// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "lib/Api.Image/pch.h" #if USE_DML #include #endif USE_DML #include #include #include "inc/DeviceHelpers.h" #include "CommonDeviceHelpers.h" #include "LearningModelDevice.h" HRESULT IsWarpAdapter(IDXGIAdapter1* pAdapter, bool* isWarpAdapter) { DXGI_ADAPTER_DESC1 pDesc; RETURN_IF_FAILED(pAdapter->GetDesc1(&pDesc)); // see here for documentation on filtering WARP adapter: // https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/d3d10-graphics-programming-guide-dxgi#new-info-about-enumerating-adapters-for-windows-8 auto isBasicRenderDriverVendorId = pDesc.VendorId == 0x1414; auto isBasicRenderDriverDeviceId = pDesc.DeviceId == 0x8c; auto isSoftwareAdapter = pDesc.Flags == DXGI_ADAPTER_FLAG_SOFTWARE; *isWarpAdapter = isSoftwareAdapter || (isBasicRenderDriverVendorId && isBasicRenderDriverDeviceId); return S_OK; } HRESULT _winml::GetDXGIHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXGIAdapter1** ppAdapter) { winrt::com_ptr spAdapter; UINT i = 0; // Avoids using EnumAdapterByGpuPreference for standard GPU path to enable downlevel to RS3 if (preference == DXGI_GPU_PREFERENCE::DXGI_GPU_PREFERENCE_UNSPECIFIED) { winrt::com_ptr spFactory; RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put()))); while (spFactory->EnumAdapters1(i, spAdapter.put()) != DXGI_ERROR_NOT_FOUND) { bool isWarpAdapter = false; RETURN_IF_FAILED(IsWarpAdapter(spAdapter.get(), &isWarpAdapter)); if (!isWarpAdapter) { spAdapter.copy_to(ppAdapter); return S_OK; } spAdapter = nullptr; ++i; } } else { winrt::com_ptr spFactory; RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put()))); while (spFactory->EnumAdapterByGpuPreference(i, preference, IID_PPV_ARGS(spAdapter.put())) != DXGI_ERROR_NOT_FOUND ) { bool isWarpAdapter = false; RETURN_IF_FAILED(IsWarpAdapter(spAdapter.get(), &isWarpAdapter)); if (!isWarpAdapter) { spAdapter.copy_to(ppAdapter); return S_OK; } spAdapter = nullptr; ++i; } } return HRESULT_FROM_WIN32(ERROR_NOT_FOUND); } #ifdef ENABLE_DXCORE // Return the first adapter that matches the preference: // DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE => DXCoreAdapterProperty::IsDetachable // DXGI_GPU_PREFERENCE_MINIMUM_POWER => DXCoreAdapterProperty::IsIntegrated HRESULT _winml::GetDXCoreHardwareAdapterWithPreference( DXGI_GPU_PREFERENCE preference, _COM_Outptr_ IDXCoreAdapter** ppAdapter ) { winrt::com_ptr spFactory; RETURN_IF_FAILED(DXCoreCreateAdapterFactory(IID_PPV_ARGS(spFactory.put()))); winrt::com_ptr spAdapterList; const GUID gpuFilter[] = {DXCORE_ADAPTER_ATTRIBUTE_D3D12_GRAPHICS}; RETURN_IF_FAILED(spFactory->CreateAdapterList(1, gpuFilter, IID_PPV_ARGS(spAdapterList.put()))); winrt::com_ptr firstHardwareAdapter; bool firstHardwareAdapterFound = false; // select first hardware adapter with given preference for (uint32_t i = 0; i < spAdapterList->GetAdapterCount(); i++) { winrt::com_ptr spCurrAdapter; RETURN_IF_FAILED(spAdapterList->GetAdapter(i, IID_PPV_ARGS(spCurrAdapter.put()))); bool isHardware; RETURN_IF_FAILED(spCurrAdapter->GetProperty(DXCoreAdapterProperty::IsHardware, &isHardware)); if (isHardware) { if (preference == DXGI_GPU_PREFERENCE_UNSPECIFIED) { spCurrAdapter.copy_to(ppAdapter); return S_OK; } if (!firstHardwareAdapterFound) { spCurrAdapter.copy_to(firstHardwareAdapter.put()); firstHardwareAdapterFound = true; } if (preference == DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE) { bool isDetached; RETURN_IF_FAILED(spCurrAdapter->GetProperty(DXCoreAdapterProperty::IsDetachable, &isDetached)); if (isDetached) { spCurrAdapter.copy_to(ppAdapter); return S_OK; } } else if (preference == DXGI_GPU_PREFERENCE_MINIMUM_POWER) { bool isIntegrated; RETURN_IF_FAILED(spCurrAdapter->GetProperty(DXCoreAdapterProperty::IsIntegrated, &isIntegrated)); if (isIntegrated) { spCurrAdapter.copy_to(ppAdapter); return S_OK; } } } } // If a preference match wasn't found, return the first hardware adapter in the list RETURN_HR_IF(HRESULT_FROM_WIN32(ERROR_NOT_FOUND), !firstHardwareAdapterFound); firstHardwareAdapter.copy_to(ppAdapter); return S_OK; } #endif HRESULT _winml::CreateD3D11On12Device(ID3D12Device* device12, ID3D11Device** device11) { return CommonDeviceHelpers::RunDelayLoadedApi( D3D11On12CreateDevice, device12, // pointer to d3d12 device D3D11_CREATE_DEVICE_BGRA_SUPPORT, // required in order to interop with Direct2D nullptr, // feature level (defaults to d3d12) 0, // size of feature levels in bytes nullptr, // an array of unique command queues for D3D11On12 to use 0, // size of the command queue array 0, // D3D12 device node to use device11, // d3d11 device out param nullptr, // pointer to d3d11 device context (unused) nullptr ); // pointer to the returned feature level (unused) } HRESULT _winml::GetGPUPreference(winml::LearningModelDeviceKind deviceKind, DXGI_GPU_PREFERENCE* preference) noexcept { switch (deviceKind) { case winml::LearningModelDeviceKind::DirectX: { *preference = DXGI_GPU_PREFERENCE_UNSPECIFIED; return S_OK; } case winml::LearningModelDeviceKind::DirectXHighPerformance: { *preference = DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE; return S_OK; } case winml::LearningModelDeviceKind::DirectXMinPower: { *preference = DXGI_GPU_PREFERENCE_MINIMUM_POWER; return S_OK; } default: // this should never be reached return E_INVALIDARG; } }