### Description
Added support for ReduceL1, ReduceL2, ReduceMean, ReduceMin, ReduceMax,
ReduceSum, ReduceLogSum, ReduceLogSumExp, ReduceProd and
ReduceSquareSum.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
---------
Co-authored-by: Satya Jandhyala <sajandhy@microsoft.com>
Co-authored-by: guschmue <guschmue@microsoft.com>
### Description
Implement Objective-C binding for `ORTCheckPoint`. Additionally,
- Modify `onnxruntime_objectivec.cmake` to only include training header
and sources when training flag is enabled
- Enable objective-c binding for `orttraining-mac-ci-pipeline`
### Motivation and Context
This PR is part of implementing Objective-C bindings for training API.
It implements objective-c binding for ORTCheckPoint class. The
objective-C API closely resembles the C++ API.
**Note**: The test for saving checkpoint is skipped as it requires use
of training session. It will be added when the objective-c binding for
`ORTTrainingSession` is added.
- Fix flatbuffers flatc warning, unused-but-set-variable.
- Address `-Wshorten-64-to-32` warnings (fix in our code, allow in dependencies' code).
- Update CI builds to use Xcode 14.3.
- Update minimum iOS version to 12.0.
- Update Mac hosted agents to MacOS 13 where possible.
We implemented a number of new ops and data types to support running
segment anything model on Chromium WebNN DML backend (POC) in a forked
branch https://github.com/honry/onnxruntime/tree/stable-diffusion
In this PR, we migrate the changes in the forked branch to main branch,
includes:
- 22 new ops
- New tensor data types: bool, int32, uint32, uint64, int64, float16 (As
JavaScript hasn't shipped Float16Array, we use Uint16Array as a
workaound)
- Handle empty input tensors and duplicated outputs
- Fixed some nits
### Description
The PR implements FloatE4M3FN, FloatE5M2, FloatE4MEFNUZ, FloatE5M2FNUZ
as described in PR https://github.com/onnx/onnx/pull/4805. It uses CUDA
API to cast float/half to float8 if CUDA>=11.8, a custom implementation
if CUDA<11.8.
* It implements, Cast, QuantizeLinear, DequantizeLinear for all types on
CPU, only for types FloatE4M3FN, FloatE5M2 on CUDA.
* It extends the supported types for control flow operator, Shape,
Reshape, Identity, If, Loop, Scan, Reshape
* It implements Equal(19).
* Cast, QuantizeLinear, DequantizeLinear operators now support a
parameter `saturate` only valid for float 8 types. It is true by
default. In that case, any value out of range is converted into the
maximum float 8 value. If false, it is infinite.
* QuantizeLinear, DequantizeLinear now supports multiple scales on CUDA
(and ROCm by extension), scale = 1D tensor with one scale per channel
### Motivation and Context
Supports latest onnx version.
Fixes
[AB#15395](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/15395)
---------
Co-authored-by: Xavier Dupre <xadupre@microsoft.com@orttrainingdev8.d32nl1ml4oruzj4qz3bqlggovf.px.internal.cloudapp.net>
Co-authored-by: Randy Shuai <rashuai@microsoft.com>
Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com>
Co-authored-by: Scott McKay <Scott.McKay@microsoft.com>
Add a configuration `max_power_of_two_extend_bytes ` to limit the arena extension size.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
In our real scenario, we observe that if the model is big enough the
BfcArena will extend uncontrollable.
As showed by the following figures, if a model uses more than 16GB
memory, the BfcArena will totally apply for 32GB memory according to the
`kNextPowerOfTwo` strategy. With the new strategy, the extension is
limited. The default maximum extension size is 1GB.
#### Without the new configuration
After loading the model, ORT uses 32G GPU memory.

#### With the new configuration
After loading the model, ORT uses 23G GPU memory.

Co-authored-by: Yuhong Guo <yuhong.gyh@antgroup.com>
### Description
DML_PACKAGE_DIR cmake variable is not getting set properly when dml_path
build options is used.
### Motivation and Context
- Why is this change required? What problem does it solve?
It is required for DML Perf dashboard.
