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036fcd93d4
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[js/web] optimize module export and deployment (#20165)
### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details> |
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79e50aeef3
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[js/web] rewrite backend resolve to allow multiple EPs (#19735)
### Description This PR rewrite the backend resolve logic to support specifying multiple EPs. #### Backend The first version of ONNX Runtime Web actually carried some existing code from [ONNX.js](https://github.com/microsoft/onnxjs), which includes the "backend" concept. The original "backend" in ONNX.js is designed in a way assuming there is only one backend from user's backend hint list will be used. For example, in ONNX.js, if user specify a backend hint as `['webgl', 'wasm']`, ONNX.js will first try to use WebGL backend - if it loads successfully (the browser supports webgl), then "webgl" backend will be used and "wasm" will be ignored; otherwise, "webgl" will be ignored and try to load "wasm" backend. In short: only one backend will be used when initializing a session. #### Execution Provider Execution Provider, or EP, in ONNX Runtime is a different concept. One of the differences is that users are allow to specify multiple EPs, and if one does not support a particular kernel, it can fallback to other EP. This is a very common case when using a GPU EP in ONNX Runtime. #### Current Status: Backend v.s. EP Because of the history reasons mentioned above, the current status is quite confusing. There are **real backend**s, which means it's different implementation in code; and there are **backend hint**s, which are used as string names for backend hint; and there are **EP**s of the ONNX Runtime concepts. currently there are only 2 **backend**s in our code base: The "onnxjs backend", and the "wasm backend". The "onnxjs backend" currently only powers backend hint "webgl", which go into the old onnx.js code path. All other backend hints including "wasm", "cpu"(alias to wasm), "webgpu" and "webnn" are all powered by "wasm backend". And because ORT Web treat "backend" as an internal concept and want to align with ONNX Runtime, so those names of backend hints are becoming EP names. The following table shows today's status: | Execution Provider Name (public) / Backend Hint (internal) | Backend | EP in ORT | -------- | ------- | ------- | | "wasm"/"cpu" | WasmBackend | CPU EP | "webgl" | OnnxjsBackend | \* technically not an EP | "webgpu" | WasmBackend | JSEP | "webnn" | WasmBackend | WebNN EP #### Problem While the API allows to specify multiple EPs, the backend resolving only allows one backend. This causes issues when user specify multiple EP names in session options, the backend resolve behavior and EP registration behavior is inconsistent. Specifically, in this issue: https://github.com/microsoft/onnxruntime/issues/15796#issuecomment-1925363908: EP list `['webgpu', 'wasm']` on a browser without WebGPU support resolves to 'wasm' backend, but the full EP list is passed in session options, so JSEP is still enabled, causing the runtime error. #### Solution Since we still need WebGL backend, we cannot totally remove the backend register/resolve system. In this PR I made the following changes: - initialize every backend from the EP list, instead of only do that for the first successful one. - for the first resolved backend, filter all EP using the exact same backend. Remove all EPs not using this backend from session options - for every explicitly specified EP, if it's removed, show a warning message in console |
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9a61388f0a
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[js/web] revise backend registration (#18715)
### Description
This PR revises the backend registration.
The following describes the expected behavior after this change:
(**bolded are changed behavior**)
- (ort.min.js - built without webgpu support)
- loading: do not register 'webgpu' backend
- creating session without EP list: use default EP list ['webnn', 'cpu',
'wasm']
- creating session with ['webgpu'] as EP list: should fail with backend
not available
- (ort.webgpu.min.js - built with webgpu support)
- loading: **always register 'webgpu' backend**
( previous behavior: only register 'webgpu' backend when `navigator.gpu`
is available)
- creating session without EP list: use default EP list ['webgpu',
'webnn', 'cpu', 'wasm']
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init,**
and try to use next backend in the list, 'webnn'
(previous behavior: does not fail backend init, but fail in JSEP init,
which was too late to switch to next backend)
- creating session with ['webgpu'] as EP list
- when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init, and
because no more EP listed, fail.
