### Description
Convert output_padding attribute from 1D to 2D convtranspose
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
https://github.com/microsoft/onnxruntime/issues/23403
### Description
After some investigation and debug, I decided to follow the recommended
workaround as suggested in https://github.com/vitejs/vite/issues/8427.
### Motivation and Context
There is a known issue with Vite 5.x when using WebAssembly package.
Detail information is in https://github.com/vitejs/vite/issues/8427.
There are previous attempts to fix this problem (#23487). I tried
various ways to make it working out of the box for Vite users but none
of them worked: Some "fixes" did fix the usage of Vite but broke other
use case/bundler and some introduced other issues. Eventually I figured
out that there is no good way to fix this inside ONNX Runtime.
Considering the root cause is inside Vite and it may be fixed in Vite
v6. I think now the best way is to follow the recommended workaround.
### Description
Allow importing the `.mjs` and `.wasm` files.
when using Vite, this enables web app to consume ORT-web for simplify
the setup:
```js
import * as ort from 'onnxruntime-web';
import wasmFileUrl from 'onnxruntime-web/.wasm?url';
ort.env.wasm.wasmPaths = { wasm: wasmFileUrl };
BUG #23273
This PR does below optimizations:
1. When output channels is one, 1) calculate the offset before the
inchannel loop to reduce indices to offsets calculation, 2) split the
`inputChannelsPerGroup` into `inputChannelsPerGroupInt` and
`inputChannelsRemainder` parts so that we can always access 4 data for
`inputChannelsPerGroupInt`.
2. Use precise initial value to reduce useless loop iterations. Thanks
@jiangzhaoming 's suggestion's on this.
With this PR, ConvTranspose becomes 3.7s from 8.4s on Intel Meteor Lake.
On NV RTX 2000 Ada, it becomes 1.6s from 2.7s.
### Description
This PR contains a part of the changes in #23318.
The reason of creating this PR is: The works to support building WebGPU
EP in WASM depends on #23318, which cannot be merged since it's blocked
by upstream (https://github.com/llvm/llvm-project/issues/122166). This
PR contains the changes can be safely merged separately and can unblock
the development of supporting building WebGPU EP in WASM.
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
### Description
<!-- Describe your changes. -->
BUG #23273
With this change, I see the convTranspose time in that bug becomes ~7s
from ~90s on my Meteor Lake.
This PR does below things:
1. Use stride to update the increasement in the loop.
In the bug, the stride is 1024, which can greatly reduce the loop times.
2. Support components for A to reduce the memory access times.
3. When output channels is 1, the b components can be same with A to
further reduce the memory access times.
### Description
<!-- Describe your changes. -->
This PR tries to fix#22615. (see detailed description in the issue)
A perfect solution would be too difficult to make, because there are a
huge number of combinations of usage scenarios, including combinations
of development framework, bundler, dev/prod mode, and so on.
This PR is using the following approach:
- Introduce a new type of end to end test: export test. This type of
tests are complete web apps that use popular web development frameworks,
and the tests are using puppeteer to run the apps and check if the apps
can run without error.
- added one nextjs based web app and one vite based web app.
- In the test, perform the following test steps:
- `npm install` for packages built locally
- `npm run dev` to start dev server and use puppeteer to launch the
browser to test
- `npm run build && npm run start` to test prod build and use puppeteer
to launch the browser to test
- Make changes to ort-web, including:
- special handling on Webpack's behavior of rewriting `import.meta.url`
to a `file://` string
- revise build definitions
- fix wasm URL for proxy, if used in a bundled build
### Description
The Web CI pipeline uses three different Windows machine pools:
1. onnxruntime-Win2022-webgpu-A10
2. onnxruntime-Win2022-VS2022-webgpu-A10
3. onnxruntime-Win-CPU-2022-web
This PR merges them together to reduce ongoing maintenance cost.
### Description
Those test cases start to fail for unknown reasons.
To unblock the CI, I disabled those tests temporarily to earn time to
investigate the root cause.
### Description
This PR is a replacement of #21671. It offers a new way for accessing
the following:
- `ort.env.webgpu.adapter`:
- **deprecating**. There is no point to get the value of it. Once
`GPUDevice.adapterInfo` is supported, there is no point to set the value
too.
- `ort.env.webgpu.device`:
- set value of `GPUDevice` if user created it. Use at user's own risk.
- get value of `Promise<GPUDevice>`. if not exist, create a new one. if
exist return it.
- `ort.env.webgpu.powerPreference`:
- **deprecating**. encouraging users to set `ort.env.webgpu.device` if
necessary.
- `ort.env.webgpu.forceFallbackAdapter`:
- **deprecating**. encouraging users to set `ort.env.webgpu.device` if
necessary.
### Description
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### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
### Description
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### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
This PR make MatMul shaders not depend on inputs broadcasting pattern,
but only depend on input ranks and their shape provided in uniform. This
change fix the issue that currently shaders code are different for
different broadcasting, but have identical cache key and results in
wrong cache hit.
