### Description
This PR make numbers of optimizations to onnxruntime-web's module export
and deployment.
See each section below for more details.
#### Preview
>
[onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21)
> ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~
> ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~
> ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~
<details>
<summary><h4>Breaking changes</h4></summary>
There is no code change required, but there are a few differences
regarding **code import**, **flags**, **bundler config** and
**deployment steps**.
#### Importing:
Import table is changed. See following for details.
<details>
<summary><h5>Current import table:</h5></summary>
| Target Name | Path for "import" or "require" | WebGL | JSEP | wasm |
Proxy | Training |
|------|-----|-----|-----|-----|-----|-----|
| `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ |
| `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
| `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ |
| `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ |
✔️<sup>\[1]</sup> | ✔️ |
| `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ |
| `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ |
| `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup>
| ❌ |
| `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ |
* [1] didn't test. may not actually work.
* [2] not working. this is a mistake in build config.
</details>
<details>
<summary><h5>Proposed update:</h5></summary>
| Target Name | Path for "import" or "require" | WebGL | JSEP | wasm |
Proxy | Training |
|------|-----|-----|-----|-----|-----|-----|
| `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ |
| `ort.all` |
~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ |
✔️ | ✔️ | ❌ |
| `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ |
| `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ |
| `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ |
| ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~
| ~~✔️~~ | ~~❌~~ | ~~❌~~ |
| `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ |
| `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ |
</details>
#### Flags:
The following flags are deprecated:
- `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in
build.
The following flags changed their type:
- `env.wasm.wasmPaths`: When using this flag as a string ( for the URL
prefix ), nothing is changed. When using this flag as an object ( for
per-file path override ), the type changed:
```diff
- export interface Old_WasmFilePaths{
- 'ort-wasm.wasm'?: string;
- 'ort-wasm-threaded.wasm'?: string;
- 'ort-wasm-simd.wasm'?: string;
- 'ort-training-wasm-simd.wasm'?: string;
- 'ort-wasm-simd-threaded.wasm'?: string;
- };
+ export interface New_WasmFilePaths {
+ /**
+ * Specify the override path for the main .wasm file.
+ *
+ * This path should be an absolute path.
+ *
+ * If not modified, the filename of the .wasm file is:
+ * - `ort-wasm-simd-threaded.wasm` for default build
+ * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and
WebNN)
+ * - `ort-training-wasm-simd-threaded.wasm` for training build
+ */
+ wasm?: URL|string;
+ /**
+ * Specify the override path for the main .mjs file.
+ *
+ * This path should be an absolute path.
+ *
+ * If not modified, the filename of the .mjs file is:
+ * - `ort-wasm-simd-threaded.mjs` for default build
+ * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and
WebNN)
+ * - `ort-training-wasm-simd-threaded.mjs` for training build
+ */
+ mjs?: URL|string;
+ }
```
#### Bundler compatibility:
Config changes are need for bundlers. See usage example in
/js/web/test/e2e/ for Webpack, parcel and rollup.
#### Deployment:
- if consuming from a CDN, there is no breaking change.
- if consuming from a local server, need to copy all `ort-*.wasm` and
`ort-*.mjs` files (totally 6 files) in the dist folder. (previously only
need to copy `ort-*.wasm` files.)
</details>
<details>
<summary><h4>Problems</h4></summary>
There are a few problems with the current module export and deployment:
- Script URL cannot be correctly inferred when imported as ESM.
- Workers are forcefully encoded using Blob URL, which makes
onnxruntime-web not working in CSP environment and Node.js, when using
proxy or multi-threading feature.
- Generated JS code (by Emscripten) is encoded using
`function.toString()`, which is unstable and error-prone.
- When running with a different Emscripten build, always need the build
step. Making it difficult to swap artifacts in deveopment/debug.
</details>
<details>
<summary><h4>Goals</h4></summary>
- Full ESM support
- Support variances of ways to import. Including:
- import from HTML's `<script>` tag (IIFE format, exporting to global
variable `ort`)
```html
<script
src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script>
```
- import from source code inside `<script type="module">` tag (ESM)
```html
<script type="module">
import * as ort from
"https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs";
// using 'ort'
</script>
```
- import in a CommonJS project (CJS format, resolve from package.json
"exports" field)
```js
// myProject/main.js
const ort = require('onnxruntime-web');
```
- import in an ESM project (ESM format, resolve from package.json
"exports" field)
```js
// myProject/main.js (or main.mjs)
import * as ort from 'onnxruntime-web';
```
- Support popular bundlers when importing onnxruntime-web into a CJS/ESM
project.