<!--- If it fixes an open issue, please link to the issue here. -->
### Description
Avoid trt deprecated api warnings shown as errors when building
onnxruntime_test_all
This issue is only visible when installing trt via binaries, rather than
deb/rpm pkg (CI pipelines)
The change is similar to existing set_property for
onnxruntime_providers_tensorrt
89ea503024/cmake/onnxruntime_providers.cmake (L421)
### Motivation and Context
onnxruntime/test/unittest_main/[test_main.cc](https://github.com/microsoft/onnxruntime/blob/main/onnxruntime/test/unittest_main/test_main.cc#L32)
includes nvinfer.h, which includes deprecated trt apis and and generates
warnings.
When building onnxruntime_test_all, it will show warnings as errors and
block the build.
### Doubts
Although this issue is visible on trt tar binaries but not on trt
deb/rpm pkgs,
Their file size&hash are the same (creation time vary), regarding
headers/libs installing in different ways.
| tarBin | pkg |
| ------------------------------------------------------------ |
------------------------------------------------------------ |
| 997284784 Apr 26 15:15 libnvinfer_builder_resource.so.8.6.1 |
997284784 Apr 26 22:21 libnvinfer_builder_resource.so.8.6.1 |
| 235369632 Apr 26 15:14 libnvinfer.so.8.6.1 | 235369632 Apr 26 22:21
libnvinfer.so.8.6.1 |
### Description
Remove the "onnxruntime_BUILD_WEBASSEMBLY" cmake option. Use `if
(CMAKE_SYSTEM_NAME STREQUAL "Emscripten")` instead. It makes some code
look more nature.
For example,
```cmake
if (CMAKE_SYSTEM_NAME STREQUAL "iOS" OR CMAKE_SYSTEM_NAME STREQUAL "Android" OR onnxruntime_BUILD_WEBASSEMBLY)
```
becomes
```cmake
if (CMAKE_SYSTEM_NAME STREQUAL "iOS" OR CMAKE_SYSTEM_NAME STREQUAL "Android" OR CMAKE_SYSTEM_NAME STREQUAL "Emscripten")
```
### Description
This PR adds the training headers to the training android packages.
### Motivation and Context
Training headers need to be added as part of the training android
packages, however because of the typo in the cmake these headers were
not being added. This PR fixes the issue.
### Description
Revert a change in #15797: restore the correct version of emsdk
### Motivation and Context
Without change, when you build it on Windows you will see:
```
2023-05-17 19:41:30,093 build [INFO] - Activating emsdk...
2023-05-17 19:41:30,093 util.run [INFO] - Running subprocess in 'C:\src\onnxruntime2\cmake\external\emsdk'
'C:\src\onnxruntime2\cmake\external\emsdk\emsdk.bat' activate 3.1.37
error: tool or SDK not found: '3.1.37'
```
### Description
In some scenarios, the triton written kernels are more performant than
CK or other handwritten kernels, so we implement a framework that
onnxruntime can use these triton written kernels.
This PR is to integrate triton into ort, so that ort can use kernels
that written and compiled by triton.
The main change focus on two part:
1. a build part to compile triton written kernel and combine these
kernels into libonnxruntime_providers_rocm.so
2. a loader and launcher in c++, for loading and launch triton written
kernels.
#### Build
To compile triton written kernel, add a script
`tools/ci_build/compile_triton.py`. This script will dynamic load all
kernel files, compile them, and generate `triton_kernel_infos.a` and
`triton_kernel_infos.h`.
`triton_kernel_infos.a` contains all compiled kernel instructions, this
file will be combined into libonnxruntime_providers_rocm.so, using
--whole-archive flag.
`triton_kernel_infos.h` defines a const array that contains all the
metadata for each compiled kernel. These metadata will be used for load
and launch. So this header file is included by 'triton_kernel.cu' which
defines load and launch functions.
Add a build flag in build.py and CMakeList.txt, when building rocm
provider, it will call triton_kernel build command, and generate all
necessary files.
#### C++ Load and Launch
On c++ part, we implement load and launch functions in triton_kernel.cu
and triton_kernel.h.
These two files located in `providers/cuda`, and when compiling rocm,
they will be hipified. so this part supports both cuda and rocm. But
currently we only call triton kernel in rocm.
We also implement a softmax triton op for example. Because there will
generate many kernels for different input shape of softmax, we use
TunableOp to select the best one.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
This PR mainly fixes building errors when trying to build nupkg for ROCm EP.
It also slighly improve the packaging logic so that devlopers can
produce the nupkg on linux natively.
### Description
This PR partially reverts changes introduced in
https://github.com/microsoft/onnxruntime/pull/15643
We make two API return std::string always in UTF-8.
We also move the entry points from OrtApiBase to OrtApi to make them
versioned.
