### Description
1. For binary ops, the components is always 4. So the dispatchGroup
should be : `{x: Math.ceil(outputSize / 64 /* workgroup size */ / 4 /*
component size */)}` instead of `{x: Math.ceil(outputSize / 64 /*
workgroup size */ / (vectorize ? 4 : 1) /* vec size */)}`.
2. If any of a or b only has one element, we still can use the vectorize
path since the same value will be broadcasted.
### Description
Update test to explicitly fail for webnn without proxy.
I am doing this change because if I test webnn with other backend
together, it silently enables proxy. I want to make test runner behave
with less implicit flag reset. If proxy is not enabled, webnn test
should fail.
@Honry please let me know if other places (eg. CI scripts) should change
also.
### Description
<!-- Describe your changes. -->
In previous implementation, there are two loops to iterate H * W
elements to calculate the `mean` and `squaredNorm` value in one thread,
meanwhile it outputs H * W elements in one thread. That results it's
very very slow when H * W is a large value. And usually, H * W does be a
large value in a model. For example, in the `candy-8` model, the shapes
of [H, W] are [224,224], [112,112], [56,56] for `InstanceNormalization`
op. And in my ADL, `[1,224,224,32]` consumes 17 ms. See below:
```
[profiling] kernel "23848328|[InstanceNormalization] 23848328" input[0]: [1,224,224,32] | float32, input[1]: [32] | float32, input[2]: [32] | float32, output[0]: [1,224,224,32] | float32, execution time: 17007914 ns
```
In this PR, it uses workgroup memory to optimize the original algorithm.
The advantage is that it can parallelly utilize the 64 (workgroupSize)
threads in one workgroup to calculate `mean` and `squaredNorm` value.
Meanwhile, it only outputs `H * W / workgroupSize` outputs for one
thread, which greatly reduces the overhead for one thread. With this
optimization, `[1,224,224,32]` becomes 3 ms and the main overhead is the
extra two `transpose`. The `createInstanceNormProgramInfo` only needs
`0.64` ms. See below:
```
[profiling] kernel "23003600|[InstanceNormalization] 23003600" input[0]: [1,224,224,32] | float32, output[0]: [1,32,224,224] | float32, execution time: 1543792 ns
program-manager.ts:115
[profiling] kernel "23003600|[InstanceNormalization] 23003600" input[0]: [1,32,224,224] | float32, input[1]: [32] | float32, input[2]: [32] | float32, output[0]: [1,32,224,224] | float32, execution time: 642652 ns
program-manager.ts:115
[profiling] kernel "23003600|[InstanceNormalization] 23003600" input[0]: [1,32,224,224] | float32, output[0]: [1,224,224,32] | float32, execution time: 991608 ns
```
This PR currently only applies the new algorithm to NCHW format. For
NHWC format, one way is to transpose the input so that it can use the
new algorithm. But the disadvantage is that 2 extra transpose are added.
@dakenf also gives another way to optimize NHWC. Details see
[here](d45a96616d/js/web/lib/wasm/jsep/webgpu/ops/instance-norm.ts).
I checked @dakenf's method. The perf is similar with transpose +
optimized NCHW. But on different GPUs, one is a little better than
another or vice versa. So I prefer this PR only does the NCHW part.
@dakenf can submit his optimization on NHWC.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
update prepack script to use exact version.
the prepack script for onnxruntime-node, onnxruntime-web and
onnxruntime-react-native is used to update their referencing version of
dependency "onnxruntime-common".
Previously "~" (tilde symbol) is used. This may cause NPM choose an
older version (if the old version matches the version requirement and
was previously installed already so hit the cache). see also
https://semver.npmjs.com/. [This
build](https://dev.azure.com/onnxruntime/onnxruntime/_build/results?buildId=1134671&view=results)
is caused by this issue.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
release session after use in npm test.
This is one of the prerequisites for supporting IO binding for WebGPU
buffer in onnxruntime-web.
list of prerequisites PRs:
#17465#17469#17470 (this one)
### Description
Added Einsum operator support to JSEP.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
[Successful pipeline
run](https://dev.azure.com/onnxruntime/onnxruntime/_build/results?buildId=1123141&view=results)
Added flag to build the training artifacts & updated the
pull-wasm-artifacts script to pull the training artifacts as well.
Bundled into this PR are minor formatting fixes + naming fixes.
### Motivation and Context
[This PR](https://github.com/microsoft/onnxruntime/pull/16521) extended
the WASM API wrapper to build training WASM artifacts as well.
The ORT training WASM artifacts are required to support ORT training web
bindings.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Include Support for neg.int32
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Commit fffefb1c22 (#16969) optimized
matmul and also fixes broadcasting. So #17191 is no longer needed.
However, the newly added operator test file from the PR by @dakenf is
helpful so pick and add it to enhance the tests.
### Description
<!-- Describe your changes. -->
For the conv2dByMatMul path, the simulated matmul output shape is the
reshape of the original conv2d. So we should pass this information to
`createMatmulProgramInfo` so that it can process it correctly.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
[//]: # (## Work In Progress. Feedbacks are welcome!)
### Description
This PR adds a few properties, methods and factories to Tensor type to
support IO-binding feature. This will allow user to create tensor from
GPU/CPU bound data without a force transferring of data between CPU and
GPU.
