#include "lib/Api.Image/pch.h" #include "inc/NominalRangeConverter.h" namespace _winml { NominalRangeConverter::NominalRangeConverter(winml::LearningModelPixelRange pixelRange) { // For Normalization: the formula is input_range[min, max] / scale - shift // For DeNormalization: the formula is (input_range[min, max] + shift) * scale if (pixelRange == winml::LearningModelPixelRange::ZeroTo255) { scale = 1.f; shift = 0; } else if (pixelRange == winml::LearningModelPixelRange::ZeroToOne) { scale = 255.f; shift = 0; } else if (pixelRange == winml::LearningModelPixelRange::MinusOneToOne) { scale = (255.f / 2.f); shift = 1; } }; // [0, 255] --> [0, 255] // [0, 255] / 255 --> [0, 1] // [0, 255] * 2 / 255 - 1 --> [-1, 1] float NominalRangeConverter::Normalize(float val) const { return val / scale - shift; } DirectX::PackedVector::HALF NominalRangeConverter::Normalize(DirectX::PackedVector::HALF val) const { return static_cast(val / scale - shift); } #if defined(_M_AMD64) || defined(_M_IX86) __m128 NominalRangeConverter::Normalize(__m128 sse_data) const { __m128 sse_shift = _mm_set1_ps(static_cast(shift)); __m128 sse_scale = _mm_set1_ps(scale); auto sse_dived = _mm_div_ps(sse_data, sse_scale); return _mm_sub_ps(sse_dived, sse_shift); } #endif // [0, 255] --> [0, 255] // ([0, 1] + 0 ) * 255 -> [0, 1] // ([-1, 1] + 1) * 255 / 2 --> [-1, 1] float NominalRangeConverter::Denormalize(float val) const { return scale * (val + shift); } DirectX::PackedVector::HALF NominalRangeConverter::Denormalize(DirectX::PackedVector::HALF val) const { return static_cast(scale * (val + shift)); } #if defined(_M_AMD64) || defined(_M_IX86) __m128 NominalRangeConverter::Denormalize(__m128 sse_data) const { __m128 sse_shift = _mm_set1_ps(static_cast(shift)); __m128 sse_scale = _mm_set1_ps(scale); auto sse_added = _mm_add_ps(sse_data, sse_shift); return _mm_mul_ps(sse_added, sse_scale); } #endif } // namespace _winml