find a preinstalled ABSL if(abseil_cpp_VERSION) message(STATUS "Abseil version:" ${abseil_cpp_VERSION}) endif() if (GDK_PLATFORM) # Abseil considers any partition that is NOT in the WINAPI_PARTITION_APP a viable platform # for Win32 symbolize code (which depends on dbghelp.lib); this logic should really be flipped # to only include partitions that are known to support it (e.g. DESKTOP). As a workaround we # tell Abseil to pretend we're building an APP. target_compile_definitions(absl_symbolize PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP) endif() # TODO: since multiple ORT's dependencies depend on Abseil, the list below would vary from version to version. # We'd better to not manually manage the list. set(ABSEIL_LIBS absl::city absl::flags absl::flat_hash_map absl::flat_hash_set absl::hash absl::inlined_vector absl::low_level_hash absl::node_hash_map absl::node_hash_set absl::optional absl::raw_hash_set absl::raw_logging_internal absl::str_format absl::str_format_internal absl::bits absl::fixed_array absl::numeric_representation absl::utility absl::type_traits absl::string_view absl::core_headers absl::nullability absl::span absl::config absl::synchronization absl::base absl::civil_time absl::debugging_internal absl::demangle_internal absl::graphcycles_internal absl::int128 absl::kernel_timeout_internal absl::log_severity absl::malloc_internal absl::spinlock_wait absl::stacktrace absl::string_view absl::strings absl::strings_internal absl::symbolize absl::throw_delegate absl::time absl::time_zone)