related PRs: #18190 #18144
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64de71c5e2
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[js/web/training] Add CreateTrainingSession (#17891)
### Description * Adds TrainingSession.create() functionality following the web bindings for training design doc * Added 2 new training APIs to wasm/api.h: * OrtTrainingGetInputOutputName * OrtTrainingGetInputOutputCount * Moved isOrtEnvInitialized boolean to the wasm-core-impl and added a method that references it ### Motivation and Context * Adding web bindings for training #### Related work * #16521 allowed for training artifacts to be built * #17333 added interfaces for training * #17474 allows for training package to be built + adds training backend to web package **[MUST BE MERGED IN BEFORE THIS ONE]** --------- Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com> Co-authored-by: Ashwini Khade <askhade@microsoft.com> |
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6ea493571e
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[js/web] use esbuild to accelerate bundle build (#17745)
### Description
Use esbuild to accelerate bundle build.
This change uses esbuild to replace webpack for onnxruntime-web. Bundle
build time reduced from ~20sec to ~0.6sec on my windows dev box.
A few changes applied:
- import nodejs modules using "node:" prefix
- remove enum declaration inside namespace (EncoderUsage)
- use "fs/promise" to replace the old promisify from "util"
- separate ort-web and test-runner. Previously they are bundled
together, now they are built into 2 files.
- optimize karma runner launch time
- remove unnecessary sourcemap preprocessor. sourcemaps are handled
inside esbuild
- remove unnecessary proxies (because ort-web and test-runner are
separated now, the path are correctly inferred)
- remove file watcher for test data
- optimize special handling as esbuild plugins:
- polyfill dummy imports for node.js modules when targetting browser.
- load as content string for ort-wasm-*.worker.js
- load as content string for ./proxy-worker/main.ts
- a source patch to ort-wasm*-threaded*.js (see details in comments in
code)
- updated debug configurations for sourcemap mapping to ensure
out-of-box good dev experience
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561aca97cf
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[js/webgpu] support IO binding (#17480)
<del> **This PR is based on a few prerequisites PRs. They are listed as below:** - #17465 - #17469 - #17470 - #17472 - #17473 - #17484 Please review the current change by only looking at commit e2e6623e673ec6de55a5c1f8edcbd3a46b535a89 and later. </del> ### Description This PR introduces WebGPU IO binding. This new feature allows onnxruntime-web users to use tensors created from GPU as model input/output so that a model inferencing can be done without unnecessary data copy between CPU and GPU for model input/output. ### Examples An E2E demo/example is being worked on. Following is some simple demo with code snippet. Let's first check today how we do: ```js // STEP.1 - create an inference session: const mySession = await ort.InferenceSession.create('./my_model.onnx', { executionProviders: ['webgpu'] }); // STEP.2 - create model input: (supposing myImageCpuData is a Float32Array) const feeds = { 'input_image:0': new ort.Tensor('float32', myImageCpuData, [1, 224, 224, 3]) }; // STEP.3 - run model const myResults = await mySession.run(feeds); // STEP.4 - get output data const myData = myResults['output_image:0'].data; // Float32Array ``` #### for inputs (GPU tensor): Now, with IO binding, you can create a tensor from a GPU buffer, and feed it to the model: ```js // new STEP.2.A - create model input from a GPU buffer: (supposing myInputGpuBuffer is a `GPUBuffer` object with input data) const feeds = { 'input_image:0': ort.Tensor.fromGpuBuffer(myInputGpuBuffer, { dataType: 'float32', dims: [1, 224, 224, 3] }) }; ``` ### for outputs (pre-allocated GPU tensor) you can also do that for output, **if you know the output shape**: ```js // new STEP.2.B - create model output from a GPU buffer: (supposing myOutputGpuBuffer is a pre-allocated `GPUBuffer` object) const fetches = { 'output_image:0': ort.Tensor.fromGpuBuffer(myOutputGpuBuffer, { dataType: 'float32', dims: [1, 512, 512, 3] }) }; // new STEP.3 - run model with pre-allocated output (fetches) const myResults = await mySession.run(feeds, fetches); ``` ### for outputs (specify location) if you do not know the output shape, you can specify the output location when creating the session: ```js // new STEP.1 - create an inference session with an option "preferredOutputLocation": const mySession = await ort.InferenceSession.create('./my_model.onnx', { executionProviders: ['webgpu'], preferredOutputLocation: "gpu-buffer" }); ``` if the model has multiple outputs, you can specify them seperately: ```js // new STEP.1 - create an inference session with an option "preferredOutputLocation": const mySession = await ort.InferenceSession.create('./my_model.onnx', { executionProviders: ['webgpu'], preferredOutputLocation: { "output_image:0": "gpu-buffer" } }); ``` now you don't need to prepare the `fetches` object and onnxruntime-web will prepare output data on the location that specified. #### read data when you get the output tensor, you can: ```js // get the gpu buffer object: const gpuBuffer = myOutputTensor.gpuBuffer; // GPUBuffer // get the CPU data asynchronizely const cpuData = await myOutputTensor.getData(); // get the CPU data asynchronizely and release the underlying GPU resources const cpuData = await myOutputTensor.getData(true); // dispose the tensor (release the underlying GPU resources). This tensor object will be invalid after dispose() is called. myOutputTensor.dispose(); ``` #### resource management JavaScript has GC so you don't need to worry about managing JavaScript objects. But there are 2 types of resources that are not managed by GC: - GPU buffer that used in tensors - Underlying ORT native resources To simplify, most of the unmanaged resources and handled inside ORT web. But there are a few resources that need users to manage: - All external GPU resources, including GPU buffers inside all tensors created by `Tensor.fromGpuBuffer()`, will not be managed by ORT. User should manage those GPU buffers themselves. - When a session is created with `preferredOutputLocation` == "gpu-buffer" specified in session options, and the corresponding output is not pre-allocated, user need to call the output tensor's `dispose()` or `getData(true)` to manually release the underlying GPU buffers. - ORT internal errors (including providing a pre-allocated output tensor with wrong type/dims) will invalidate the whole wasm memory and is not recoverable. An exception is thrown in this situation. |
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204111a79e
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[js/webgpu] support proxy for webgpu (#15851)
### Description [js/webgpu] support proxy for webgpu. fixes #15832 |
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14cc02c65c
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[js/web] WebGPU backend via JSEP (#14579)
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
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5c16e0befb
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[web] utility functions for tensor<->image conversion in ORT web (#13603)
### Description Data processing capabilities to ORT Web. This PR will focus augmenting raw data to and from Tensors. ### Motivation and Context Enabling different app building use cases to leverage ORT in a more natural form. Currently, the user needs to process the data and call Tensor constructors - these util functions will provide a direct path to generating ORT tensors. Co-authored-by: shalvamist <shalva.mist@microsoft.com> |
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6f6560a7b9
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fix to reduce peak memory usage in ort-web (#13323)
fix to reduce peak memory usage in ort-web |
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af21a04977
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[js] upgrade async@3.2.3 /js/ (#11421)
* [js] upgrade async@3.2.3 /js/ * format code |
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74ca417c0e
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[js/web] optimize bundle file size (#9817)
* es2017 by default for ort-common * add visualizer and define plugin * es2017 for ort-web. also add build target for es5 * add multiple reduced size build for ort-web * resolve comments, add e2e tests and add docs |
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be80698698
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[js/web] a bugfix and add tests for wasm proxy worker (#9048)
* [js/web] add tests for wasm proxy worker * fix script src override |
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450524359e
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[js/web] WebAssembly profiling (#8932)
* add p50 in test * Preallocate WebAssembly worker threads to minimize worker creation time * WebAssembly profiling * merge master * merge with proxy changes * disable profiling tests from WebAssembly build * fix e2e test failure Co-authored-by: Yulong Wang <yulongw@microsoft.com> |
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206537936f
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[js/web] enable proxy worker for wasm backend (#8862) |