This change is a way to resolve#15312
### Change Summary
1. Add properties to `Tensor` type:
a. `location`: indicating where the data is sitting. valid values are
`cpu`, `cpu-pinned`, `texture`, `gpu-buffer`.
b. `texture`: sit side to `data`, a readonly property of `WebGLTexture`
type. available only when `location === 'texture'`
c. `gpuBuffer`: sit side to `data`, a readonly property of `GPUBuffer`
type. available only when `location === 'gpu-buffer'`
2. Add methods to `Tensor` type (usually dealing with inference
outputs):
- async function `getData()` allows user to download data from GPU to
CPU manually.
- function `dispose()` allows user to release GPU resources manually.
3. Add factories for creating `Tensor` instances:
a. `fromTexture()` to create a WebGL texture bound tensor data
b. `fromGpuBuffer()` to create a WebGPUBuffer bound tensor data
c. `fromPinnedBuffer()` to create a tensor using a CPU pinned buffer
### Examples:
create tensors from texture and pass to inference session as inputs
```js
// when create session, specify we prefer 'image_output:0' to be stored on GPU as texture
const session = await InferenceSession.create('./my_model.onnx', {
executionProviders: [ 'webgl' ],
preferredOutputLocation: { 'image_output:0': 'texture' }
});
...
const myImageTexture = getTexture(); // user's function to get a texture
const myFeeds = { input0: Tensor.fromTexture(myImageTexture, { width: 224, height: 224 }) }; // shape [1, 224, 224, 4], RGBA format.
const results = await session.run(myFeeds);
const myOutputTexture = results['image_output:0'].texture;
```
### Description
Changes in this PR:
1) use the optimized version `makeMatMulPacked[Vec4]Source` to support
matmul.
2) enable the conv2dByMatMul path.
3) support broadcast
4) use IndicesHelper.
MatMul with M = 512, K = 512, N = 512 becomes 2ms from 15ms when
enabling profilingMode on my ADL.
### Description
* Created `wasm/training_api` source and header files & modified
WebAssembly CMake to include training flags
* The `wasm/training_api` files use an `OrtTrainingManager` handle which
is a struct of an OrtCheckpointState and an OrtTrainingSession, rather
than creating a CheckpointState handle & a separate TrainingSession
handle.
* This is so that the TypeScript side only has to manage one handle that
will be passed between TrainingSession & CheckpointState
representations, rather than the TypeScript side managing separate
CheckpointStateHandle and TrainingSessionHandle.
### Motivation and Context
WASM API needs to be updated with ORT training API function calls so
that ORT training web bindings can be added for on-device training.
---------
Co-authored-by: Baiju Meswani <bmeswani@microsoft.com>
Co-authored-by: carzh <carolinezhu@microsoft.com>
Co-authored-by: Ashwini Khade <askhade@microsoft.com>
### Description
This PR adds kernel implementation for operator "Not" and "Equal". Also
removed download cache in gpu data manager.
**Why removing download cache**
The following test case failed. ("Or" is on CPU, "Greater" and "Equal"
are on JSEP)

after debugging, I found that both "Equal" and "Greater" are using the
same output GPU Data ID. This is because when ORT executes the graph, it
first run "Equal", allowing its shader to write into GPU Data ID 2; then
a Gpu2Cpu copy for it is issued (because currently "Or" is on CPU EP);
at this point, ORT thinks GPU Data ID=2 is free to use; so it reuse it
as output for "Greater". This means there is no allocation for output of
"Greater" kernel, and both kernel writes to GPU Data ID=2.
For gpu data manager, there will be 2 downloads from the same GPU
buffer. Previously I think this is a waste of resource so I cached the
data. But now it shoes that we need to perform 2 downloads because the
GPU data is already different. The download data cache should be
removed.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
With the label, it's more easier to identify which op causes the error.
Without the label, the error message is like below:
```
Tint WGSL reader failure: :12:5 error: return statement type must match its function return type, returned 'vec4<f32>', expected 'f32'
return W[i2o_W(indices)];
^^^^^^
- While validating [ShaderModuleDescriptor]
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor]).
```
With the label, the error message is like below:
```
Tint WGSL reader failure: :12:5 error: return statement type must match its function return type, returned 'vec4<f32>', expected 'f32'
return W[i2o_W(indices)];
^^^^^^
- While validating [ShaderModuleDescriptor "ConvTranspose2D"]
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor "ConvTranspose2D"]).
```
### Motivation and Context
This change is mainly for debugging. With this change, we can easily
know that `ConvTranspose2D`'s shader has problem from above message.
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
This PR contains changes to support error pop and kernel name.
- Add a function `JsepGetNodeName` to allow reading kernel name from JS
to C++
- When in debug mode ( `env.debug = true;` ) or in profiling mode (
`env.webgpu.profilingMode = 'default';` ), kernel name will be read from
ORT; otherwise use the kernel pointer ( a number ) as kernel name to
save calls from JS to C++.
- When in debug mode, WebGPU validation errors will be recorded and if
any error occurs, `inferenceSession.run()` will fail (Promise get
rejected). Behavior when not in debug mode is not changed. This is
because recording errors are not zero-overhead, and GPU validation
errors should occur consistently in and not in debug mode.
- Add `jsepOnRunStart()` and `jsepOnRunEnd()` hook to:
- allow implementation of the features mentioned above.
- pass session ID to backend.
