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3 commits

Author SHA1 Message Date
Yulong Wang
3a0b958586
add 2 CMake build options of Dawn (#23096)
### Description

This change adds the following CMake build options for Dawn:
- onnxruntime_BUILD_DAWN_MONOLITHIC_LIBRARY
  - OFF by default
  - when enabled, builds Dawn as a monolithic library (webgpu_dawn.dll)
- onnxruntime_ENABLE_DAWN_BACKEND_VULKAN
  - OFF by default
  - when enabled, build with Vulkan backend for Dawn on Windows
- onnxruntime_ENABLE_DAWN_BACKEND_D3D12
  - ON by default
  - when enabled, build with DirectX 12 backend for Dawn on Windows



### File Size Comparison (Windows)

|  Build | cmdline  |  File Size  |
|---|---|---|
| Baseline | --config Release<br/> --build_shared_lib | `12,755,456
onnxruntime.dll` |
| WebGPU D3D12 (default) | --use_webgpu<br/> --config Release<br/>
--build_shared_lib | `17,082,368 dxcompiler.dll`<br/>` 1,508,472
dxil.dll`<br/>`18,708,480 onnxruntime.dll` |
| WebGPU D3D12+Vulkan | --use_webgpu<br/> --config Release<br/>
--build_shared_lib<br/> --cmake_extra_defines<br/>
onnxruntime_ENABLE_DAWN_BACKEND_D3D12=1<br/>
onnxruntime_ENABLE_DAWN_BACKEND_VULKAN=1 | `17,081,344
dxcompiler.dll`<br/>` 1,508,472 dxil.dll`<br/>`19,388,416
onnxruntime.dll` |
| WebGPU Vulkan | --use_webgpu<br/> --config Release<br/>
--build_shared_lib<br/> --cmake_extra_defines<br/>
onnxruntime_ENABLE_DAWN_BACKEND_D3D12=0<br/>
onnxruntime_ENABLE_DAWN_BACKEND_VULKAN=1 | `17,615,872 onnxruntime.dll`
|
| Monolithic | --use_webgpu<br/> --config Release<br/>
--build_shared_lib<br/> --cmake_extra_defines<br/>
onnxruntime_BUILD_DAWN_MONOLITHIC_LIBRARY=1 | `17,082,368
dxcompiler.dll`<br/>` 1,508,472 dxil.dll`<br/>`13,277,696
onnxruntime.dll`<br/>` 5,616,640 webgpu_dawn.dll` |
| External Dawn | --use_webgpu<br/> --config Release<br/>
--build_shared_lib<br/> --cmake_extra_defines<br/>
onnxruntime_USE_EXTERNAL_DAWN=1<br/> --skip_tests | `17,081,344
dxcompiler.dll`<br/>` 1,508,472 dxil.dll`<br/>`13,277,184
onnxruntime.dll`
2024-12-13 16:05:48 -08:00
Yulong Wang
7a8fa12850
Add implementation of WebGPU EP (#22591)
### Description

This PR adds the actual implementation of the WebGPU EP based on
https://github.com/microsoft/onnxruntime/pull/22318.

This change includes the following:

<details>
<summary><b>core framework of WebGPU EP</b></summary>

  - WebGPU EP factory classes for:
    - handling WebGPU options
    - creating WebGPU EP instance
    - creating WebGPU context
  - WebGPU Execution Provider classes
    - GPU Buffer allocator
    - data transfer
  - Buffer management classes
    - Buffer Manager
    - BufferCacheManager
      - DisabledCacheManager
      - SimpleCacheManager
      - LazyReleaseCacheManager
      - BucketCacheManager
  - Program classes
    - Program (base)
    - Program Cache Key
    - Program Manager
  - Shader helper classes
    - Shader Helper
    - ShaderIndicesHelper
    - ShaderVariableHelper
  - Utils
    - GPU Query based profiler
    - compute context
    - string utils
  - Miscs
    - Python binding webgpu support (basic)
 
</details>

<details>
<summary><b>Kernel implementation</b></summary>


  - onnx.ai (default opset):
- Elementwise (math): Abs, Neg, Floor, Ceil, Reciprocal, Sqrt, Exp, Erf,
Log, Sin, Cos, Tan, Asin, Acos, Atan, Sinh, Cosh, Asinh, Acosh, Atanh,
Tanh, Not, Cast
- Elementwise (activation): Sigmoid, HardSigmoid, Clip, Elu, Relu,
LeakyRelu, ThresholdedRelu, Gelu
- Binary (math): Add, Sub, Mul, Div, Pow, Equal, Greater,
GreaterOrEqual, Less, LessOrEqual
    - (Tensors): Shape, Reshape, Squeeze, Unsqueeze
    - Where
    - Transpose
    - Concat
    - Expand
    - Gather
    - Tile
    - Range
    - LayerNormalization
  - com.microsoft
    - FastGelu
    - MatMulNBits
    - MultiHeadAttention
    - RotaryEmbedding
    - SkipLayerNormalization
    - LayerNormalization
    - SimplifiedLayerNormalization
    - SkipSimplifiedLayerNormalization

</details>

<details>
<summary><b>Build, test and CI pipeline integration</b></summary>

  - build works for Windows, macOS and iOS
  - support onnxruntime_test_all and python node test
  - added a new unit test for `--use_external_dawn` build flag.
  - updated MacOS pipeline to build with WebGPU support
  - added a new pipeline for WebGPU Windows

</details>

This change does not include:

- Node.js binding support for WebGPU (will be a separate PR)
2024-10-29 18:29:40 -07:00
Yulong Wang
c5d28cac4d
Initial WebGPU EP checkin (#22318)
### Description

This change introduces the WebGPU EP into ONNX Runtime.

To make the PR as simple as possible, this PR excluded the following:
- C API changes for WebGPU EP
- actual implementation of WebGPU EP. Currently in this PR, WebGPU is a
stub implementation that does not register any kernel.
- Python IO Binding update
- Node.js IO Binding update

This PR now contains only 43 file changes (while the working branch
contains 130+) and hopefully this makes it easier to review.

There is going to be separated PRs for each mentioned above.

Current working branch: #21904
2024-10-08 16:10:46 -07:00