- webpack (esm requires extra post-process step)
- rollup
- parcel (esm requires extra post-process step)
- More bundlers **TBD**
- Multi-threading support for Node.js
NOTE: keeping single JavaScript file (the all-in-one bundle) is no
longer a goal. This is because technically there is a conflict with the
other requirements.
</details>
<details>
<summary><h4>Important Design Decisions</h4></summary>
- Drop support of single JavaScript output.
- The current onnxruntime-web distribution uses a single JavaScript file
to include all code. While there are a few benefits, it also creates
problems as mentioned above. Since ESM is being used more and more
widely, and browsers are making more restricted security checks and
requirement, the old Blob based solution is going to be replaced.
- To achieve the requirement, specifically, the CSP environment support,
we have to offer a non Blob based solution. Therefore, we have to
distribute multiple files and drop the single file solution.
- Do not run parser/postprocess on Emscripten generated JavaScript.
- Emscripten is evolving quickly so we should only depends on what's in
its documentation instead of a certain implementation details. (for
example, currently we patch on its code to deal with a special variable
`_scriptDir`)
- Keep the generated files as-is also helps to:
- reduce the size of ort.min.js
- make it easier to replace build artifacts when in development/debug
- Drop support for non-SIMD and non-MultiThread. This helps to reduce
the number of artifacts in distribution.
- (fixed-sized) SIMD is supported in any mainstream JS environment.
- Multi-thread as WebAssembly feature is supported in any mainstream JS
environment. In some environment the feature is guarded with cross
origin policy, but it can still work if not trying to create any worker.
- Use ESM output for Emscripten generated JavaScript.
- There are 2 ways to dynamically import classic (umd) modules and
neither of them are recommended:
- dynamically creating a <script> tag. This changes the HTML structure
and have quite a lot of compatibility issue
- use `fetch()` and `eval()`. However `eval` is strongly suggested to be
avoid because there is a great perf hit.
- importing ESM is super easy - just use the `import()` call.
Considering ESM is widely supported in modern browsers and Node.js this
is the better option.
- Add Blob based solution as a fallback for cross-origin workers.
- There are still wide use case of importing onnxruntime-web from CDN.
In this usage, make it able create worker by using `fetch()`+`Blob` to
create a same-origin Blob URL.
</details>
<details>
<summary><h4>Distribution File Manifest</h4></summary>
The distribution folder contains the following files:
- WebAssembly artifacts. These files are the result of compiling the
ONNX Runtime C++ code to WebAssembly by Emscripten.
| File Name | Build Flags |
|------|-----|
| ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm |
`--enable_wasm_simd` <br/> `--enable_wasm_threads` |
| ort-training-wasm-simd-threaded.mjs <br/>
ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/>
`--enable_wasm_simd` <br/> `--enable_wasm_threads` |
| ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm
| `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep`
<br/> `--use_webnn` |
- onnxruntime-web JavaScript artifacts. These files are generated by
ESBuild as the entry point for onnxruntime-web.
There are multiple build targets for different use cases:
| Target Name | Path for "import" or "require" | Description |
|------|-----|-----|
| `ort` | `onnxruntime-web` | The default target. |
| `ort.all` | `onnxruntime-web/all` | The target including webgl. |
| `ort.node` | `onnxruntime-web` | The default target for Node.js. |
| `ort.training` | `onnxruntime-web/training` | The target including
training APIs |
| `ort.wasm` | `onnxruntime-web/wasm` | The target including only
WebAssembly (CPU) EP |
| `ort.webgl` | `onnxruntime-web/webgl` | The target including only
WebGL EP |
For each target, there are multiple files generated:
| File Name | Description |
|------|-----|
| [target].js | The entry point for the target. IIFE and CommonJS
format. |
| [target].mjs | The entry point for the target. ESM format. |
| [target].min.js <br/> [target].min.js.map | The entry point for the
target. Minimized with sourcemap. IIFE and CommonJS format. |
| [target].min.mjs <br/> [target].min.mjs.map | The entry point for the
target. Minimized with sourcemap. ESM format. |
| [target].proxy.mjs | (if appliable) The proxy ESM module for the
target. |
| [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if
appliable) The proxy ESM module for the target. Minimized with
sourcemap. |
</details>
<details>
<summary><h4>Dynamic Import Explained</h4></summary>
- Local Served | No Proxy:
```
[Bundle or ort.min.js]
|
+ import()--> [ort-wasm-simd-threaded.mjs]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [ort-wasm-simd-threaded.mjs (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
- Local Served | Proxy:
```
[Bundle or ort.min.js]
|
+ import()--> [ort.proxy.min.mjs]
|
+ new Worker()--> [ort.proxy.min.mjs (worker)]
|
+ import()--> [ort-wasm-simd-threaded.mjs]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [ort-wasm-simd-threaded.mjs (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
- Cross Origin | No Proxy:
```
[Bundle or ort.min.js]
|
+ fetch('ort-wasm-simd-threaded.mjs')
|
+ URL.createObjectURL(res.blob())
|
+ import()--> [blob:... (ort-wasm-simd-threaded)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
- Cross Origin | Proxy
```
[Bundle or ort.min.js]
|
+ fetch('ort.proxy.min.mjs')
|
+ URL.createObjectURL(res.blob())
|
+ import()--> [blob:... (ort.proxy)]
|
+ new Worker()--> [blob:... (ort.proxy) (worker)]
|
+ fetch('ort-wasm-simd-threaded.mjs')
|
+ URL.createObjectURL(res.blob())
|
+ import()--> [blob:... (ort-wasm-simd-threaded)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
|
+ new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)]
|
+ WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm]
```
</details>
### Description
- Support more test cases for WebNN EP in suite-test-list.jsonc
- Add DISABLE_WEBNN flag in build.ts as preparing for WebNN EP release
- Add test option: '--webnn-device-type' in test-runner-args-cli.ts to
support running WebNN 'gpu' deviceType
- Use Chrome Stable as default browser for WebNN testing to unblock the
CI limitation.