### Description
Fix JSEP ConvTranspose shader code errors.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Added JSEP Gemm registration for opset 13. It was falling back to CPU
provider as CPU has it for 13
---------
Co-authored-by: Guenther Schmuelling <guschmue@microsoft.com>
### Description
Enable typed binary and support int32 type for binary.
Co-authored-by: Xing Xu <xing.xu@intel.com>
---------
Co-authored-by: Xing Xu <xing.xu@intel.com>
### Description
Add SkipLayerNormalization operator to JSEP.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Fix a typo. LayerNormalization takes 2 or 3 inputs. The third input,
bias, is optional.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
1. allows passing session options to operator test (eg. graph
optimization level)
2. add a short flag '-x' for '--wasm-number-threads' as it is frequently
used.
### Description
Since WebGPU supports only float32 and int32, having Gather, Reshape,
Shape, Squeeze and Unsqueeze ops with other data types create additional
MemCpy ops and slow down the overall execution as all other OPs with
other tensor types will be done on CPU.
Before this patch SD Unet had these numbers:
Node(s) placed on [CPUExecutionProvider]. Number of nodes: 1141
Node(s) placed on [JsExecutionProvider]. Number of nodes: 4025
memcpy tokens: 2001
After patch:
Node(s) placed on [CPUExecutionProvider]. Number of nodes: 1735
Node(s) placed on [JsExecutionProvider]. Number of nodes: 2243
memcpu tokens: 813
It also gives more than 5X performance benefit. From 12sec for one Unet
step to 2.2sec on RTX 3090 Ti, so we are almost getting to native
performance.
UPD: with latest changes from main branch and multi-threading it went
down to 1.6sec. Will try re-exporting my model to onnx with maximum
optimizations, like using MultiHeadAttention to decrease node count.
Maybe after implementing that it can go in less than 1 sec
### Description
<!-- Describe your changes. -->
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
test case 'test_batchnorm_epsilon_training_mode' on webgpu is failing.
the issue need time to investigate so comment this off and re-enable it
when the root cause is fixed.
### Description
This PR introduces the new incides helper.
IndicesHelper is a helper class for generating WGSL code for
manipulating indices and data for a shader's input or output.
This class is designed to offer a unified way to generate WGSL code for
manipulating indices and data for a shader's input or output. The
following is a list of terminologies used in this class:
- `offset`: a uint32 value representing the offset of an element in the
data buffer.
- `indices`: an abstraction of a multi-dimensional array's indices
representing the data's index on each dimension.
- `value`: a value of a data element.
Users are expected to create an instance of this class for each shader's
input or output, and use the instance to generate WGSL code for
manipulating indices and data. The following 2 exported functions are
for users to call to create an instance of an indices helper:
- `inputVariable()`: create an indices helper instance for an input.
- `outputVariable()`: create an indices helper instance for an output.
An indices helper instance contains helper functions for the following
operations:
- access readonly basic information, including: `name`(the name of the
input or output), `usage`(whether it's an input or an output) and
`shape`(the passed in shape).
- `type`: access readonly type information, including: `indices`(the
type of indices), `value`(the type of value at runtime), `storage`(the
type of value at storage) and `tensor`(the tensor type as represented in
TensorView).
- generate WGSL code for getting indices from offset. Use
`offsetToIndices()` for WGSL code snippet to calculate incides from
offset, and use `indicesToOffset()` for WGSL code snippet to calculate
offset from indices.
- to manipulate an instance of indices, use `setIndices()` and
`getIndices()` to set and get the indices on an indices variable.
- to manipulate data, use `set()`/`get()` to access data at the given
indices from parameter list, use `setByIndices()`/`getByIndices()` to
access data at the given indices from an indices variable, and use
`setByOffset()`/`getByOffset()` to access data at the given offset.
- `impl`: get WGSL code of function implementation for the util
functions mentioned above.
This change applies the usage of new IndicesHelper through the code, but
not necessary for all code.
### Description
Fix some Resize failing tests.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
---------
Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
### Description
onnxjs contains a `Resize` op input check which is outdated since opset
9. Currently `Resize` supports up to 4 inputs. This PR looses the input
check.
### Motivation and Context
Fixes#15636
### Description
enable webgpu in browser unit test.
The CI pipeline uses Edge v113+ which enables WebGPU.
===
**UPDATE on 08/07/2023:**
- add flags to Edge browser launch commandline so that Edge on CI agents
can initialize WebGPU correctly.
- ONLY enable webgpu on web release build. Other pipelines are using
flag `-b=wasm,webgl,xnnpack` to specify the other 3 backends explicitly.
- disable "Resize" related test failures. Once they are fixed the tests
can be re-enabled.
---------
Co-authored-by: Satya Jandhyala <satya.k.jandhyala@gmail.com>
### Description
Added two kernels for Layer and Instance norm
Also added maximum limits for `maxBufferSize` when requesting GPU device
as by default it's limited to 256mb and it fails allocating 600mb buffer
while running fp32 StableDiffusion weights.
### Motivation and Context
These two are used in StableDiffusion and many other networks
### Description
<!-- Describe your changes. -->
This PR makes sure that only storage buffers are reused. Previously, the
query buffer might also get from the freeBuffers list if there is a
matching size in it. But they are different usage, which results errors.
Fixed ArgMin and ArgMax and refactored using functionality from Reduce
operator code.
### Description
Removed code/functionality duplication and fixed some issue.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Make CacheHint mechanism, which is designed to avoid running the same
test multiple times saving the result mapped against a key, working by
adding input dims.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
update op test schema.