### Motivation and Context
`GetVersionString` always returns x.y.z numbers that are not subject to
internationalization.
`GetBuildInfoString` can hold international chars, but UTF-8 should be
fine to contain those.
We prefix them with u8"" in case the compiler default charset is not
UTF-8.
Furthermore, creating platform dependent APIs is discouraged.
`ORTCHAR_T` is platform dependent and was created for paths only.
On non-unix platforms would still produce `std::string` that can only
contain UTF-8
The API was introduced after the latest release, and can still be
adjusted.
When building the FlatBuffers dependencies, gcc13 emits a
stringop-overflow warning. All warnings being turned into errors, that
fails the compilation of FlatBuffers, and as a consequence also fails
the build of onnxruntime.
This commit adds the application of a patch to FlatBuffers's
CMakeList.txt, to add -Wno-error=stringop-overflow to the
CMAKE_CXX_FLAGS.
### Description
this is for ort 1.15 release to work with onnx 1.14
It shall be merged after onnx 1.14 release and before ort 1.15 release.
### Motivation and Context
---------
Signed-off-by: Liqun Fu <liqfu@microsoft.com>
### Description
- Update DML version to 1.11.0
- Disable Gemm+Softmax fusion
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
**Description**:
This PR intends to enable WebNN EP in ONNX Runtime Web. It translates
the ONNX nodes by [WebNN
API](https://webmachinelearning.github.io/webnn/), which is implemented
in C++ and uses Emscripten [Embind
API](https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#).
Temporarily using preferred layout **NHWC** for WebNN graph partitions
since the restriction in WebNN XNNPack backend implementation and the
ongoing
[discussion](https://github.com/webmachinelearning/webnn/issues/324) in
WebNN spec that whether WebNN should support both 'NHWC' and 'NCHW'
layouts. No WebNN native EP, only for Web.
**Motivation and Context**:
Allow ONNXRuntime Web developers to access WebNN API to benefit from
hardware acceleration.
**WebNN API Implementation Status in Chromium**:
- Tracked in Chromium issue:
[#1273291](https://bugs.chromium.org/p/chromium/issues/detail?id=1273291)
- **CPU device**: based on XNNPack backend, and had been available on
Chrome Canary M112 behind "#enable-experimental-web-platform-features"
flag for Windows and Linux platforms. Further implementation for more
ops is ongoing.
- **GPU device**: based on DML, implementation is ongoing.
**Open**:
- GitHub CI: WebNN currently is only available on Chrome Canary/Dev with
XNNPack backend for Linux and Windows. This is an open to reviewers to
help identify which GitHub CI should involved the WebNN EP and guide me
to enable it. Thanks!
### Description
latest emsdk generated multi-thread version sometimes crash with unknown
reason ( error: memory access out of bounds ).
we don't want to break existing ort-web users, so revert emsdk back to
3.1.19 (same to what ort v1.14.0 uses)
### Description
Download protoc from Github Release instead of Nuget to avoid having
dependency on nuget.exe on Linux
### Motivation and Context
To avoid having dependency on nuget.exe on Linux. Many users' build
environment do not have nuget or dotnet.
### Description
This change will allow us building CUDA EP without installing CUDA SDK
on Windows.
### Motivation and Context
Nvidia's CUDA installer comes with a VS extension. In the past, we
require installing the extension. It is a little bit inconvenient since:
1. Visual Studio must be installed before CUDA SDK. CUDA's installer
will not install the extension if your machine doesn't have Visual
Studio.
2. We need to install CUDA SDK on our build machines, instead of just
downloading it and using it.
After this change, we will not need to install CUDA SDK on our build
machines. So it will be easier to add a support for a different CUDA
version.
Also, fix two PreFast warnings.
### Description
This PR creates Nuget and Android for Training.
### Motivation and Context
These packages are intended to be released in ORT 1.15 to enable
On-Device Training Scenarios.
## Packaging Story for Learning On The Edge Release
### Nuget Packages:
1. New Native package -> **Microsoft.ML.OnnxRuntime.Training** (Native
package will contain binaries for: win-x86, win-x64, win-arm, win-arm64,
linux-x64, linux-arm64, android)
2. C# bindings will be added to existing package ->
**Microsoft.ML.OnnxRuntime.Managed**
### Android Package published to Maven:
1. New package for training (full build) ->
**onnxruntime-training-android-full-aar**
### Python Package published to PyPi:
1. Python bindings and offline tooling will be added to the existing ort
training package -> **onnxruntime-training**
### Description
While building ORT for DML EP with `dml_EXTERNAL_PROJECT` flag, 2
variables (`DML_SHARED_LIB`, `DML_PACKAGE_DIR`) value is not set
properly.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Originally VitisAI EP only works with old version of VitisAI release.
