This PR make MatMul shaders not depend on inputs broadcasting pattern,
but only depend on input ranks and their shape provided in uniform. This
change fix the issue that currently shaders code are different for
different broadcasting, but have identical cache key and results in
wrong cache hit.
### Description
<!-- Describe your changes. -->
BUG #22031
In the demucs model, there are lots of MatMul ops with shapes like
below:
`input[0]: [3448,1,512] | float32, input[1]: [512,1536] | float32,
output[0]: [3448,1,1536] | float32`
We can see that for this kind of shape, the batch size is a big value,
but M = 1. Our current algorithm is based on [M, N] to partition tiles,
which is not efficient for such kind of shapes. This PR reshapes the
inputs to improve the matmul performance.
Before: [3448,1,512] x [512,1536] = [3448,1,1536]
After: [1, 3448, 512] x [512, 1536] = [1, 3448, 1536] , then the output
can be reshaped to [3448, 1, 1536]
The overall MatMul time in demucs model becomes 1778.45 ms from 4418.17
ms on my iGPUs.
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
Changes in this PR:
1) use the optimized version `makeMatMulPacked[Vec4]Source` to support
matmul.
2) enable the conv2dByMatMul path.
3) support broadcast
4) use IndicesHelper.
MatMul with M = 512, K = 512, N = 512 becomes 2ms from 15ms when
enabling profilingMode on my ADL.