This changes fixes several problems for operator tests for web:
- `opsets` -> `opset`: an operator uses exactly one opset instead of
multiple
- `condition` -> `platformCondition`: make it less confusing
- `inputShapeDefinitions`: allows to test ORT behaviors when it get
no/partial/full shape info.
Added a JSON schema file and also an example file
### Description
Added Gather op that works with both i32 and i64 indices, assuming that
values fall into i32 limit. The assumption is safe because it's not
possible to allocate more than 2gb buffer for inputs.
It treats all data from input tensor as u32, copying 1 or 2 elements for
i64, u64 and double.
---------
Co-authored-by: Guenther Schmuelling <guschmue@microsoft.com>
### Description
If Expand inputs has rank < 2, `inputIndicesHelper` and
`outputIndicesHelper` create indices as u32 instead if array<u32> and
`calculateInputIndex` throws an error
### Motivation and Context
I've encountered this error while making StableDiffusion work with JSEP
argmax and argmin are similar to reduce. Eventually we need to add
optimized flavors of the shader.
softmax is optimized but only works on the last axis for now which
should be the common use case.
todo: enable more ut for argmax/argmin
### Description
Added Resize NHWC domain kernel registration.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
This PR moves checking profilingMode to each run instead of the
initialization stage. In this way, users can start/stop profiling at any
time. Otherwise, profiling only take effects at the very beginning and
can't be stopped.
### Description
Implemented Resize operator support in JSEP
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Added Gelu operator to JSEP
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Added Flatten operator support to JSEP.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
"onnxruntime-common" starts to get more and more complicated, so it's a
good idea to add unit tests for it.
Includes the following changes:
- move `mocha` from each subfolder (js/web/, js/node/) to root (js/), so
that it will be installed once and all subfolder can use.
- add folder `test` in js/common/ as root folder for ort-common tests.
- add sub folder `type-tests`. this folder contains a few typescript
source code, which are excluded from the tsconfig.json. they are not
compiled by default. instead, file `type-tests.ts` calls typescript
compiler (tsc) to check for the files under this folder whether the
compilation result is as expected. If tsc compiles a file successfully
when a failure is expected, this is considered an failed test.
- add sub folder `unit-tests`. files under this folder will be compiled
by default. we use default mode of mocha (using `describe()` and `it()`)
to setup test groups and cases.
- update eslint rules accordingly.
### Description
Added Slice operator support to JSEP.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
<!-- Describe your changes. -->
Allocating new GPUBuffer in every session.run is not efficient. We
should make it only happen in the first run. In the following runs, we
should try to reuse those buffers.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
- This PR is for performance.
See mobilenetv2 becomes 9.58 ms from 12.9 ms.
### Description
This change upgrades a lot of dependencies. There are 2 motivations of
doing this change:
- fix the security issue reported by dependabot (protobufjs Prototype
Pollution vulnerability -
https://github.com/advisories/GHSA-h755-8qp9-cq85)
- resolve the requirement of using ONNX IR_VERSION 9 (#16638)
This requires:
- upgrade protobufjs to v7.2.4
- upgrade library 'onnx-proto' to consume latest ONNX release (v1.14.0).
Problems:
- protobufjs v7.2.4 depends on long.js v5, which does not work well with
typescript (commonjs).
- onnx-proto depends on this fix with a new release of long.js
- long.js is in maintenance and it takes longer than expected to put in
new changes
Solutions:
- use a patch script in `preprepare` to copy type declarations to make
long.js work with typescript (commonjs)
- generate onnx protobuf JS/TS files and put them under
js/web/lib/onnxjs/ort-schema/protobuf folder - remove 'onnx-proto' from
dependency.
- apply fixes to generated onnx.d.ts
### Description
fix file size trim for wasm only .min.js
minimal build `ort.wasm.min.js` and `ort.wasm-core.min.js` should
exclude JSEP related source code.
### Description
This change reduces the number of calls to globby functions so that it
accelerates the initialization for 'npm test' with suite0/1 tests from
~14sec to <2sec.
### Description
Added Expand operator support.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Add ConvTranspose support for WebGPU
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Added WeGPU/JSEP Split operator support.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Add missing L1Reduce and L2Reduce operator kernels.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Add Concat operator
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Modified indexing into outputIndices in the shader code. When the output
is 1-dim the outputIndices is not a vector and indexing results in
error.
### Motivation and Context
Fix the problem in the Reduce Ops implementation in WebGPU.
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
### Description
Modify the creating of webgl context.
Previous behavior:
STEP.1 - create canvas (document.createElement), if failed, goto step.2
else step.3
STEP.2 - create offscreenCanvas, if failed abort
STEP.3 - use the canvas created in step.1 or 2 to create webgl context.
if successful return context else abort
Now bahavior:
STEP.1 create offscreenCanvas, if failed goto step.3
STEP.2 use it to create webgl context. if successful, return context
STEP.3 create canvas (document.createElement). if failed, abort
STEP.4 use it to create webgl context. if successful, return context
else abort
Motivation:
we found in some environment, normalCanvas.getContext() returns null but
offscreenCanvas.getContext() returns the context object. and when
offscreenCanvas is available it is good idea to always prefer to use it.
### Description
We used to use `typeof fetch === 'undefined'` as condition to detect the
environment is Node.js or not. Before Node.js v18, this works. However,
in Node.js v18, it introduced `fetch` function, so this check does not
work any more.
