### Description
Modify the creating of webgl context.
Previous behavior:
STEP.1 - create canvas (document.createElement), if failed, goto step.2
else step.3
STEP.2 - create offscreenCanvas, if failed abort
STEP.3 - use the canvas created in step.1 or 2 to create webgl context.
if successful return context else abort
Now bahavior:
STEP.1 create offscreenCanvas, if failed goto step.3
STEP.2 use it to create webgl context. if successful, return context
STEP.3 create canvas (document.createElement). if failed, abort
STEP.4 use it to create webgl context. if successful, return context
else abort
Motivation:
we found in some environment, normalCanvas.getContext() returns null but
offscreenCanvas.getContext() returns the context object. and when
offscreenCanvas is available it is good idea to always prefer to use it.
### Description
We used to use `typeof fetch === 'undefined'` as condition to detect the
environment is Node.js or not. Before Node.js v18, this works. However,
in Node.js v18, it introduced `fetch` function, so this check does not
work any more.
This PR changes the condition to check whether `process`,
`process.versions` and `process.versions.node` exists.
Checking whether `process` exists is not enough. This is because in some
configuration, webpack may polyfill nodejs's process.
"default" should be last element for exports.
This fixes "Module not found: Error: Default condition should be last
one" when importing the onnxruntime-web package in some conditions.
### Description
Added support for ReduceL1, ReduceL2, ReduceMean, ReduceMin, ReduceMax,
ReduceSum, ReduceLogSum, ReduceLogSumExp, ReduceProd and
ReduceSquareSum.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
---------
Co-authored-by: Satya Jandhyala <sajandhy@microsoft.com>
Co-authored-by: guschmue <guschmue@microsoft.com>
### Description
<!-- Describe your changes. -->
refactor tensor type in onnxruntime-common.
### Motivation and Context
There major motivation is that I am doing a local change to address the
API part of #15312. And I am doing a refactoring of onnxruntime-common
anyway (#15772).
The `tensor.ts` and `tensor-impl.ts` are too large, so I split contents
into multiple files to make the type declarations clearer.
The original target of this change is for API only ( ie. do not refactor
any implementation.). However, there are a few type/implementation
inconsistencies so I also made minimal changes to fix them.
### Changes
- extract `TensorUtils` for non-template interfaces
- extract `TensorFactory` for all overloads of `Tensor.fromImage()`
- refactor options type that used for `Tensor.fromImage()`
- fix JSDoc comments to make option descriptions consistent with actual
type declarations
- fix an inconsistency for `options.format` and `options.bitmapFormat`;
change all `bitmapFormat` to `format`
- extract `ConversionUtils` for `tensor.toDataURL()` and
`tensor.toImageData()`
- put implementations into multiple files from `tensor-impl.ts`
- fix a bug that cause unittest fail. put comments for future fix.
### Description
Add an API for users to get version of current package. example usage:
```js
import { env } from 'onnxruntime-node';
console.log(env.versions.node); // output "1.16.0"
```
```js
import { env } from 'onnxruntime-web';
console.log(env.versions.web); // output "1.16.0"
console.log(env.versions.common); // output "1.16.0"
console.log(env.versions.node); // output "undefined"
```
#16156
We implemented a number of new ops and data types to support running
segment anything model on Chromium WebNN DML backend (POC) in a forked
branch https://github.com/honry/onnxruntime/tree/stable-diffusion
In this PR, we migrate the changes in the forked branch to main branch,
includes:
- 22 new ops
- New tensor data types: bool, int32, uint32, uint64, int64, float16 (As
JavaScript hasn't shipped Float16Array, we use Uint16Array as a
workaound)
- Handle empty input tensors and duplicated outputs
- Fixed some nits
### Description
This PR adds an implementation of the Squeeze operator to WebGPU JSEP.
The implementation follows the [operator
schema](https://github.com/onnx/onnx/blob/main/docs/Operators.md#Unsqueeze).
To implement the `Unsqueeze` operator in the same fashion as the
`Squeeze`, I added the `ComputeOutputShape()` method to the
`UnsqueezeBase` class and made some slight modifications. Please let me
know if it is a bad idea and if I should move this method to the JS
implementation.