### Description
<!-- Describe your changes. -->
BUG #22031
In the demucs model, there are lots of MatMul ops with shapes like
below:
`input[0]: [3448,1,512] | float32, input[1]: [512,1536] | float32,
output[0]: [3448,1,1536] | float32`
We can see that for this kind of shape, the batch size is a big value,
but M = 1. Our current algorithm is based on [M, N] to partition tiles,
which is not efficient for such kind of shapes. This PR reshapes the
inputs to improve the matmul performance.
Before: [3448,1,512] x [512,1536] = [3448,1,1536]
After: [1, 3448, 512] x [512, 1536] = [1, 3448, 1536] , then the output
can be reshaped to [3448, 1, 1536]
The overall MatMul time in demucs model becomes 1778.45 ms from 4418.17
ms on my iGPUs.
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
<!-- Describe your changes. -->
Test case failing sometimes and passing other times.
### Motivation and Context
Prevent unnecessary CI build failures requiring manually rerunning tests
Currently in debug mode, unit test will always download models to local
file system, which is a bit annoying. This PR fixes this by adding a
specific option to enable model download.
In current implementation, axis in softmax has to be the last, which is
an obvious limitation. This PR removes this limitation and will fix
issues #20710 and #22176.
### Description
Enables using the MLTensor to pass data between models.
### Motivation and Context
Using MLTensor instead of ArrayBuffers reduces the number of copies
between the CPU and devices as well as the renderer and GPU process in
Chromium.
<!-- Describe your changes. -->
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
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#21618
This PR optimizes grouped conv by 1) more sequential memory access in
gpu 2) reusing input's data to reduce global memory access times.
See `Conv|GroupedConv` op in
[Wav2Vec2](https://huggingface.co/facebook/wav2vec2-base-960h) becomes
92 ms from 1058 ms on iGPUs with 32 EU.
For the whole model on my iGPUs with 32 EU,
wav2vec2 model becomes 982ms from 1942 ms.
squeezebert-uncased model becomes 71.86ms from 431.77ms.
### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
Fix bugs in previous implementation and add more situations to go the
optimized path.
Below situations will go to the optimized path.
1. 2d inputs or squeezed 2d inputs
2. channels last or channels first transpose. For example, channel last
transpose: [1, 256, 512, 512] -> [1, 512, 512, 256]
For this case, the transpose becomes [256, 512x512] -> [512x512, 256]
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
For SD Turbo demo, the total transpose time becomes 39.98ms from
122.09ms. And the correspnding percents becomes 3.89% from 11.05% in
this demo.
This PR will also help #21618, the total transpose time in that demo
becomes 17.32 ms from 70.25 ms on my iGPUs.
### Description
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### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
### Description
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### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
Avoid producing presentKey/presentValue outputs if pastKey/pastValue
don't exists.
### Description
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### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
### Description
Previously, MultiHeadAttention supports relative position bias of shape
[1, N, S, T] or [B, N, S, T], and DecoderMaskedMultiHeadAttention
supports [1, N, S, T]. This will extend the support to allow [1, N, S,
T], [B, N, S, T], [B, 1, S, T] and [1, 1, S, T] for CUDA and CPU EPs.
- [x] Rename the input of "relative position bias" to "attention bias"
because it can also be used for other types of bias, like ALiBi
(Attention with Linear Biases) or attention mask.
- [x] Update unfused kernel to support broadcasting 2nd dimension of
attention bias.
- [x] Update efficient attention to support broadcasting 2nd dimension
of attention bias.
- [x] Update operators (MultiHeadAttention,
DecoderMaskedMultiHeadAttention, Attention, PackedAttention,
PackedMultiHeadAttention) to support broadcast attention bias on CUDA
and CPU EPs.
- [x] Update ROCm, DML and WebGPU naming to be consistent. (Note that
those EPs do not support broadcasting attention_bias for now).
- [x] Add attention bias tests for MultiHeadAttention.
- [x] Update operator documents
- [x] Update benchmark script
Other changes:
* Fix some checks in multihead-attention.ts
* Add helper functions to dump tensors given dimensions.
### Description
See
454996d496
for manual changes (excluded auto-generated formatting changes)
### Why
Because the toolsets for old clang-format is out-of-date. This reduces
the development efficiency.
- The NPM package `clang-format` is already in maintenance mode. not
updated since 2 years ago.
- The VSCode extension for clang-format is not maintained for a while,
and a recent Node.js security update made it not working at all in
Windows.
No one in community seems interested in fixing those.
Choose Prettier as it is the most popular TS/JS formatter.
### How to merge
It's easy to break the build:
- Be careful of any new commits on main not included in this PR.
- Be careful that after this PR is merged, other PRs that already passed
CI can merge.
So, make sure there is no new commits before merging this one, and
invalidate js PRs that already passed CI, force them to merge to latest.
Bug: https://github.com/microsoft/onnxruntime/issues/21386
### Description
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### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->
### Description
Added DequantizeLinear operator for JSEP.
### Motivation and Context
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- If it fixes an open issue, please link to the issue here. -->