This PR changes the condition to check whether `process`,
`process.versions` and `process.versions.node` exists.
Checking whether `process` exists is not enough. This is because in some
configuration, webpack may polyfill nodejs's process.
"default" should be last element for exports.
This fixes "Module not found: Error: Default condition should be last
one" when importing the onnxruntime-web package in some conditions.
### Description
Added support for ReduceL1, ReduceL2, ReduceMean, ReduceMin, ReduceMax,
ReduceSum, ReduceLogSum, ReduceLogSumExp, ReduceProd and
ReduceSquareSum.
### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
---------
Co-authored-by: Satya Jandhyala <sajandhy@microsoft.com>
Co-authored-by: guschmue <guschmue@microsoft.com>
### Description
<!-- Describe your changes. -->
refactor tensor type in onnxruntime-common.
### Motivation and Context
There major motivation is that I am doing a local change to address the
API part of #15312. And I am doing a refactoring of onnxruntime-common
anyway (#15772).
The `tensor.ts` and `tensor-impl.ts` are too large, so I split contents
into multiple files to make the type declarations clearer.
The original target of this change is for API only ( ie. do not refactor
any implementation.). However, there are a few type/implementation
inconsistencies so I also made minimal changes to fix them.
### Changes
- extract `TensorUtils` for non-template interfaces
- extract `TensorFactory` for all overloads of `Tensor.fromImage()`
- refactor options type that used for `Tensor.fromImage()`
- fix JSDoc comments to make option descriptions consistent with actual
type declarations
- fix an inconsistency for `options.format` and `options.bitmapFormat`;
change all `bitmapFormat` to `format`
- extract `ConversionUtils` for `tensor.toDataURL()` and
`tensor.toImageData()`
- put implementations into multiple files from `tensor-impl.ts`
- fix a bug that cause unittest fail. put comments for future fix.
### Description
Add an API for users to get version of current package. example usage:
```js
import { env } from 'onnxruntime-node';
console.log(env.versions.node); // output "1.16.0"
```
```js
import { env } from 'onnxruntime-web';
console.log(env.versions.web); // output "1.16.0"
console.log(env.versions.common); // output "1.16.0"
console.log(env.versions.node); // output "undefined"
```
#16156
We implemented a number of new ops and data types to support running
segment anything model on Chromium WebNN DML backend (POC) in a forked
branch https://github.com/honry/onnxruntime/tree/stable-diffusion
In this PR, we migrate the changes in the forked branch to main branch,
includes:
- 22 new ops
- New tensor data types: bool, int32, uint32, uint64, int64, float16 (As
JavaScript hasn't shipped Float16Array, we use Uint16Array as a
workaound)
- Handle empty input tensors and duplicated outputs
- Fixed some nits
### Description
This PR adds an implementation of the Squeeze operator to WebGPU JSEP.
The implementation follows the [operator
schema](https://github.com/onnx/onnx/blob/main/docs/Operators.md#Unsqueeze).
To implement the `Unsqueeze` operator in the same fashion as the
`Squeeze`, I added the `ComputeOutputShape()` method to the
`UnsqueezeBase` class and made some slight modifications. Please let me
know if it is a bad idea and if I should move this method to the JS
implementation.
I also uncommented test case lines in the `suite-test-list.jsonc` file
for both Squeeze and Unsqueeze operators following @hariharans29's
[comment](https://github.com/microsoft/onnxruntime/pull/16024#issuecomment-1565113633).
### How was it tested
1. I created a model with only one operator:
```Python
import onnx.helper
node = onnx.helper.make_node(
"Unsqueeze",
inputs=["T", "axes"],
outputs=["y"],
)
graph = onnx.helper.make_graph([node], "test", [onnx.helper.make_tensor_value_info("T", 1, [3, 4, 5]), onnx.helper.make_tensor_value_info("axes", 7, [2])], [onnx.helper.make_tensor_value_info("y", 1, [3, 1, 4, 5, 1])])
onnx.save(onnx.helper.make_model(graph), "unsqueeze.onnx")
```
2. I compiled the runtime using @fs-eire's
[instructions](https://gist.github.com/fs-eire/a55b2c7e10a6864b9602c279b8b75dce).
3. I ran the test models in the browser using this minimal setup:
```HTML
<html>
<script src=".\dist\ort.webgpu.min.js"></script>
<script>
async function run() {
const session = await ort.InferenceSession.create('unsqueeze.onnx', {executionProviders: ['webgpu']});
console.log(session);
const input = new ort.Tensor('float32', new Float32Array(60), [3, 4, 5]);
const dim = new ort.Tensor('int64', [1n, 4n], [2]);
const output = await session.run({ "T": input, "axes": dim });
console.log(output);
}
run();
</script>
</html>
```
### Motivation and Context
Improve operator coverage for WebGPU JSEP.
### Description
disable webpack's polyfill for node's `global`, `__filename` and
`__dirname` in web build. This will confuse emscripten generated
environment detection.
see https://webpack.js.org/configuration/node/
### Description
The PR implements FloatE4M3FN, FloatE5M2, FloatE4MEFNUZ, FloatE5M2FNUZ
as described in PR https://github.com/onnx/onnx/pull/4805. It uses CUDA
API to cast float/half to float8 if CUDA>=11.8, a custom implementation
if CUDA<11.8.
* It implements, Cast, QuantizeLinear, DequantizeLinear for all types on
CPU, only for types FloatE4M3FN, FloatE5M2 on CUDA.