I also uncommented test case lines in the `suite-test-list.jsonc` file
for both Squeeze and Unsqueeze operators following @hariharans29's
[comment](https://github.com/microsoft/onnxruntime/pull/16024#issuecomment-1565113633).
### How was it tested
1. I created a model with only one operator:
```Python
import onnx.helper
node = onnx.helper.make_node(
"Unsqueeze",
inputs=["T", "axes"],
outputs=["y"],
)
graph = onnx.helper.make_graph([node], "test", [onnx.helper.make_tensor_value_info("T", 1, [3, 4, 5]), onnx.helper.make_tensor_value_info("axes", 7, [2])], [onnx.helper.make_tensor_value_info("y", 1, [3, 1, 4, 5, 1])])
onnx.save(onnx.helper.make_model(graph), "unsqueeze.onnx")
```
2. I compiled the runtime using @fs-eire's
[instructions](https://gist.github.com/fs-eire/a55b2c7e10a6864b9602c279b8b75dce).
3. I ran the test models in the browser using this minimal setup:
```HTML
<html>
<script src=".\dist\ort.webgpu.min.js"></script>
<script>
async function run() {
const session = await ort.InferenceSession.create('unsqueeze.onnx', {executionProviders: ['webgpu']});
console.log(session);
const input = new ort.Tensor('float32', new Float32Array(60), [3, 4, 5]);
const dim = new ort.Tensor('int64', [1n, 4n], [2]);
const output = await session.run({ "T": input, "axes": dim });
console.log(output);
}
run();
</script>
</html>
```
### Motivation and Context
Improve operator coverage for WebGPU JSEP.
### Description
disable webpack's polyfill for node's `global`, `__filename` and
`__dirname` in web build. This will confuse emscripten generated
environment detection.
see https://webpack.js.org/configuration/node/
### Description
The PR implements FloatE4M3FN, FloatE5M2, FloatE4MEFNUZ, FloatE5M2FNUZ
as described in PR https://github.com/onnx/onnx/pull/4805. It uses CUDA
API to cast float/half to float8 if CUDA>=11.8, a custom implementation
if CUDA<11.8.
* It implements, Cast, QuantizeLinear, DequantizeLinear for all types on
CPU, only for types FloatE4M3FN, FloatE5M2 on CUDA.
* It extends the supported types for control flow operator, Shape,
Reshape, Identity, If, Loop, Scan, Reshape
* It implements Equal(19).
* Cast, QuantizeLinear, DequantizeLinear operators now support a
parameter `saturate` only valid for float 8 types. It is true by
default. In that case, any value out of range is converted into the
maximum float 8 value. If false, it is infinite.
* QuantizeLinear, DequantizeLinear now supports multiple scales on CUDA
(and ROCm by extension), scale = 1D tensor with one scale per channel
### Motivation and Context
Supports latest onnx version.
Fixes
[AB#15395](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/15395)
---------
Co-authored-by: Xavier Dupre <xadupre@microsoft.com@orttrainingdev8.d32nl1ml4oruzj4qz3bqlggovf.px.internal.cloudapp.net>
Co-authored-by: Randy Shuai <rashuai@microsoft.com>
Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com>
Co-authored-by: Scott McKay <Scott.McKay@microsoft.com>
### Description
This PR adds an implementation of the `Squeeze` operator to WebGPU JSEP.
The implementation follows the [operator
schema](https://github.com/onnx/onnx/blob/main/docs/Operators.md#Squeeze)
and allows one or two inputs.