### Motivation and Context
Update VitisAI EP so that it works together with the current VitisiAI
3.5 and further version of VitisAI. We try our best to make it forward
compatible.
---------
Co-authored-by: Wang Chunye <chunywan@xilinx.com>
Co-authored-by: mingyue <mingyue@amd.com>
Co-authored-by: mingyueliuh <131847423+mingyueliuh@users.noreply.github.com>
Co-authored-by: liumingyue <mingyue@xilinx.com>
Co-authored-by: moore-ch <129165652+moore-ch@users.noreply.github.com>
Co-authored-by: shoucair <shoucai.ren@amd.com>
Co-authored-by: zz002 <zhenze.wang@amd.com>
Co-authored-by: BoarQing <yuz75@Pitt.edu>
Co-authored-by: Yueqing Zhang <yueqingz@amd.com>
Co-authored-by: Scott McKay <Scott.McKay@microsoft.com>
### Description
In #8953 I introduced a change in our onnxruntime_mlas.cmake that it
enables "ASM_MASM" cmake language for all Windows build.
```cmake
enable_language(ASM_MASM)
```
Before the change, it is only enabled when onnxruntime_target_platform
equals to x64.
However, cmake 3.26 added a new language: ASM_MARMASM.
According to cmake's manual,
ASM_MASM is for Microsoft Assembler
ASM_MARMASM is for Microsoft ARM Assembler. This one is new in cmake
3.26.
We should choose the right one according to
${onnxruntime_target_platform}.
### Description
This PR adds the Whisper custom export scripts to the wheel.
### Motivation and Context
This enables access to the custom export scripts in the wheel.
### Description
This PR resolves a part of non-critical comments from code review
comments in #14579.
- use `USE_JSEP` instead of `USE_JS` in build definition to make it less
ambiguous
- remove unused util functions from util.ts
- fix transpose.h
- other misc fixes
### Description
The PR adds VPU support to OpenVINO Execution Provider
Bug fixes for GPU, CPU.
Changes to OpenVINO Backend in Serialized Model API for faster First
Inference Latency.
Deprecation to HDDL-VADM and MYRIAD, removed code
Support OpenVINO 2023.0
Dynamic Shapes Support for iGPU
### Motivation and Context
- VPU is an upcoming hardware that can provide AI Acceleration for
Client Systems through OpenVINO
- If it fixes an open issue, please link to the issue here. -->
---------
Signed-off-by: MaajidKhan <n.maajid.khan@intel.com>
Co-authored-by: Suryaprakash Shanmugam <suryaprakash.shanmugam@intel.com>
Co-authored-by: MaajidKhan <n.maajid.khan@intel.com>
Co-authored-by: Preetha Veeramalai <preetha.veeramalai@intel.com>
### Description
Fix iconv link issue. The library is used in string_normalizer.cc.
### Motivation and Context
Though iconv is part of POSIX standard, some systems may have additional iconv providers, for example GNU iconv, that is not in the standard c runtime library. In these cases we may need to link to additional libraries.
However, this change has two caveats:
1. It may silently pull in GNU libraries into libonnxruntime.so, and make the shared library not distributable.
2. The detection of iconv library runs before we add additional include folders to ORT. So the detection may be inaccurate.
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
TensorRT will load/unload libraries as builder objects are created and
torn down. This will happen for
every single unit test, which leads to excessive test execution time due
to that overhead.
This overhead has steadily increased over the past few TensorRT versions
as the library objects get bigger leading to
8 hours to run all the unit tests. Nvidia suggests to keep a placeholder
builder object around to avoid this.
### Description
Updating the build option for enabling training in java builds from
ENABLE_TRAINING -> ENABLE_TRAINING_APIS.
In the native codebase ENABLE_TRAINING is used for enabling full
training and ENABLE_TRAINING_APIS is used for creating the lte builds
with training apis. Making the change to sync the naming convention
across all the language bindings.
It was a bit confusing to see ENABLE_TRAINING when debugging the android
build failures for training. Making this change just to improve
readability of logs during debugging.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->