// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. import {env} from 'onnxruntime-common'; import {DataType} from '../../../wasm-common'; import {ComputeContext, ProgramInfo} from '../types'; import {outputVariable, ShaderHelper} from './common'; const validateInputsContent = (start: number, limit: number, delta: number): void => { const sameStartLimit = start === limit; const increasingRangeNegativeStep = start < limit && delta < 0; const decreasingRangePositiveStep = start > limit && delta > 0; if (sameStartLimit || increasingRangeNegativeStep || decreasingRangePositiveStep) { throw new Error('Range these inputs\' contents are invalid.'); } }; const createRangeProgramInfo = (start: number, limit: number, delta: number, dataType: DataType): ProgramInfo => { const numElements = Math.abs(Math.ceil((limit - start) / delta)); const outputShape: number[] = [numElements]; const outputSize = numElements; const output = outputVariable('output', dataType, outputShape); const wgslType = output.type.storage; const getShaderSource = (shaderHelper: ShaderHelper) => ` ${shaderHelper.declareVariables(output)} ${shaderHelper.mainStart()} ${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)} output[global_idx] = ${wgslType}(${start}) + ${wgslType}(global_idx) * ${wgslType}(${delta}); }`; return { name: 'Range', shaderCache: {hint: [start, limit, delta].map(x => x.toString()).join('_')}, getShaderSource, getRunData: () => ( {outputs: [{dims: outputShape, dataType}], dispatchGroup: {x: Math.ceil(outputSize / 64 /* workgroup size */)}}) }; }; export const range = (context: ComputeContext): void => { let start = 0; let limit = 0; let delta = 0; if (context.inputs[0].dataType === DataType.int32) { start = context.inputs[0].getInt32Array()[0]; limit = context.inputs[1].getInt32Array()[0]; delta = context.inputs[2].getInt32Array()[0]; } else if (context.inputs[0].dataType === DataType.float) { start = context.inputs[0].getFloat32Array()[0]; limit = context.inputs[1].getFloat32Array()[0]; delta = context.inputs[2].getFloat32Array()[0]; } if (env.webgpu.validateInputContent) { validateInputsContent(start, limit, delta); } context.compute(createRangeProgramInfo(start, limit, delta, context.inputs[0].dataType), {inputs: []}); };