### How was it tested
1. I created two models. Without `axes`:
```Python
import onnx.helper
node = onnx.helper.make_node(
"Squeeze",
inputs=["T"],
outputs=["y"],
)
graph = onnx.helper.make_graph([node], "test", [onnx.helper.make_tensor_value_info("T", 1, [3, 1, 4, 5])],
[onnx.helper.make_tensor_value_info("y", 1, [3, 4, 5])])
onnx.save(onnx.helper.make_model(graph), "squeeze.onnx")
```
And with `axes`:
```Python
import onnx.helper
node = onnx.helper.make_node(
"Squeeze",
inputs=["T", "axes"],
outputs=["y"],
)
graph = onnx.helper.make_graph([node], "test", [onnx.helper.make_tensor_value_info("T", 1, [3, 1, 4, 5]), onnx.helper.make_tensor_value_info("axes", 7, [1])], [onnx.helper.make_tensor_value_info("y", 1, [3, 4, 5])])
onnx.save(onnx.helper.make_model(graph), "squeeze-dim.onnx")
```
2. I compiled the runtime using @fs-eire's
[instructions](https://gist.github.com/fs-eire/a55b2c7e10a6864b9602c279b8b75dce).
3. I ran the test models in the browser using this minimal setup:
```HTML
<html>
<script src=".\dist\ort.webgpu.min.js"></script>
<script>
async function run() {
const session = await ort.InferenceSession.create('squeeze-dim.onnx', {executionProviders: ['webgpu']});
console.log(session);
const input = new ort.Tensor('float32', new Float32Array(60), [3, 1, 4, 5]);
const dim = new ort.Tensor('int64', [-3n], [1]);
const output = await session.run({ "T": input, "axes": dim });
console.log(output);
}
run();
</script>
</html>
```
### Motivation and Context
Improve operator coverage for WebGPU JSEP.
### Description
this is for ort 1.15 release to work with onnx 1.14
It shall be merged after onnx 1.14 release and before ort 1.15 release.
### Motivation and Context
---------
Signed-off-by: Liqun Fu <liqfu@microsoft.com>
### Description
allow pull debug artifacts from script
`npm run pull:wasm` - to pull release artifacts
`npm run pull:wasm:debug` - to pull debug artifacts
**Description**:
This PR intends to enable WebNN EP in ONNX Runtime Web. It translates
the ONNX nodes by [WebNN
API](https://webmachinelearning.github.io/webnn/), which is implemented
in C++ and uses Emscripten [Embind
API](https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#).
Temporarily using preferred layout **NHWC** for WebNN graph partitions
since the restriction in WebNN XNNPack backend implementation and the
ongoing
[discussion](https://github.com/webmachinelearning/webnn/issues/324) in
WebNN spec that whether WebNN should support both 'NHWC' and 'NCHW'
layouts. No WebNN native EP, only for Web.
**Motivation and Context**:
Allow ONNXRuntime Web developers to access WebNN API to benefit from
hardware acceleration.
**WebNN API Implementation Status in Chromium**:
- Tracked in Chromium issue:
[#1273291](https://bugs.chromium.org/p/chromium/issues/detail?id=1273291)
- **CPU device**: based on XNNPack backend, and had been available on
Chrome Canary M112 behind "#enable-experimental-web-platform-features"
flag for Windows and Linux platforms. Further implementation for more
ops is ongoing.
- **GPU device**: based on DML, implementation is ongoing.
**Open**:
- GitHub CI: WebNN currently is only available on Chrome Canary/Dev with
XNNPack backend for Linux and Windows. This is an open to reviewers to
help identify which GitHub CI should involved the WebNN EP and guide me
to enable it. Thanks!
