### Description
Add support for using Onnx Runtime with Node
### Motivation and Context
Onnx Runtime supports the QNN HTP, but does not support it for Node.js.
This adds baseline support for the Onnx Runtime to be used with Node.
Note it does not update the node packages that are distributed
officially. This simply patches the onnxruntime.dll to allow 'qnn' to be
used as an execution provider.
Testing was done using the existing onnxruntime-node package. The
`onnxruntime.dll` and `onnxruntime_binding.node` were swapped into
`node_modules\onnxruntime-node\bin\napi-v3\win32\arm64` with the newly
built version, then the various QNN dlls and .so files were placed next
to the onnxruntime.dll. Testing was performed on a variety of models and
applications, but the easiest test is to modify the [node quickstart
example](https://github.com/microsoft/onnxruntime-inference-examples/tree/main/js/quick-start_onnxruntime-node).
Bump up version in main from 1.18.0 to 1.19.0 since the release branch
has been cut.
---------
Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com>
### Description
Fix a few warnings in typedoc (for generating JS API):
```
[warning] The signature TrainingSession.loadParametersBuffer has an @param with name "buffer", which was not used.
[warning] NonTensorType, defined in ./lib/onnx-value.ts, is referenced by OnnxValue but not included in the documentation.
[warning] TensorFactory, defined in ./lib/tensor-factory.ts, is referenced by Tensor but not included in the documentation.
[warning] ExternalDataFileType, defined in ./lib/onnx-model.ts, is referenced by InferenceSession.SessionOptions.externalData but not included in the documentation.
[warning] TensorToDataUrlOptions, defined in ./lib/tensor-conversion.ts, is referenced by Tensor.toDataURL.toDataURL.options but not included in the documentation.
[warning] TensorToImageDataOptions, defined in ./lib/tensor-conversion.ts, is referenced by Tensor.toImageData.toImageData.options but not included in the documentation.
[warning] Failed to resolve link to "GpuBufferType" in comment for Env.WebGpuFlags.adapter.
[warning] Failed to resolve link to "GpuBufferType" in comment for Env.WebGpuFlags.device.
```
Changes highlighted:
- Merge `CoreMlExecutionProviderOption` and
`CoreMLExecutionProviderOption`. They expose 2 set of different options
for React-native and ORT nodejs binding. This should be fixed in future.
- Fix a few inconsistency of names between JSDoc and parameters
- Fix broken type links
- Exclude trace functions
### Description
Fix#19931 broken Get Started link
HTTP 404 for "Get Started" link in "ONNX Runtime JavaScript API" page
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
This PR rewrite the backend resolve logic to support specifying multiple
EPs.
#### Backend
The first version of ONNX Runtime Web actually carried some existing
code from [ONNX.js](https://github.com/microsoft/onnxjs), which includes
the "backend" concept. The original "backend" in ONNX.js is designed in
a way assuming there is only one backend from user's backend hint list
will be used. For example, in ONNX.js, if user specify a backend hint as
`['webgl', 'wasm']`, ONNX.js will first try to use WebGL backend - if it
loads successfully (the browser supports webgl), then "webgl" backend
will be used and "wasm" will be ignored; otherwise, "webgl" will be
ignored and try to load "wasm" backend.
In short: only one backend will be used when initializing a session.
#### Execution Provider
Execution Provider, or EP, in ONNX Runtime is a different concept. One
of the differences is that users are allow to specify multiple EPs, and
if one does not support a particular kernel, it can fallback to other
EP. This is a very common case when using a GPU EP in ONNX Runtime.
#### Current Status: Backend v.s. EP
Because of the history reasons mentioned above, the current status is
quite confusing. There are **real backend**s, which means it's different
implementation in code; and there are **backend hint**s, which are used
as string names for backend hint; and there are **EP**s of the ONNX
Runtime concepts.
currently there are only 2 **backend**s in our code base: The "onnxjs
backend", and the "wasm backend". The "onnxjs backend" currently only
powers backend hint "webgl", which go into the old onnx.js code path.
All other backend hints including "wasm", "cpu"(alias to wasm), "webgpu"
and "webnn" are all powered by "wasm backend".
And because ORT Web treat "backend" as an internal concept and want to
align with ONNX Runtime, so those names of backend hints are becoming EP
names.
