//----------------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- #pragma once #include #include enum OutputBindingStrategy { Bound, Unbound, Empty }; enum EvaluationStrategy { Async, Sync }; enum ModelInputOutputType { Image, Tensor }; enum InputImageSource { FromVideoFrame, FromImageFeatureValue, FromCPUResource, FromGPUResource }; enum VideoFrameSource { FromSoftwareBitmap, FromDirect3DSurface, FromUnsupportedD3DSurface }; namespace ImageTestHelper { wgi::BitmapPixelFormat GetPixelFormat(const std::wstring& inputPixelFormat); winml::TensorFloat LoadInputImageFromCPU(wgi::SoftwareBitmap softwareBitmap, const std::wstring& modelPixelFormat); winml::TensorFloat LoadInputImageFromGPU(wgi::SoftwareBitmap softwareBitmap, const std::wstring& modelPixelFormat); bool VerifyHelper(wm::VideoFrame actual, wm::VideoFrame expected); } // namespace ImageTestHelper