Bumps [engine.io](https://github.com/socketio/engine.io) from 6.4.1 to
6.4.2.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/engine.io/releases">engine.io's
releases</a>.</em></p>
<blockquote>
<h2>6.4.2</h2>
<p>⚠️ This release contains an important security fix
⚠️</p>
<p>A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:</p>
<pre><code>TypeError: Cannot read properties of undefined (reading
'handlesUpgrades')
at Server.onWebSocket (build/server.js:515:67)
</code></pre>
<p>Please upgrade as soon as possible.</p>
<h3>Bug Fixes</h3>
<ul>
<li>include error handling for Express middlewares (<a
href="https://redirect.github.com/socketio/engine.io/issues/674">#674</a>)
(<a
href="93957828be">9395782</a>)</li>
<li>prevent crash when provided with an invalid query param (<a
href="fc480b4f30">fc480b4</a>)</li>
<li><strong>typings:</strong> make clientsCount public (<a
href="https://redirect.github.com/socketio/engine.io/issues/675">#675</a>)
(<a
href="bd6d4713b0">bd6d471</a>)</li>
<li><strong>uws:</strong> prevent crash when using with middlewares (<a
href="8b22162903">8b22162</a>)</li>
</ul>
<h3>Credits</h3>
<p>Huge thanks to <a
href="https://github.com/tyilo"><code>@tyilo</code></a> and <a
href="https://github.com/cieldeville"><code>@cieldeville</code></a> for
helping!</p>
<h4>Links</h4>
<ul>
<li>Diff: <a
href="https://github.com/socketio/engine.io/compare/6.4.1...6.4.2">https://github.com/socketio/engine.io/compare/6.4.1...6.4.2</a></li>
<li>Client release: -</li>
<li>ws version: <a
href="https://github.com/websockets/ws/releases/tag/8.11.0">~8.11.0</a>
(no change)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/engine.io/blob/main/CHANGELOG.md">engine.io's
changelog</a>.</em></p>
<blockquote>
<h2><a
href="https://github.com/socketio/engine.io/compare/6.4.1...6.4.2">6.4.2</a>
(2023-05-02)</h2>
<p>⚠️ This release contains an important security fix
⚠️</p>
<p>A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:</p>
<pre><code>TypeError: Cannot read properties of undefined (reading
'handlesUpgrades')
at Server.onWebSocket (build/server.js:515:67)
</code></pre>
<p>Please upgrade as soon as possible.</p>
<h3>Bug Fixes</h3>
<ul>
<li>include error handling for Express middlewares (<a
href="https://redirect.github.com/socketio/engine.io/issues/674">#674</a>)
(<a
href="93957828be">9395782</a>)</li>
<li>prevent crash when provided with an invalid query param (<a
href="fc480b4f30">fc480b4</a>)</li>
<li><strong>typings:</strong> make clientsCount public (<a
href="https://redirect.github.com/socketio/engine.io/issues/675">#675</a>)
(<a
href="bd6d4713b0">bd6d471</a>)</li>
<li><strong>uws:</strong> prevent crash when using with middlewares (<a
href="8b22162903">8b22162</a>)</li>
</ul>
<h3>Credits</h3>
<p>Huge thanks to <a
href="https://github.com/tyilo"><code>@tyilo</code></a> and <a
href="https://github.com/cieldeville"><code>@cieldeville</code></a> for
helping!</p>
<h3>Dependencies</h3>
<ul>
<li><a
href="https://github.com/websockets/ws/releases/tag/8.11.0"><code>ws@~8.11.0</code></a>
(no change)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="95e215387c"><code>95e2153</code></a>
chore(release): 6.4.2</li>
<li><a
href="fc480b4f30"><code>fc480b4</code></a>
fix: prevent crash when provided with an invalid query param</li>
<li><a
href="0141951185"><code>0141951</code></a>
refactor(types): ensure compatibility with Express middlewares</li>
<li><a
href="8b22162903"><code>8b22162</code></a>
fix(uws): prevent crash when using with middlewares</li>
<li><a
href="93957828be"><code>9395782</code></a>
fix: include error handling for Express middlewares (<a
href="https://redirect.github.com/socketio/engine.io/issues/674">#674</a>)</li>
<li><a
href="911d0e3575"><code>911d0e3</code></a>
refactor: return HTTP 400 upon invalid request overlap</li>
<li><a
href="bd6d4713b0"><code>bd6d471</code></a>
fix(typings): make clientsCount public (<a
href="https://redirect.github.com/socketio/engine.io/issues/675">#675</a>)</li>
<li>See full diff in <a
href="https://github.com/socketio/engine.io/compare/6.4.1...6.4.2">compare
view</a></li>
</ul>
</details>
<br />
[](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop
Dependabot creating any more for this major version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop
Dependabot creating any more for this minor version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop
Dependabot creating any more for this dependency (unless you reopen the
PR or upgrade to it yourself)
You can disable automated security fix PRs for this repo from the
[Security Alerts
page](https://github.com/microsoft/onnxruntime/network/alerts).
