Distribute writing-to-output work over all threads in MatMulNBits.
### Description
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### Motivation and Context
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### Description
Perform computation in fp32 and convert finally to fp16.
### Motivation and Context
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### Description
The Key and Value inputs could be 4-dims
### Motivation and Context
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### Description
Fixed pastkey, key and pastvalue, value concatenation condition and
fixed index error. Added new test cases.
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### Description
Enabled more usecases
### Motivation and Context
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### Description
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Improve performance using shared memory
### Motivation and Context
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### Description
This PR supports
[DepthToSpace](https://onnx.ai/onnx/operators/onnx__DepthToSpace.html#depthtospace)
operator in webgpu backend.
### Test
We followed the steps described on [this
page](https://gist.github.com/fs-eire/a55b2c7e10a6864b9602c279b8b75dce)
to build, tested with the following commands, and confirmed that it
passed the Model and Op tests that already existed. (Probably, these
test cases were prepared in the past for WebGL backend)
```
~/onnxruntime/js/web>
% npm test -- suite0 -b=webgpu --wasm-number-threads=1 --debug
```
##### NOTE
I want to tell you that the main branch version failed 5 tests for the
resize_upsample_sizes_nearest operator.
Since I didn't touch this issue, those test cases still fail in my
branch as well.
Should I post an issue for this?
### Motivation and Context
Though the DepthToSpace operator plays a crucial role in
super-resolution domains, it was not supported in webgpu backend.
### Description
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### Description
This PR makes a change in WebGPU backend to validate program uniforms.
It compares the uniform data that comes from the result of
`getRunData()` callback from the program info, with the `ShaderHelper`'s
maintained list of uniform variables.
Fixes a few bugs that found by this check as well.
### Description
Avoid using vec4 Matmul implementation for ConvTranspose with channel-last
### Motivation and Context
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Vectorize met 2 failed cases in a CI bot with NVIDIA GPU, but we
couldn't repro with all the GPUs at hand, including NVIDIA GPUs. This PR
introduces GPUAdapterInfo and enables this opt on non-NVIDIA GPUs to
make the bots happy.
No obivous perf gain can be seen if we enable vectorize on NVIDIA.
However, it shows big perf improvement on Intel. On my Gen12 Intel GPU,
mobilenetv2-12 perf was improved from 11.14ms to 7.1ms.
### Description
For Concat operation, the zero-size input tensor shape need to be
preserved and, unlike non-zero tensors, the dims are not constrained to
match other input tensors' dims.
### Motivation and Context
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### Description
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1. Fix Where operator to handle Boolean input less than 4 bytes.
2. Fix JSEP test harness to use tensor names consistently.
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This is used in sam-h-decoder-f16.
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### Description
This is required to make shape uniforms really work.
### Motivation and Context
The bug was unveiled in a model with multiple Split nodes. The later
nodes would try to reuse a previous pipeline cache, while the old shapes
were hardcoded as constants in cache.
### Description
Add MatMulNBits to support MatMul using 4-bit quantized weights
### Motivation and Context
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### Description
This PR 1) adds LeakyRelu activation for fusedConv; 2) makes `vec4<f16>`
value work with `float32` uniforms attributes.
For example:
`clamp(value, vec4<f16>(uniforms.clip_min),
vec4<f16>(uniforms.clip_max)` will throw compilation errors since
`uniforms.clip_min` and `uniforms.clip_min` are `f32` not `f16`. So we
need to change it to `clamp(value, vec4<f16>(f16(uniforms.clip_min)),
vec4<f16>(f16(uniforms.clip_max))`
And above problem was introduced when we make activation attributes as
uniforms instead of constant.
BTW, after adding LeakyRelu, `realesrgan-t256` model can pass.
### Description
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### Motivation and Context
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### Description
```math
\tanh(x)=\frac{e^x-e^{-x}}{e^x+e^{-x}}=
\left\{
\begin{array}{cc}
-\frac{1-e^{-2\cdot(-x)}}{1+e^{-2\cdot(-x)}}, & x<0 \\
0, & x=0 \\
\frac{1-e^{-2x}}{1+e^{-2x}}, & x>0
\end{array}
\right.
```
### Motivation and Context
On some platforms,
$$\tanh(1000)=\frac{e^{1000}-e^{-1000}}{e^{1000}+e^{-1000}}$$ would
produce NaN instead of 0.999... or 1 (imagine $e^{1000}=\infty$ and
$\frac{\infty}{\infty}$ explodes).
### Description
Added Uniforms to SkipLayerNorm
### Motivation and Context
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Improve performance
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
This op is required in mobilenetv3-small-100. With this PR,
mobilenetv3-small-100 model becomes less than 10 ms from over 100 ms on
ADL.
resize for fp16 has 2 issues: scales are always f32 and roi can be f32
or f16.
scales:
this is fixed.
roi
this is fixed for the case where roi is not passed as optional input
with f16. To fix this it requires a much larger change and I did not
want to risk this short before a release. For all practical purpose
passing roi as input with f16 should be rare and we can fix it in the
near future.
### Description
Change `A / sqrt(B)` to `A * inverseSqrt(B)` in BatchNormalization,
InstanceNormalization, LayerNormalization and SkipLayerNormalization.
### Motivation and Context
For the same reason as the existence of the `inverseSqrt` built-in in
WebGPU spec.
Disable createGroupedConvVectorizeProgramInfo path due to bots failures
on below two cases:
[webgpu]Conv - conv - vectorize group - B
[webgpu]Conv - conv - vectorize group - D
### Description
This PR provides a vectorized algorithm for NHWC GroupedConv to improve
performance.
The aggregate time of GroupedConv in mobilenetv2-12 becomes ~1ms from
~4ms on Intel Alder Lake machine. About 20% improvement for the whole
model.