The following table shows today's status:
| Execution Provider Name (public) / Backend Hint (internal) | Backend |
EP in ORT
| -------- | ------- | ------- |
| "wasm"/"cpu" | WasmBackend | CPU EP
| "webgl" | OnnxjsBackend | \* technically not an EP
| "webgpu" | WasmBackend | JSEP
| "webnn" | WasmBackend | WebNN EP
#### Problem
While the API allows to specify multiple EPs, the backend resolving only
allows one backend. This causes issues when user specify multiple EP
names in session options, the backend resolve behavior and EP
registration behavior is inconsistent. Specifically, in this issue:
https://github.com/microsoft/onnxruntime/issues/15796#issuecomment-1925363908:
EP list `['webgpu', 'wasm']` on a browser without WebGPU support
resolves to 'wasm' backend, but the full EP list is passed in session
options, so JSEP is still enabled, causing the runtime error.
#### Solution
Since we still need WebGL backend, we cannot totally remove the backend
register/resolve system. In this PR I made the following changes:
- initialize every backend from the EP list, instead of only do that for
the first successful one.
- for the first resolved backend, filter all EP using the exact same
backend. Remove all EPs not using this backend from session options
- for every explicitly specified EP, if it's removed, show a warning
message in console
### Description
This change exposes a few properties in `ort.env.webgpu` to resolve
feature requirement mentioned in properties in
https://github.com/microsoft/onnxruntime/pull/14579#discussion_r1519612619.
- Add `powerPreference` and `forceFallbackAdapter` in `ort.env.webgpu`,
to allow users to set the value of the properties before the first
inference session is created.
- Add readonly property `adapter` in `ort.env.webgpu` to allow users to
get the adapter instance. Now users can access `ort.env.webgpu.device`
and `ort.env.webgpu.adapter`.
@xenova @beaufortfrancois
### Description
Try to move 'env.wasm.trace' to 'env.trace' to make it less confusing,
because it also works in webgpu. Marked 'env.wasm.trace' as deprecated.
### Description
This change adds only necessary code to enable ort-web works with any
Float16Array polyfill. Unlike #19302, in this PR, ort-web does not
include any specific polyfill; instead, it's user's choice for how to
use a polyfill.
ORT-web uses Float16Array if it's available; otherwise, fallback to use
Uint16Array.
```js
// case 1: user does not use polyfill:
import * as ort from 'onnxruntime-web';
const myF16Data = new Uint16Array(...); // need to use Uint16Array
const myF16tensor = new ort.Tensor('float16', myF16Data, dims);
```
```js
// case 2: user use polyfill:
import * as ort from 'onnxruntime-web';
import {
Float16Array, isFloat16Array, isTypedArray,
getFloat16, setFloat16,
f16round,
} from "@petamoriken/float16";
globalThis.Float16Array = Float16Array; // ort-web will pick the global Float16Array
const myF16Data = new Float16Array(...); // Use the polyfilled Float16Array type
const myF16tensor = new ort.Tensor('float16', myF16Data, dims);
```
### Description
This PR expands the graph capture capability to JS EP, which is similar
to #16081. But for JS EP, we don't use the CUDA Graph, instead, we
records all gpu commands and replay them, which removes most of the cpu
overhead to avoid the the situation that gpu waiting for cpu.
mobilenetv2-12 becomes 3.7ms from 6ms on NV 3090 and becomes 3.38ms from
4.58ms on Intel A770.
All limitations are similar with CUDA EP:
1. Models with control-flow ops (i.e. If, Loop and Scan ops) are not
supported.
2. Usage of graph capture is limited to models where-in all ops in the
model can be partitioned to the JS EP or CPU EP and no memory copy
between them.
3. Shapes of inputs/outputs cannot change across inference calls.
4. IObinding is required.
The usage is like below:
Method 1: specify outputs buffers explicitly.
```
const sessionOptions = {
executionProviders: [
{
name: "webgpu",
},
],
enableGraphCapture: true,
};
const session = await ort.InferenceSession.create('./models/mobilenetv2-12.onnx', sessionOptions);
// prepare the inputBuffer/outputBuffer
... ...
const feeds = {
'input': ort.Tensor.fromGpuBuffer(inputBuffer, { dataType: 'float32', dims })
};
const fetches = {
'output': ort.Tensor.fromGpuBuffer(outputBuffer, { dataType: 'float32', dims: [1, 1000] })
};
let results = await session.run(feeds, fetches); // The first run will begin to capture the graph.
