// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #include "std.h" #include "winrt_headers.h" enum OutputBindingStrategy { Bound, Unbound, Empty }; namespace WinML::Engine::Test::ModelValidator { void FnsCandy16( const std::string& instance, winml::LearningModelDeviceKind deviceKind, OutputBindingStrategy outputBindingStrategy, bool bindInputsAsIInspectable, float dataTolerance = false ); void SqueezeNet( const std::string& instance, winml::LearningModelDeviceKind deviceKind, float dataTolerance, bool bindAsImage = false, OutputBindingStrategy outputBindingStrategy = OutputBindingStrategy::Bound, bool bindInputsAsIInspectable = false ); } // namespace WinML::Engine::Test::ModelValidator