### Description
Remove Abseil module placement specifications
### Motivation and Context
Allow Cmake defaults take place and possible redirection of all
submodules for sharing between the local builds.
### Description
Update absl to a new version
### Motivation and Context
The new version contains fixes that are needed for Nvidia GPU build.
Once we update it to that version, we don't need to maintain our private
patches for Nvidia GPU build.
## Description
1. Convert some git submodules to cmake external projects
2. Update nsync from
[1.23.0](https://github.com/google/nsync/releases/tag/1.23.0) to
[1.25.0](https://github.com/google/nsync/releases/tag/1.25.0)
3. Update re2 from 2021-06-01 to 2022-06-01
4. Update wil from an old commit to 1.0.220914.1 tag
5. Update gtest to a newer commit so that it can optionally leverage
absl/re2 for parsing command line flags.
The following git submodules are deleted:
1. FP16
2. safeint
3. XNNPACK
4. cxxopts
5. dlpack
7. flatbuffers
8. googlebenchmark
9. json
10. mimalloc
11. mp11
12. pthreadpool
More will come.
## Motivation and Context
There are 3 ways of integrating 3rd party C/C++ libraries into ONNX
Runtime:
1. Install them to a system location, then use cmake's find_package
module to locate them.
2. Use git submodules
6. Use cmake's external projects(externalproject_add).
At first when this project was just started, we considered both option 2
and option 3. We preferred option 2 because:
1. It's easier to handle authentication. At first this project was not
open source, and it had some other non-public dependencies. If we use
git submodule, ADO will handle authentication smoothly. Otherwise we
need to manually pass tokens around and be very careful on not exposing
them in build logs.
2. At that time, cmake fetched dependencies after "cmake" finished
generating vcprojects/makefiles. So it was very difficult to make cflags
consistent. Since cmake 3.11, it has a new command: FetchContent, which
fetches dependencies when it generates vcprojects/makefiles just before
add_subdirectories, so the parent project's variables/settings can be
easily passed to the child projects.
And when the project went on, we had some new concerns:
1. As we started to have more and more EPs and build configs, the number
of submodules grew quickly. For more developers, most ORT submodules are
not relevant to them. They shouldn't need to download all of them.
2. It is impossible to let two different build configs use two different
versions of the same dependency. For example, right now we have protobuf
3.18.3 in the submodules. Then every EP must use the same version.
Whenever we have a need to upgrade protobuf, we need to coordinate
across the whole team and many external developers. I can't manage it
anymore.
3. Some projects want to manage the dependencies in a different way,
either because of their preference or because of compliance
requirements. For example, some Microsoft teams want to use vcpkg, but
we don't want to force every user of onnxruntime using vcpkg.
7. Someone wants to dynamically link to protobuf, but our build script
only does static link.
8. Hard to handle security vulnerabilities. For example, whenever
protobuf has a security patch, we have a lot of things to do. But if we
allowed people to build ORT with a different version of protobuf without
changing ORT"s source code, the customer who build ORT from source will
be able to act on such things in a quicker way. They will not need to
wait ORT having a patch release.
9. Every time we do a release, github will also publish a source file
zip file and a source file tarball for us. But they are not usable,
because they miss submodules.
### New features
After this change, users will be able to:
1. Build the dependencies in the way they want, then install them to
somewhere(for example, /usr or a temp folder).
2. Or download the dependencies by using cmake commands from these
dependencies official website
3. Similar to the above, but use your private mirrors to migrate supply
chain risks.
4. Use different versions of the dependencies, as long as our source
code is compatible with them. For example, you may use you can't use
protobuf 3.20.x as they need code changes in ONNX Runtime.
6. Only download the things the current build needs.
10. Avoid building external dependencies again and again in every build.
### Breaking change
The onnxruntime_PREFER_SYSTEM_LIB build option is removed you could think from now
it is default ON. If you don't like the new behavior, you can set FETCHCONTENT_TRY_FIND_PACKAGE_MODE to NEVER.
Besides, for who relied on the onnxruntime_PREFER_SYSTEM_LIB build
option, please be aware that this PR will change find_package calls from
Module mode to Config mode. For example, in the past if you have
installed protobuf from apt-get from ubuntu 20.04's official repo,
find_package can find it and use it. But after this PR, it won't. This
is because that protobuf version provided by Ubuntu 20.04 is too old to
support the "config mode". It can be resolved by getting a newer version
of protobuf from somewhere.
### Description
1. Move C/C++ deps' URLs to deps.txt, and download the dependencies from
Azure Devops Artifacts instead of github.
2. Add "EXCLUDE_FROM_ALL" keyword to the cmake external projects, so
that we only build the parts we need and avoid installing the 3rd-party
dependencies when people run `make install` in ORT's build directory.
However, at this moment cmake itself doesn't have the feature. So I
copied their code to cmake/external/helper_functions.cmake and modified
it.
This PR is split from #13523, to make that one smaller.
### Motivation and Context
1. Secure the supply chain
2. Make it be possible to automatically detect if ORT has an old
dependency that hasn't been updated from a long time.
* Initiate Ort SNPE EP
* fix snpe ep windows build which is caused by the utility method (ToUTF8String) name change on master
* correct the source path for libonnxruntime.so while building for andorid package
* add AdditionalDependencies for amr64
* On MS-Windows, the patchfile must be a text file, i.e. CR-LF must be used as line endings. A file with LF may give the error: "Assertion failed, hunk, file patch.c, line 343," unless the option '--binary' is given.
* fix build failure if snpe is not enabled
* update doc for contrib op
* separate out snpe ep settings to onnxruntime_snpe_provider.cmake
* renaming according review comments
* update according review comments
Work on minimizing memory management calls by
reducing number of allocations and copies.
Replace std::unordered_set to InlinedHashSet
and add usage of InlinedVector.
Employ std::move() to minimize copying and memory allocations.
Remove copying of the const shared data into each of the
PropagateCast transformer instances.
Move inlined_containers.h header to include/common
Adjust AsSpan imlementation for C++ < 17
Add abseil and inlined containers typedefs
Introduce TensorShapeVector for shape building.
Use gsl::span<const T> to make interfaces accept different types of vector like args.
Introduce InineShapeVectorT for shape capacity typed instantiations
Refactor cuda slice along with provider shared interfaces
Refactor Concat, Conv, Pad
Build with Conv Einsum and ConvTranspose refactored.
Remove TesnorShape::GetDimsAsVector()
Refactor SliceIterator and SliceIteratorBase
Refactor broadcast
Refactor Pads for twice as long
Remove memory planner intermediate shapes vector
Refactor orttraining
Fix passing TenshroShapeVector to tests
Remove abseil copy and submodule, use FetchContent_Declare/Fetch
Path with separate command
Make RocmAsyncBuffer accept anything convertible to span. Adjust Linux GPU pipeline.