* It extends the supported types for control flow operator, Shape,
Reshape, Identity, If, Loop, Scan, Reshape
* It implements Equal(19).
* Cast, QuantizeLinear, DequantizeLinear operators now support a
parameter `saturate` only valid for float 8 types. It is true by
default. In that case, any value out of range is converted into the
maximum float 8 value. If false, it is infinite.
* QuantizeLinear, DequantizeLinear now supports multiple scales on CUDA
(and ROCm by extension), scale = 1D tensor with one scale per channel
### Motivation and Context
Supports latest onnx version.
Fixes
[AB#15395](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/15395)
---------
Co-authored-by: Xavier Dupre <xadupre@microsoft.com@orttrainingdev8.d32nl1ml4oruzj4qz3bqlggovf.px.internal.cloudapp.net>
Co-authored-by: Randy Shuai <rashuai@microsoft.com>
Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com>
Co-authored-by: Scott McKay <Scott.McKay@microsoft.com>
### Description
This PR adds an implementation of the `Squeeze` operator to WebGPU JSEP.
The implementation follows the [operator
schema](https://github.com/onnx/onnx/blob/main/docs/Operators.md#Squeeze)
and allows one or two inputs.
### How was it tested
1. I created two models. Without `axes`:
```Python
import onnx.helper
node = onnx.helper.make_node(
"Squeeze",
inputs=["T"],
outputs=["y"],
)
graph = onnx.helper.make_graph([node], "test", [onnx.helper.make_tensor_value_info("T", 1, [3, 1, 4, 5])],
[onnx.helper.make_tensor_value_info("y", 1, [3, 4, 5])])
onnx.save(onnx.helper.make_model(graph), "squeeze.onnx")
```
And with `axes`:
```Python
import onnx.helper
node = onnx.helper.make_node(
"Squeeze",
inputs=["T", "axes"],
outputs=["y"],
)
graph = onnx.helper.make_graph([node], "test", [onnx.helper.make_tensor_value_info("T", 1, [3, 1, 4, 5]), onnx.helper.make_tensor_value_info("axes", 7, [1])], [onnx.helper.make_tensor_value_info("y", 1, [3, 4, 5])])
onnx.save(onnx.helper.make_model(graph), "squeeze-dim.onnx")
```
2. I compiled the runtime using @fs-eire's
[instructions](https://gist.github.com/fs-eire/a55b2c7e10a6864b9602c279b8b75dce).
3. I ran the test models in the browser using this minimal setup:
```HTML
<html>
<script src=".\dist\ort.webgpu.min.js"></script>
<script>
async function run() {
const session = await ort.InferenceSession.create('squeeze-dim.onnx', {executionProviders: ['webgpu']});
console.log(session);
const input = new ort.Tensor('float32', new Float32Array(60), [3, 1, 4, 5]);
const dim = new ort.Tensor('int64', [-3n], [1]);
const output = await session.run({ "T": input, "axes": dim });
console.log(output);
}
run();
</script>
</html>
```
### Motivation and Context
Improve operator coverage for WebGPU JSEP.
### Description
this is for ort 1.15 release to work with onnx 1.14
It shall be merged after onnx 1.14 release and before ort 1.15 release.
### Motivation and Context
---------
Signed-off-by: Liqun Fu <liqfu@microsoft.com>
### Description
allow pull debug artifacts from script
`npm run pull:wasm` - to pull release artifacts
`npm run pull:wasm:debug` - to pull debug artifacts
**Description**:
This PR intends to enable WebNN EP in ONNX Runtime Web. It translates
the ONNX nodes by [WebNN
API](https://webmachinelearning.github.io/webnn/), which is implemented
in C++ and uses Emscripten [Embind
API](https://emscripten.org/docs/porting/connecting_cpp_and_javascript/embind.html#).
Temporarily using preferred layout **NHWC** for WebNN graph partitions
since the restriction in WebNN XNNPack backend implementation and the
ongoing
[discussion](https://github.com/webmachinelearning/webnn/issues/324) in
WebNN spec that whether WebNN should support both 'NHWC' and 'NCHW'
layouts. No WebNN native EP, only for Web.
**Motivation and Context**:
Allow ONNXRuntime Web developers to access WebNN API to benefit from
hardware acceleration.
**WebNN API Implementation Status in Chromium**:
- Tracked in Chromium issue:
[#1273291](https://bugs.chromium.org/p/chromium/issues/detail?id=1273291)
- **CPU device**: based on XNNPack backend, and had been available on
Chrome Canary M112 behind "#enable-experimental-web-platform-features"
flag for Windows and Linux platforms. Further implementation for more
ops is ongoing.
- **GPU device**: based on DML, implementation is ongoing.
**Open**:
- GitHub CI: WebNN currently is only available on Chrome Canary/Dev with
XNNPack backend for Linux and Windows. This is an open to reviewers to
help identify which GitHub CI should involved the WebNN EP and guide me
to enable it. Thanks!
