// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "test.h" struct AdapterDmlEpTestApi { SetupTest AdapterDmlEpTestSetup; TeardownClass AdapterDmlEpTestTeardown; VoidTest DmlExecutionProviderFlushContext; VoidTest DmlExecutionProviderReleaseCompletedReferences; VoidTest DmlCreateGPUAllocationFromD3DResource; VoidTest DmlCreateAndFreeGPUAllocationFromD3DResource; VoidTest GetTensorMemoryInfo; VoidTest ExecutionProviderSync; VoidTest DmlCopyTensor; VoidTest CreateCustomRegistry; VoidTest ValueGetDeviceId; VoidTest SessionGetInputRequiredDeviceId; }; const AdapterDmlEpTestApi& getapi(); WINML_TEST_CLASS_BEGIN(AdapterDmlEpTest) WINML_TEST_CLASS_SETUP_METHOD(AdapterDmlEpTestSetup) WINML_TEST_CLASS_TEARDOWN_METHOD(AdapterDmlEpTestTeardown) WINML_TEST_CLASS_BEGIN_TESTS WINML_TEST(AdapterDmlEpTest, DmlExecutionProviderFlushContext) WINML_TEST(AdapterDmlEpTest, DmlExecutionProviderReleaseCompletedReferences) WINML_TEST(AdapterDmlEpTest, DmlCreateGPUAllocationFromD3DResource) WINML_TEST(AdapterDmlEpTest, DmlCreateAndFreeGPUAllocationFromD3DResource) WINML_TEST(AdapterDmlEpTest, GetTensorMemoryInfo) WINML_TEST(AdapterDmlEpTest, ExecutionProviderSync) WINML_TEST(AdapterDmlEpTest, DmlCopyTensor) WINML_TEST(AdapterDmlEpTest, CreateCustomRegistry) WINML_TEST(AdapterDmlEpTest, ValueGetDeviceId) WINML_TEST(AdapterDmlEpTest, SessionGetInputRequiredDeviceId) WINML_TEST_CLASS_END()