</details>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
### Description
add target ort.webgpu.min.js
WebGPU is experimental feature, so I don't want to put webgpu into the
ort.min.js file. This change adds 2 ways for users to access ort-web
with webgpu:
- using script tag: by URL
`https://cdn.jsdelivr.net/npm/onnxruntime-web@1.15.0/dist/ort.webgpu.min.js`
( this URL is not ready yet )
- using `import()`: use `import { Tensor, InferenceSession } from
'onnxruntime-web/webgpu';` - 'onnxruntime-web/webgpu' instead of
'onnxruntime-web'
### Description
1. Update VERSION_NUMBER for preparing the upcoming release. This PR's
commit will not be included in the 1.15 release branch
2. Delete package/rpm/onnxruntime.spec since it was not used in past
years.
### Motivation and Context
Preparing the release.
Fixed
[AB#15311](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/15311)
### Description
Enabled the use of per channel Bias and Mean normalization when converting an image <--> tensor.
Added a few bug fixes and updates to the relevant E2E tests.
---------
Co-authored-by: shalvamist <shalva.mist@microsoft.com>
### Description
fix download failure due to buffer change.
WebAssembly buffer may change (growth triggered by memory allocation)
during an async function call.
### Description
This PR resolves a part of non-critical comments from code review
comments in #14579.
- use `USE_JSEP` instead of `USE_JS` in build definition to make it less
ambiguous
- remove unused util functions from util.ts
- fix transpose.h
- other misc fixes
### Description
make `RunFunction` return `void`.
the return value is meaningless in the OpResolveRule context. Allows any
JavaScript error to be caught and returns non-zero return value from
`computeKernel()`
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
### Description
optimize default session options parsing.
- do minimal property assignment to the passed in `options` object.
- modify default value of `enableCpuMemArena` and `enableMemPattern` to
`false`. We don't get benefits from enabling these 2 flags in web
assembly
### Description
This PR includes the following changes:
- upgrade js dependencies
- enable STRICT mode for web assembly build.
- corresponding fix for cmake-js upgrade
- corresponsing fix for linter upgrade
- upgrade default typescript compile option of:
- `moduleResolution`: from `node` to `node16`
- `target`: from `es2017` to `es2020`
- fix ESM module import in commonJS source file
## change explanation
### changes to onnxruntime_webassembly.cmake
`-s WASM=1` and `-s LLD_REPORT_UNDEFINED` in latest version is
by-default and deprecated.
### changes to onnxruntime_node.cmake
The npm package `cmake-js` updated its way to find file `node.lib`.
previously it downloads this file from Node.js public release channel,
and now it generates it from a definition file.
The node.js release channel does not contain a windows/arm64 version, so
previously cmake-js will fail to download `node.lib` for that platform.
this is why we made special handling to download the unofficial binary
to build. now this is no longer needed so we removed that from the cmake
file.
### changes to tsconfig.json
`node16` module resolution supports async import and `es2020` as target
supports top level await.
### Description
While browsing the sources I found several typos here and there.
I collected them to a single PR and fixed them.
Namely these typos are: operater, tranform, neccessary, trainig.
After fixing none of them was found anymore:
$ git grep "operater"
$ git grep "tranform"
$ git grep "neccessary"
$ git grep "trainig"
$
### Motivation and Context
Since some of the typos are in example notebooks and markdown files,
users can see them.
### Description
disable multi-thread test on Node.js in E2E test.
multi-thread test on Node.js in E2E test never worked, however the CI
does not pick up the error every time. So this became a flaky test case
which sometimes cause a build break.
Disable this test now and should enable it once it's get fixed.
### Description
* Support flag 'optimizedModelFilePath' in session options.
In Node.js, the model will be saved into filesystem just like its
behaviour on native platforms.
In browser, the new model is not saved to filesystem. the file path is
ignored. Instead, a new pop-up window will be launched in browser and
user can 'save' the file as onnx model.
* Add corresponding commandline args for the following session option
flags:
- optimizedModelFilePath
- graphOptimizationLevel