Bumps [engine.io](https://github.com/socketio/engine.io) from 6.4.1 to
6.4.2.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/engine.io/releases">engine.io's
releases</a>.</em></p>
<blockquote>
<h2>6.4.2</h2>
<p>⚠️ This release contains an important security fix
⚠️</p>
<p>A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:</p>
<pre><code>TypeError: Cannot read properties of undefined (reading
'handlesUpgrades')
at Server.onWebSocket (build/server.js:515:67)
</code></pre>
<p>Please upgrade as soon as possible.</p>
<h3>Bug Fixes</h3>
<ul>
<li>include error handling for Express middlewares (<a
href="https://redirect.github.com/socketio/engine.io/issues/674">#674</a>)
(<a
href="93957828be">9395782</a>)</li>
<li>prevent crash when provided with an invalid query param (<a
href="fc480b4f30">fc480b4</a>)</li>
<li><strong>typings:</strong> make clientsCount public (<a
href="https://redirect.github.com/socketio/engine.io/issues/675">#675</a>)
(<a
href="bd6d4713b0">bd6d471</a>)</li>
<li><strong>uws:</strong> prevent crash when using with middlewares (<a
href="8b22162903">8b22162</a>)</li>
</ul>
<h3>Credits</h3>
<p>Huge thanks to <a
href="https://github.com/tyilo"><code>@tyilo</code></a> and <a
href="https://github.com/cieldeville"><code>@cieldeville</code></a> for
helping!</p>
<h4>Links</h4>
<ul>
<li>Diff: <a
href="https://github.com/socketio/engine.io/compare/6.4.1...6.4.2">https://github.com/socketio/engine.io/compare/6.4.1...6.4.2</a></li>
<li>Client release: -</li>
<li>ws version: <a
href="https://github.com/websockets/ws/releases/tag/8.11.0">~8.11.0</a>
(no change)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/socketio/engine.io/blob/main/CHANGELOG.md">engine.io's
changelog</a>.</em></p>
<blockquote>
<h2><a
href="https://github.com/socketio/engine.io/compare/6.4.1...6.4.2">6.4.2</a>
(2023-05-02)</h2>
<p>⚠️ This release contains an important security fix
⚠️</p>
<p>A malicious client could send a specially crafted HTTP request,
triggering an uncaught exception and killing the Node.js process:</p>
<pre><code>TypeError: Cannot read properties of undefined (reading
'handlesUpgrades')
at Server.onWebSocket (build/server.js:515:67)
</code></pre>
<p>Please upgrade as soon as possible.</p>
<h3>Bug Fixes</h3>
<ul>
<li>include error handling for Express middlewares (<a
href="https://redirect.github.com/socketio/engine.io/issues/674">#674</a>)
(<a
href="93957828be">9395782</a>)</li>
<li>prevent crash when provided with an invalid query param (<a
href="fc480b4f30">fc480b4</a>)</li>
<li><strong>typings:</strong> make clientsCount public (<a
href="https://redirect.github.com/socketio/engine.io/issues/675">#675</a>)
(<a
href="bd6d4713b0">bd6d471</a>)</li>
<li><strong>uws:</strong> prevent crash when using with middlewares (<a
href="8b22162903">8b22162</a>)</li>
</ul>
<h3>Credits</h3>
<p>Huge thanks to <a
href="https://github.com/tyilo"><code>@tyilo</code></a> and <a
href="https://github.com/cieldeville"><code>@cieldeville</code></a> for
helping!</p>
<h3>Dependencies</h3>
<ul>
<li><a
href="https://github.com/websockets/ws/releases/tag/8.11.0"><code>ws@~8.11.0</code></a>
(no change)</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="95e215387c"><code>95e2153</code></a>
chore(release): 6.4.2</li>
<li><a
href="fc480b4f30"><code>fc480b4</code></a>
fix: prevent crash when provided with an invalid query param</li>
<li><a
href="0141951185"><code>0141951</code></a>
refactor(types): ensure compatibility with Express middlewares</li>
<li><a
href="8b22162903"><code>8b22162</code></a>
fix(uws): prevent crash when using with middlewares</li>
<li><a
href="93957828be"><code>9395782</code></a>
fix: include error handling for Express middlewares (<a
href="https://redirect.github.com/socketio/engine.io/issues/674">#674</a>)</li>
<li><a
href="911d0e3575"><code>911d0e3</code></a>
refactor: return HTTP 400 upon invalid request overlap</li>
<li><a
href="bd6d4713b0"><code>bd6d471</code></a>
fix(typings): make clientsCount public (<a
href="https://redirect.github.com/socketio/engine.io/issues/675">#675</a>)</li>
<li>See full diff in <a
href="https://github.com/socketio/engine.io/compare/6.4.1...6.4.2">compare
view</a></li>
</ul>
</details>
<br />
[](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores)
Dependabot will resolve any conflicts with this PR as long as you don't
alter it yourself. You can also trigger a rebase manually by commenting
`@dependabot rebase`.
[//]: # (dependabot-automerge-start)
[//]: # (dependabot-automerge-end)
---
<details>
<summary>Dependabot commands and options</summary>
<br />
You can trigger Dependabot actions by commenting on this PR:
- `@dependabot rebase` will rebase this PR
- `@dependabot recreate` will recreate this PR, overwriting any edits
that have been made to it
- `@dependabot merge` will merge this PR after your CI passes on it
- `@dependabot squash and merge` will squash and merge this PR after
your CI passes on it
- `@dependabot cancel merge` will cancel a previously requested merge
and block automerging
- `@dependabot reopen` will reopen this PR if it is closed
- `@dependabot close` will close this PR and stop Dependabot recreating
it. You can achieve the same result by closing it manually
- `@dependabot ignore this major version` will close this PR and stop
Dependabot creating any more for this major version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this minor version` will close this PR and stop
Dependabot creating any more for this minor version (unless you reopen
the PR or upgrade to it yourself)
- `@dependabot ignore this dependency` will close this PR and stop
Dependabot creating any more for this dependency (unless you reopen the
PR or upgrade to it yourself)
You can disable automated security fix PRs for this repo from the
[Security Alerts
page](https://github.com/microsoft/onnxruntime/network/alerts).
