1. Update manylinux build scripts. This will add [PEP600](https://www.python.org/dev/peps/pep-0600/)(manylinux2 tags) support. numpy has adopted this new feature, we should do the same. The old build script files were copied from https://github.com/pypa/manylinux, but they has been deleted and replaced in the upstream repo. The manylinux repo doesn't have a manylinux2014 branch anymore. So I'm removing the obsolete code, sync the files with the latest master.
2. Update GPU CUDA version from 11.0 to 11.1(after a discussion with PMs).
3. Delete tools/ci_build/github/linux/docker/Dockerfile.manylinux2014_cuda10_2. (Merged the content to tools/ci_build/github/linux/docker/Dockerfile.manylinux2014_cuda11)
4. Modernize the cmake code of how to locate python devel files. It was suggested in https://github.com/onnx/onnx/pull/1631 .
5. Remove `onnxruntime_MSVC_STATIC_RUNTIME` and `onnxruntime_GCC_STATIC_CPP_RUNTIME` build options. Now cmake has builtin support for it. Starting from cmake 3.15, we can use `CMAKE_MSVC_RUNTIME_LIBRARY` cmake variable to choose which MSVC runtime library we want to use.
6. Update Ubuntu docker images that used in our CI build from Ubuntu 18.04 to Ubuntu 20.04.
7. Update GCC version in CUDA 11.1 pipelines from 8.x to 9.3.1
8. Split Linux GPU CI pipeline to two jobs: build the code on a CPU machine then run the tests on another GPU machines. In the past we didn't test our python packages. We only tested the pre-packed files. So we didn't catch the rpath issue in CI build.
9. Add a CentOS machine pool and test our Linux GPU build on real CentOS machines.
10. Rework ARM64 Linux GPU python packaging pipeline. Previously it uses cross-compiling therefore we must static link to C Runtime. But now have pluggable EP API and it doesn't support static link. So I changed to use qemu emulation instead. Now the build is 10x slower than before. But it is more extensible.
1. Merge Nuget CPU pipeline, Java CPU pipeline, C-API pipeline into a single one.
2. Enable compile warnings for cuda files(*.cu) on Windows.
3. Enable static code analyze for the Windows builds in these jobs. For example, this is our first time scanning the JNI code.
4. Fix some warnings in the training code.
5. Enable code sign for Java. Previously we forgot it.
6. Update TPN.txt to remove Jemalloc.
In this PR, we
1. create some APIs for creating NVTX objects
2. apply those APIs in pipeline-related operators and sequential executor.
As a result, we can explicitly see how a pipeline schedule is run by GPUs in
Nvidia's visual profiler. Note that these APIs are Linux only due to Nvidia's
limited support.
1. Enable warning "4503" # Decorated name length exceeded.
2. Enable warning "4146" # unary minus operator applied to unsigned type.
3. Enable float64 support for the Softmax operator
4. Enable compliance checks for Windows x86 32bits build
5. Use TryBatchParallelFor to replace some fallback code in mlas pooling.cc
6. Fix Android CI pipeline.
Remove gsl subodule and replace with a local copy of gsl-lite
Refactor for onnxruntime::make_unique
gsl::span size and index are now size_t
Remove lambda auto argument type detection.
Remove constexpr from fail_fast in gsl due to Linux not being happy.
Comment out std::stream support due to MacOS std lib broken.
Move make_unique into include/core/common so it is accessible for server builds.
Relax requirements for onnxruntime/test/providers/cpu/ml/write_scores_test.cc
due to x86 build.
Add ONNXRUNTIME_ROOT to Server Lib includes so gsl is recognized