* Add onnxruntime_providers_shared.dll into gpu nuget package
* Modify for test
* Temporarily remove for test
* Modify for test
* Modify for test
* Test packging Windows combined GPU
* Test packging Windows combined GPU
* Test packging Windows combined GPU
* Test packging Windows combined GPU
* modify for test
* modify for test
* fix bug
* Modify for test
* Modify for test
* Modify for test
* Modify for test
* Modify for test
* Modify for test
* Modify for test
* Modify for test
* Prepare for PR
* Prepare for PR
* Code refactor
* Rename proper Artifact name
* Rename intermediate Artifact names
* Revert Artifact Names
* Rename Artifact Names
* Modify Artifact name
* Modify Artifact name
* Modify Artifact name
* Update Java package
* Update Java package
* fix bug to change artifact name
* Fix bug for the wrong file path
* Fix no fetching correct artifact and test
* temporarily modify for test
* undo the change for test
Merge CPU/GPU nuget pipeline. The old GPU nuget pipeline will be only for DML.
TODO: the result GPU package contains PDB files for some of the DLLs, but not all. It is due to the refactoring of CUDA EP to pluggable DLLs. At that time we forgot to copy the PDB files. However, I can't add them in now. Because currently the package is already 220MB large. If the missed PDB files were added, then it will be oversize. nuget.org doesn't accept >250MB packages.
Add python 3.8/3.9 support for Windows GPU and Linux ARM64
Delete jemalloc from cgmanifest.json.
Add onnx node test to Nuphar pipeline.
Change $ANDROID_HOME/ndk-bundle to $ANDROID_NDK_HOME. The later one is more accurate.
Delete Java GPU packaging pipeline
Remove test data download step in Nuget Mac OS pipeline. Because these machines are out of control and out of our network, it's hard to make it reliable and the data secure.
Fix a doc problem in c-api-artifacts-package-and-publish-steps-windows.yml. It shouldn't copy C_API.md, because the file has been moved into a different branch.
Delete the CI build docker file for Ubuntu cuda 9.x and Ubuntu x86 32 bits
And, due to some internal restrictions, I need to rename some of the agent pools