</details>
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
### Description
add target ort.webgpu.min.js
WebGPU is experimental feature, so I don't want to put webgpu into the
ort.min.js file. This change adds 2 ways for users to access ort-web
with webgpu:
- using script tag: by URL
`https://cdn.jsdelivr.net/npm/onnxruntime-web@1.15.0/dist/ort.webgpu.min.js`
( this URL is not ready yet )
- using `import()`: use `import { Tensor, InferenceSession } from
'onnxruntime-web/webgpu';` - 'onnxruntime-web/webgpu' instead of
'onnxruntime-web'
### Description
1. Update VERSION_NUMBER for preparing the upcoming release. This PR's
commit will not be included in the 1.15 release branch
2. Delete package/rpm/onnxruntime.spec since it was not used in past
years.
### Motivation and Context
Preparing the release.
Fixed
[AB#15311](https://aiinfra.visualstudio.com/6a833879-cd9b-44a4-a9de-adc2d818f13c/_workitems/edit/15311)
### Description
Enabled the use of per channel Bias and Mean normalization when converting an image <--> tensor.
Added a few bug fixes and updates to the relevant E2E tests.
---------
Co-authored-by: shalvamist <shalva.mist@microsoft.com>
### Description
fix download failure due to buffer change.
WebAssembly buffer may change (growth triggered by memory allocation)
during an async function call.
### Description
This PR resolves a part of non-critical comments from code review
comments in #14579.
- use `USE_JSEP` instead of `USE_JS` in build definition to make it less
ambiguous
- remove unused util functions from util.ts
- fix transpose.h
- other misc fixes
### Description
make `RunFunction` return `void`.
the return value is meaningless in the OpResolveRule context. Allows any
JavaScript error to be caught and returns non-zero return value from
`computeKernel()`
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
- Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
- initial implementation of kernels:
- elementwise operators (22)
- binary operators (5)
- tensor: Shape, Reshape, Transpose, Gemm
- nn: Conv, {Global}Maxpool, {Global}AveragePool
Code need to be polished. still working on it.
## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.
Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.
What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.
What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
>
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
> // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.
What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.
## Design Overview
**Inter-op**
JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
Module.jsepBackend = backend;
Module.jsepAlloc = alloc;
Module.jsepFree = free;
Module.jsepCopy = copy;
Module.jsepCopyAsync = copyAsync;
Module.jsepCreateKernel = createKernel;
Module.jsepReleaseKernel = releaseKernel;
Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this
The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.
**Resource Management**
Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.
For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.
**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.
**run kernel in JS**
Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.
`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.
**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.
**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.
**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.
---------
Co-authored-by: Scott McKay <skottmckay@gmail.com>
### Description
optimize default session options parsing.
- do minimal property assignment to the passed in `options` object.
- modify default value of `enableCpuMemArena` and `enableMemPattern` to
`false`. We don't get benefits from enabling these 2 flags in web
assembly
### Description
This PR includes the following changes:
- upgrade js dependencies
- enable STRICT mode for web assembly build.
- corresponding fix for cmake-js upgrade
- corresponsing fix for linter upgrade
- upgrade default typescript compile option of:
- `moduleResolution`: from `node` to `node16`
- `target`: from `es2017` to `es2020`
- fix ESM module import in commonJS source file
## change explanation
### changes to onnxruntime_webassembly.cmake
`-s WASM=1` and `-s LLD_REPORT_UNDEFINED` in latest version is
by-default and deprecated.
### changes to onnxruntime_node.cmake
The npm package `cmake-js` updated its way to find file `node.lib`.
previously it downloads this file from Node.js public release channel,
and now it generates it from a definition file.
The node.js release channel does not contain a windows/arm64 version, so
previously cmake-js will fail to download `node.lib` for that platform.
this is why we made special handling to download the unofficial binary
to build. now this is no longer needed so we removed that from the cmake
file.
### changes to tsconfig.json
`node16` module resolution supports async import and `es2020` as target
supports top level await.
### Description
While browsing the sources I found several typos here and there.
I collected them to a single PR and fixed them.
Namely these typos are: operater, tranform, neccessary, trainig.
After fixing none of them was found anymore:
$ git grep "operater"
$ git grep "tranform"
$ git grep "neccessary"
$ git grep "trainig"
$
### Motivation and Context
Since some of the typos are in example notebooks and markdown files,
users can see them.
### Description
disable multi-thread test on Node.js in E2E test.
multi-thread test on Node.js in E2E test never worked, however the CI
does not pick up the error every time. So this became a flaky test case
which sometimes cause a build break.
Disable this test now and should enable it once it's get fixed.
### Description
* Support flag 'optimizedModelFilePath' in session options.
In Node.js, the model will be saved into filesystem just like its
behaviour on native platforms.
In browser, the new model is not saved to filesystem. the file path is
ignored. Instead, a new pop-up window will be launched in browser and
user can 'save' the file as onnx model.
* Add corresponding commandline args for the following session option
flags:
- optimizedModelFilePath
- graphOptimizationLevel