// update inputBuffer content
... ...
results = = await session.run(feeds, fetches); // The 2ed run and after will directly call replay to execute the graph.
... ...
session.release();
```
Method 2: Don't specify outputs buffers explicitly. Internally, when
graph capture is enabled, it will set all outputs location to
'gpu-buffer'.
```
const sessionOptions = {
executionProviders: [
{
name: "webgpu",
},
],
enableGraphCapture: true,
};
const session = await ort.InferenceSession.create('./models/mobilenetv2-12.onnx', sessionOptions);
// prepare the inputBuffer
... ...
const feeds = {
'input': ort.Tensor.fromGpuBuffer(inputBuffer, { dataType: 'float32', dims })
};
let results = await session.run(feeds); // The first run will begin to capture the graph.
// update inputBuffer content
... ...
results = = await session.run(feeds); // The 2ed run and after will directly call replay to execute the graph.
... ...
session.release();
### Description
<!-- Describe your changes. -->
Bump up version to 1.18.0 since the release branch has been cut.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
Co-authored-by: rachguo <rachguo@rachguos-Mini.attlocal.net>
We submit kernels in a batch (a fixed number 16 is used except for the
last batch) for better performance. However, timestamp query support is
at pass level so we disable the batch execution in profiling mode in
previous implementation. Actually we can have multiple passes in a batch
so that we don't have to disable batch execution, which is the first
enhancement of this PR.
Furthermore, WebGPU has an extension to support timestamp query inside
passes, which isn't supported by all the platforms (e.g., Windows
supports it, while macOS doesn't). This is expected to have lower cost
compared with multiple passes solution. So this PR also introduce this
support when available.
This PR also refactors some implementation related to kernelInfo, and
try to unify the related kernel names.
### Description
enable external data loading for ort-web.
### Why
The ORT external data design is highly depending on the file system,
especially synchronous file I/O APIs. Those are not available in web
platforms. We need to have extra code to make external data working on
web.
### How
Considering there is no file system in web, an implementation for web to
support external data is to use pre-loaded data. Assume model file
a.onnx includes initializers that linked to ./b.bin, we require users to
pass a full data file list when creating the session. The user code will
be look like:
```js
const mySess = await ort.InferenceSession.create('./path/model/a.onnx', {
// session options
externalData: [
{
// relative or absolute path/URL of the file,
// or a pre-loaded Uint8Array containing the data of the external data file
data: './path/data/b.bin',
// the relative path of the external data. Should match initializers' "location" value defined in the model file
path: './b.bin'
},
// { } if multiple external data file
]
});
```
Currently, this feature only works with JSEP build enabled.
### Description
when DOM API is not avaiable, using OffscreenCanvas
### Motivation and Context
In some environment like service worker or web worker, the DOM API is
not avaiable, we can use OffscreenCanvas API to replace
`document.createElement('canvas')`.
Most of the APIs of OffscreenCanvas and HTMLCanvasElement are the same,
except that `toDataUrl` is missing.
It fix this issues #19032
### Description
This PR revises the backend registration.
The following describes the expected behavior after this change:
(**bolded are changed behavior**)
- (ort.min.js - built without webgpu support)
- loading: do not register 'webgpu' backend
- creating session without EP list: use default EP list ['webnn', 'cpu',
'wasm']
- creating session with ['webgpu'] as EP list: should fail with backend
not available
- (ort.webgpu.min.js - built with webgpu support)
- loading: **always register 'webgpu' backend**
( previous behavior: only register 'webgpu' backend when `navigator.gpu`
is available)
- creating session without EP list: use default EP list ['webgpu',
'webnn', 'cpu', 'wasm']
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init,**
and try to use next backend in the list, 'webnn'
(previous behavior: does not fail backend init, but fail in JSEP init,
which was too late to switch to next backend)
- creating session with ['webgpu'] as EP list
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init, and
because no more EP listed, fail.
related PRs: #18190#18144
### Description
* implemented lazyResetGrad function
### Motivation and Context
* we are in the process of adding language bindings to enable training
on web
* lazyresetgrad ensures that the gradients are calculated correctly
after the first runTrainStep call
---------
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
**This PR is a replacement of #17820.**
allow to specify callback for profiling data
*Previous*:
```js
ort.env.webgpu.profilingMode = 'default'; // enable profiling
// profiling data will output to console.
