// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. import {DataType} from '../../../wasm-common'; import {TensorView} from '../../tensor-view'; import {ShapeUtil} from '../../util'; import {ComputeContext, ProgramInfo} from '../types'; import {inputVariable, outputVariable, ShaderHelper} from './common'; const getRepeats = (repeatsTensorView: TensorView): readonly number[] => Array.from(repeatsTensorView.getBigInt64Array(), Number); const validateInputs = (inputs: readonly TensorView[]): void => { if (!inputs || inputs.length !== 2) { throw new Error('Tile requires 2 inputs.'); } if (inputs[0].dataType !== DataType.float && inputs[0].dataType !== DataType.int32 && inputs[0].dataType !== DataType.uint32) { throw new Error('Tile only support float, int32, and uint32 data types'); } if (inputs[1].dataType !== DataType.int64) { throw new Error('Tile `repeats` input should be of int64 data type'); } if (inputs[1].dims.length !== 1) { throw new Error('Tile `repeats` input should be 1-D'); } const repeats: readonly number[] = getRepeats(inputs[1]); if (repeats.length !== inputs[0].dims.length) { throw new Error('Tile `repeats` input should have same number of elements as rank of input data tensor'); } }; const getOutputShape = (inputShape: readonly number[], repeats: readonly number[]): readonly number[] => { const outputShape: number[] = []; for (let i = 0; i < inputShape.length; ++i) { outputShape.push(inputShape[i] * repeats[i]); } return outputShape; }; export const createTileProgramInfo = (inputs: readonly TensorView[]): ProgramInfo => { const inputShape = inputs[0].dims; const repeats: readonly number[] = getRepeats(inputs[1]); const outputShape = getOutputShape(inputShape, repeats); const outputSize = ShapeUtil.size(outputShape); const dataType = inputs[0].dataType; const input = inputVariable('input', dataType, inputShape); const output = outputVariable('output', dataType, outputShape); const getShaderSource = (shaderHelper: ShaderHelper) => ` const inputShape = ${input.indices(...inputShape)}; ${shaderHelper.declareVariables(input, output)} ${shaderHelper.mainStart()} ${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)} let outputIndices = ${output.offsetToIndices('global_idx')}; var inputIndices: ${input.type.indices}; for (var i = 0; i < ${inputShape.length}; i++) { let inputDimValue = ${output.indicesGet('outputIndices', 'i')} % ${input.indicesGet('inputShape', 'i')}; ${input.indicesSet('inputIndices', 'i', 'inputDimValue')} } ${output.setByOffset('global_idx', input.getByIndices('inputIndices'))} }`; return { name: 'Tile', shaderCache: {hint: `${repeats}`}, getRunData: () => ({ outputs: [{dims: outputShape, dataType: inputs[0].dataType}], dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)}, }), getShaderSource, }; }; export const tile = (context: ComputeContext): void => { validateInputs(context.inputs); context.compute(createTileProgramInfo(context.inputs), {inputs: [0]}); };