# Copyright (c) Microsoft Corporation. All rights reserved. # Licensed under the MIT License. include(FetchContent) # Pass to build set(ABSL_PROPAGATE_CXX_STD 1) set(BUILD_TESTING 0) if(Patch_FOUND AND WIN32) set(ABSL_PATCH_COMMAND ${Patch_EXECUTABLE} --binary --ignore-whitespace -p1 < ${PROJECT_SOURCE_DIR}/patches/abseil/absl_windows.patch) else() set(ABSL_PATCH_COMMAND "") endif() # NB! Advancing Abseil version changes its internal namespace, # currently absl::lts_20211102 which affects abseil-cpp.natvis debugger # visualization file, that must be adjusted accordingly, unless we eliminate # that namespace at build time. FetchContent_Declare( abseil_cpp URL ${DEP_URL_abseil_cpp} URL_HASH SHA1=${DEP_SHA1_abseil_cpp} PATCH_COMMAND ${ABSL_PATCH_COMMAND} ) onnxruntime_fetchcontent_makeavailable(abseil_cpp) FetchContent_GetProperties(abseil_cpp) set(ABSEIL_SOURCE_DIR ${abseil_cpp_SOURCE_DIR}) message(STATUS "Abseil source dir:" ${ABSEIL_SOURCE_DIR}) if (GDK_PLATFORM) # Abseil considers any partition that is NOT in the WINAPI_PARTITION_APP a viable platform # for Win32 symbolize code (which depends on dbghelp.lib); this logic should really be flipped # to only include partitions that are known to support it (e.g. DESKTOP). As a workaround we # tell Abseil to pretend we're building an APP. target_compile_definitions(absl_symbolize PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP) endif() if(NOT onnxruntime_DISABLE_ABSEIL) set(ABSEIL_LIBS absl::inlined_vector absl::flat_hash_set absl::flat_hash_map absl::node_hash_set absl::node_hash_map absl::base absl::throw_delegate absl::raw_hash_set absl::hash absl::city absl::low_level_hash absl::raw_logging_internal) endif()