```
*Now*:
```js
ort.env.webgpu.profiling = {
mode: 'default'; // enable profiling
ondata: (data) => {
// .. process the profiling data
}
};
//for each kernel, "ondata" will be called once. only output to console if ondata is not specified.
```
### Description
* implemented runEvalStep and runOptimizerStep
* added hasEvalModel and hasOptimizerModel boolean fields in
TrainingSession representation
* added evalInputNames and evalOutputNames fields to
TrainingSessionHandler & TrainingSession
* removed the inputNamesEncoded and outputNamesEncoded fields from
TrainingSessionHandler -- since none of the training methods require the
input names and output names as parameters, there's no need to store
them.
### Motivation and Context
* part of the work for implementing web bindings for training
* previous PR: #18250
---------
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
* Implemented: `getParametersSize`, `getContiguousParameters`
(equivalent to copyParametersToBuffer), and `loadParametersBuffer`
(equivalent to copyParametersFromBuffer)
* as part of these changes, getParametersSize was added to the
TrainingSession interface so that users know what size buffer to create
for loadParametersBuffer
* The parameters methods in the interface were modified to take in a
Float32Array instead
### Motivation and Context
* part of the work for implementing web bindings for training
* enables federated learning in the web
* previous PR: #18006
---------
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
* based on design document & following InferenceSession's run
implementation, implemented TrainingSession.runTrainStep
### Motivation and Context
* Adding web bindings for training
#### Related work
* #16521 allowed for training artifacts to be built
* #17333 added interfaces for training
* #17474 allowed for training package to be built + added training
backend to web package
* #17891 implementation for createTrainingSession on the TypeScript side
**[SHOULD BE MERGED IN BEFORE THIS PR]**
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
* Adds TrainingSession.create() functionality following the web bindings
for training design doc
* Added 2 new training APIs to wasm/api.h:
* OrtTrainingGetInputOutputName
* OrtTrainingGetInputOutputCount
* Moved isOrtEnvInitialized boolean to the wasm-core-impl and added a
method that references it
### Motivation and Context
* Adding web bindings for training
#### Related work
* #16521 allowed for training artifacts to be built
* #17333 added interfaces for training
* #17474 allows for training package to be built + adds training backend
to web package **[MUST BE MERGED IN BEFORE THIS ONE]**
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
Allow WebGPU backend to specify `preferredLayout`. Default is NHWC.
```js
const options = {executionProviders: [{name:'webgpu', preferredLayout: 'NCHW'}]};
sess1 = await ort.InferenceSession.create('./mobilenetv2-12.onnx', options);
```
### Motivation and Context
- implement @qjia7's requirement for an easier way to do performance
comparison between NCHW vs NHWC.
- It's possible that NCHW does better on some models and NHWC on others.
So offer user the capability to switch.
The patch also introduces the method which copies
data from GPU to CPU synchronously.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Following the design document:
* Added CreateTrainingSessionHandler to the Backend interface
* All existing Backend implementations throw an error for the new method
createTrainingSessionHandler
* Created TrainingSession namespace, interface, and
TrainingSessionFactory interface
* Created TrainingSessionImpl class implementation
As methods are implemented, the TrainingSession interface will be added
to or modified.
### Motivation and Context
Adding the public-facing interfaces to the onnxruntime-common package is
one of the first steps to support ORT training for web bindings.
---------
Co-authored-by: Caroline Zhu <carolinezhu@microsoft.com>
### Description
This PR contains a few changes in /js/common/ to support a coming PR for
a full implementation of webgpu IO binding.
- allows pass-through if value is already a Tensor instance in return
value of `handler.run()` called by `InferenceSession.run()`
(inference-session-impl.ts). Specifically, onnxruntime-node and
onnxruntime-react-native uses native bindings to generate a Tensor-like
object so we need to create a real Tensor instance here; for
onnxruntime-web the return value is already a Tensor instance.
- adds new types for GPU buffer supported types: `'float32'|'int32'` ->
`'float32'|'float16'|'int32'|'int64'|'uint32'|'bool'`
- exposes types `GpuBufferDataTypes` together with `CpuPinnedDataTypes`
and `TextureDataTypes` as exported
### Description
clean up JSDoc for onnxruntime-common:
- replace "@internal" to "@ignore" as JSDoc do not use "@internal".
Using "@ignore" will let the content not show on the generated doc.
[//]: # (## Work In Progress. Feedbacks are welcome!)