### Description
This PR revises the backend registration.
The following describes the expected behavior after this change:
(**bolded are changed behavior**)
- (ort.min.js - built without webgpu support)
- loading: do not register 'webgpu' backend
- creating session without EP list: use default EP list ['webnn', 'cpu',
'wasm']
- creating session with ['webgpu'] as EP list: should fail with backend
not available
- (ort.webgpu.min.js - built with webgpu support)
- loading: **always register 'webgpu' backend**
( previous behavior: only register 'webgpu' backend when `navigator.gpu`
is available)
- creating session without EP list: use default EP list ['webgpu',
'webnn', 'cpu', 'wasm']
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init,**
and try to use next backend in the list, 'webnn'
(previous behavior: does not fail backend init, but fail in JSEP init,
which was too late to switch to next backend)
- creating session with ['webgpu'] as EP list
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init, and
because no more EP listed, fail.
related PRs: #18190#18144
### Description
This PR tries to fix a part of the NPM package consuming problems for
onnxruntime-web (ES module) as described in #10913:
- reduce the package size to fit the 150MB restriction in jsdelivr, by
removing dev build targets for uncommon exports
- add default export to support `import ort from 'onnxruntime-web';`
(currently only support `import * as ort from 'onnxruntime-web';`
### Description
* follows the packaging approach according to the design document
* adds `ENABLE_TRAINING` boolean flag to `BUILD_DEFS`
* modifies `package.json` to include training submodule
* modifies build script to handle, validate, and minimize training WASM
artifacts
* adds the binding for the new backend with training enabled & the new
training artifacts
* adds training backend
* edits `index.ts` to use training backend depending on `BUILD_DEFS`
* edits `wasm-factory.ts` to use the training artifacts if necessary
### Motivation and Context
* we are in the process of adding web bindings to enable training.
* Adding the "glue" to allow onnxruntime-web to use the training WASM
artifacts is required for this work.
* Since BUILD_DEFS is defined and used at build time, I thought that it
made sense to bundle the changes to building in the same PR.
#### Related work
* #16521 allowed for training artifacts to be built
* #17333 must be merged in before this one
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
upgrade JS shared dev dependencies.
- webpack: removed
- eslint: upgrade to latest.
- eslint config upgraded to compatible with latest version
- typescript upgrade to v5
- update module "CommonJS" to "Node16" in tsconfig
- update deprecated config "importsNotUsedAsValues" to
"verbatimModuleSyntax"
- remove webpack bundles in onnxruntime-common
[//]: # (## Work In Progress. Feedbacks are welcome!)
### Description
This PR adds a few properties, methods and factories to Tensor type to
support IO-binding feature. This will allow user to create tensor from
GPU/CPU bound data without a force transferring of data between CPU and
GPU.
This change is a way to resolve#15312
### Change Summary
1. Add properties to `Tensor` type:
a. `location`: indicating where the data is sitting. valid values are
`cpu`, `cpu-pinned`, `texture`, `gpu-buffer`.
b. `texture`: sit side to `data`, a readonly property of `WebGLTexture`
type. available only when `location === 'texture'`
c. `gpuBuffer`: sit side to `data`, a readonly property of `GPUBuffer`
type. available only when `location === 'gpu-buffer'`
2. Add methods to `Tensor` type (usually dealing with inference
outputs):
- async function `getData()` allows user to download data from GPU to
CPU manually.