### Description
This PR adds a few properties, methods and factories to Tensor type to
support IO-binding feature. This will allow user to create tensor from
GPU/CPU bound data without a force transferring of data between CPU and
GPU.
This change is a way to resolve#15312
### Change Summary
1. Add properties to `Tensor` type:
a. `location`: indicating where the data is sitting. valid values are
`cpu`, `cpu-pinned`, `texture`, `gpu-buffer`.
b. `texture`: sit side to `data`, a readonly property of `WebGLTexture`
type. available only when `location === 'texture'`
c. `gpuBuffer`: sit side to `data`, a readonly property of `GPUBuffer`
type. available only when `location === 'gpu-buffer'`
2. Add methods to `Tensor` type (usually dealing with inference
outputs):
- async function `getData()` allows user to download data from GPU to
CPU manually.
- function `dispose()` allows user to release GPU resources manually.
3. Add factories for creating `Tensor` instances:
a. `fromTexture()` to create a WebGL texture bound tensor data
b. `fromGpuBuffer()` to create a WebGPUBuffer bound tensor data
c. `fromPinnedBuffer()` to create a tensor using a CPU pinned buffer
### Examples:
create tensors from texture and pass to inference session as inputs
```js
// when create session, specify we prefer 'image_output:0' to be stored on GPU as texture
const session = await InferenceSession.create('./my_model.onnx', {
executionProviders: [ 'webgl' ],
preferredOutputLocation: { 'image_output:0': 'texture' }
});
...
const myImageTexture = getTexture(); // user's function to get a texture
const myFeeds = { input0: Tensor.fromTexture(myImageTexture, { width: 224, height: 224 }) }; // shape [1, 224, 224, 4], RGBA format.
const results = await session.run(myFeeds);
const myOutputTexture = results['image_output:0'].texture;
```
### Description
Set `canvas` dimensions to the `ImageBitmap` dimensions, thus fixing a
malformed Tensor creation.
### Motivation and Context
According to the [HTMLCanvasElement.drawImage()
spec](https://html.spec.whatwg.org/multipage/canvas.html#drawing-images):
> When the destination rectangle is outside the destination image (the
output bitmap), the pixels that land outside the output bitmap are
discarded, as if the destination was an infinite canvas whose rendering
was clipped to the dimensions of the output bitmap.
meaning that `ImageBitmap` pixels exceeding the canvas dimensions will
be discarded. Since no canvas dimensions are set for
`Tensor.fromImage(ImageBitmap)` if-case, the default 300x150px canvas
dimensions are used leading to the creation of malformed Tensors where
all the exceeding pixels are discarded and equal to `0, 0, 0, 0` during
the subsequent `pixels2DContext.getImageData()` call.
### Description
allow creating (u)int64 tensors from either a number array or a bigint
array.
before:
```js
// TypeScript think is good, but actually does not work
// runtime error: Uncaught TypeError: Cannot convert 1 to a BigInt
const myTensor1 = new Tensor('int64', [1, 2, 3, 4], [2, 2]);
// runtime good, but TypeScript thinks myTensor2 is a string tensor
const myTensor2 = new Tensor('int64', [1n, 2n, 3n, 4n], [2, 2]);
```
after:
```js
// both work at runtime and TypeScript populates the correct types
const myTensor1 = new Tensor('int64', [1, 2, 3, 4], [2, 2]);
const myTensor2 = new Tensor('int64', [1n, 2n, 3n, 4n], [2, 2]);
```
### Description
<!-- Describe your changes. -->
This PR adds support for `executionProviders` option for react-native
package, support:
- Android: cpu / xnnpack / nnapi
- iOS: cpu / xnnpack / coreml
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
In my case I want to enable Core ML / NNAPI EP for react-native project.
### Description
<!-- Describe your changes. -->
refactor tensor type in onnxruntime-common.
### Motivation and Context
There major motivation is that I am doing a local change to address the
API part of #15312. And I am doing a refactoring of onnxruntime-common
anyway (#15772).
The `tensor.ts` and `tensor-impl.ts` are too large, so I split contents
into multiple files to make the type declarations clearer.
The original target of this change is for API only ( ie. do not refactor
any implementation.). However, there are a few type/implementation
inconsistencies so I also made minimal changes to fix them.