- function `dispose()` allows user to release GPU resources manually.
3. Add factories for creating `Tensor` instances:
a. `fromTexture()` to create a WebGL texture bound tensor data
b. `fromGpuBuffer()` to create a WebGPUBuffer bound tensor data
c. `fromPinnedBuffer()` to create a tensor using a CPU pinned buffer
### Examples:
create tensors from texture and pass to inference session as inputs
```js
// when create session, specify we prefer 'image_output:0' to be stored on GPU as texture
const session = await InferenceSession.create('./my_model.onnx', {
executionProviders: [ 'webgl' ],
preferredOutputLocation: { 'image_output:0': 'texture' }
});
...
const myImageTexture = getTexture(); // user's function to get a texture
const myFeeds = { input0: Tensor.fromTexture(myImageTexture, { width: 224, height: 224 }) }; // shape [1, 224, 224, 4], RGBA format.
const results = await session.run(myFeeds);
const myOutputTexture = results['image_output:0'].texture;
```
### Description
Add an API for users to get version of current package. example usage:
```js
import { env } from 'onnxruntime-node';
console.log(env.versions.node); // output "1.16.0"
```
```js
import { env } from 'onnxruntime-web';
console.log(env.versions.web); // output "1.16.0"
console.log(env.versions.common); // output "1.16.0"
console.log(env.versions.node); // output "undefined"
```
#16156
**Description**:
This PR intends to enable WebNN EP in ONNX Runtime Web. It translates
the ONNX nodes by [WebNN
API](https://webmachinelearning.github.io/webnn/), which is implemented
in C++ and uses Emscripten [Embind
API](https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#).
Temporarily using preferred layout **NHWC** for WebNN graph partitions
since the restriction in WebNN XNNPack backend implementation and the
ongoing
[discussion](https://github.com/webmachinelearning/webnn/issues/324) in
WebNN spec that whether WebNN should support both 'NHWC' and 'NCHW'
layouts. No WebNN native EP, only for Web.
**Motivation and Context**:
Allow ONNXRuntime Web developers to access WebNN API to benefit from
hardware acceleration.
**WebNN API Implementation Status in Chromium**:
- Tracked in Chromium issue:
[#1273291](https://bugs.chromium.org/p/chromium/issues/detail?id=1273291)
- **CPU device**: based on XNNPack backend, and had been available on
Chrome Canary M112 behind "#enable-experimental-web-platform-features"
flag for Windows and Linux platforms. Further implementation for more
ops is ongoing.
- **GPU device**: based on DML, implementation is ongoing.
**Open**:
- GitHub CI: WebNN currently is only available on Chrome Canary/Dev with
XNNPack backend for Linux and Windows. This is an open to reviewers to
help identify which GitHub CI should involved the WebNN EP and guide me
to enable it. Thanks!
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
**Description**: This PR adds support for "XNNPACK EP" in ORTWeb and
changes the behavior of how ORTWeb deals with "backends", or "EPs" in
API.
**Background**: Term "backend" is introduced in ONNX.js to representing
a TypeScript type which implements a "backend" interface, which is a
similar but different concept to ORT's EP (execution provider). There
was 3 backends in ONNX.js: "cpu", "wasm" and "webgl".
When ORT Web is launched, the concept is derived to help users to
integrate smoothly. Technically, when "wasm" backend is used, users need
to also specify "EP" in the session options. Considering it may get
complicated and confused for users to figure out the difference between
"backend" and "EP", the JS API hide the "backend" concept and made a
mapping between names, backends and EPs:
"webgl" (Name) <==> "onnxjsBackend" (Backend)
"wasm" (Name) <==> "wasmBackend" (Backend) <==> "CPU" (EP)
**Details**:
The following changes are applied in this PR:
1. allow multi-registration for backends using the same name. This is
for use scenarios where both "onnxruntime-node" and "onnxruntime-web"
are consumed in a Node.js App ( so "cpu" will be registered twice in
this scenario. )
2. re-assign priority values to backends. I give 100 as base to "cpu"
for node and react_native, and 10 as base to "cpu" in web.
3. add "cpu", "xnnpack" as new names of backends.
4. update onnxruntime wasm exported functions to support EP
registration.
5. update implementations in ort web to handle execution providers in
session options.
6. add '--use_xnnpack' as default build flag for ort-web
* es2017 by default for ort-common
* add visualizer and define plugin
* es2017 for ort-web. also add build target for es5
* add multiple reduced size build for ort-web
* resolve comments, add e2e tests and add docs