### Changes
- extract `TensorUtils` for non-template interfaces
- extract `TensorFactory` for all overloads of `Tensor.fromImage()`
- refactor options type that used for `Tensor.fromImage()`
- fix JSDoc comments to make option descriptions consistent with actual
type declarations
- fix an inconsistency for `options.format` and `options.bitmapFormat`;
change all `bitmapFormat` to `format`
- extract `ConversionUtils` for `tensor.toDataURL()` and
`tensor.toImageData()`
- put implementations into multiple files from `tensor-impl.ts`
- fix a bug that cause unittest fail. put comments for future fix.
### Description
Add an API for users to get version of current package. example usage:
```js
import { env } from 'onnxruntime-node';
console.log(env.versions.node); // output "1.16.0"
```
```js
import { env } from 'onnxruntime-web';
console.log(env.versions.web); // output "1.16.0"
console.log(env.versions.common); // output "1.16.0"
console.log(env.versions.node); // output "undefined"
```
#16156
We implemented a number of new ops and data types to support running
segment anything model on Chromium WebNN DML backend (POC) in a forked
branch https://github.com/honry/onnxruntime/tree/stable-diffusion
In this PR, we migrate the changes in the forked branch to main branch,
includes:
- 22 new ops
- New tensor data types: bool, int32, uint32, uint64, int64, float16 (As
JavaScript hasn't shipped Float16Array, we use Uint16Array as a
workaound)
- Handle empty input tensors and duplicated outputs
- Fixed some nits
### Description
This change adds a new instance function (method) to type
`InferenceSession` to allow users to manually release an inference
session instance.
#16131 depends on this change to work correctly.
**Description**:
This PR intends to enable WebNN EP in ONNX Runtime Web. It translates
the ONNX nodes by [WebNN
API](https://webmachinelearning.github.io/webnn/), which is implemented
in C++ and uses Emscripten [Embind
API](https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#).
Temporarily using preferred layout **NHWC** for WebNN graph partitions
since the restriction in WebNN XNNPack backend implementation and the
ongoing
[discussion](https://github.com/webmachinelearning/webnn/issues/324) in
WebNN spec that whether WebNN should support both 'NHWC' and 'NCHW'
layouts. No WebNN native EP, only for Web.
**Motivation and Context**:
Allow ONNXRuntime Web developers to access WebNN API to benefit from
hardware acceleration.
**WebNN API Implementation Status in Chromium**:
- Tracked in Chromium issue:
[#1273291](https://bugs.chromium.org/p/chromium/issues/detail?id=1273291)
- **CPU device**: based on XNNPack backend, and had been available on
Chrome Canary M112 behind "#enable-experimental-web-platform-features"
flag for Windows and Linux platforms. Further implementation for more
ops is ongoing.
- **GPU device**: based on DML, implementation is ongoing.
**Open**:
- GitHub CI: WebNN currently is only available on Chrome Canary/Dev with
XNNPack backend for Linux and Windows. This is an open to reviewers to
help identify which GitHub CI should involved the WebNN EP and guide me
to enable it. Thanks!
### Description
Enabled the use of per channel Bias and Mean normalization when converting an image <--> tensor.
Added a few bug fixes and updates to the relevant E2E tests.
---------
Co-authored-by: shalvamist <shalva.mist@microsoft.com>
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
### Description
This PR includes the following changes:
- upgrade js dependencies
- enable STRICT mode for web assembly build.
- corresponding fix for cmake-js upgrade
- corresponsing fix for linter upgrade
- upgrade default typescript compile option of:
- `moduleResolution`: from `node` to `node16`
- `target`: from `es2017` to `es2020`
- fix ESM module import in commonJS source file
## change explanation
### changes to onnxruntime_webassembly.cmake
`-s WASM=1` and `-s LLD_REPORT_UNDEFINED` in latest version is
by-default and deprecated.
### changes to onnxruntime_node.cmake
The npm package `cmake-js` updated its way to find file `node.lib`.
previously it downloads this file from Node.js public release channel,
and now it generates it from a definition file.
The node.js release channel does not contain a windows/arm64 version, so
previously cmake-js will fail to download `node.lib` for that platform.
this is why we made special handling to download the unofficial binary
to build. now this is no longer needed so we removed that from the cmake
file.
### changes to tsconfig.json
`node16` module resolution supports async import and `es2020` as target
supports top level await.
### Description
This change delays the execution of checking whether bigint is available
in the context. This allows polyfill for
`BigInt64Array`/`BigUint64Array` (if there is any)