Commit graph

27 commits

Author SHA1 Message Date
Yang Gu
c5f3952b68
[js/webgpu] Introduce trace support (#18928)
This is to leverage console.timeStamp to add a single marker to
browsers' (only Chromium and Firefox support it) performance tool. With
this support, we can dump both CPU and GPU timestamps, and use
post-processing tool to clearly understand the calibrated timeline. A
demo tool can be found at https://github.com/webatintel/ort-test, and
more detailed info can be found at

https://docs.google.com/document/d/1TuVxjE8jnELBXdhI4QGFgMnUqQn6Q53QA9y4a_dH688/edit.
2024-01-03 10:13:17 -08:00
Yulong Wang
9a61388f0a
[js/web] revise backend registration (#18715)
### Description
This PR revises the backend registration.

The following describes the expected behavior after this change:
(**bolded are changed behavior**)

- (ort.min.js - built without webgpu support)
    - loading: do not register 'webgpu' backend
- creating session without EP list: use default EP list ['webnn', 'cpu',
'wasm']
- creating session with ['webgpu'] as EP list: should fail with backend
not available
- (ort.webgpu.min.js - built with webgpu support)
    - loading: **always register 'webgpu' backend**
( previous behavior: only register 'webgpu' backend when `navigator.gpu`
is available)
- creating session without EP list: use default EP list ['webgpu',
'webnn', 'cpu', 'wasm']
        - when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init,**
and try to use next backend in the list, 'webnn'
(previous behavior: does not fail backend init, but fail in JSEP init,
which was too late to switch to next backend)
    - creating session with ['webgpu'] as EP list
        - when WebGPU is available (win): use WebGPU backend
- when WebGPU is unavailable (android): **should fail backend init, and
because no more EP listed, fail.


related PRs: #18190 #18144
2023-12-20 14:45:55 -08:00
Yulong Wang
efbef5f611
[js/webgpu] allow to specify callback for profiling data (#18732)
### Description

**This PR is a replacement of #17820.**

allow to specify callback for profiling data

*Previous*:
```js
ort.env.webgpu.profilingMode = 'default';  // enable profiling

// profiling data will output to console.
```

*Now*:
```js
ort.env.webgpu.profiling = {
  mode: 'default';  // enable profiling
  ondata: (data) => {
    // .. process the profiling data
  }
};

//for each kernel, "ondata" will be called once. only output to console if ondata is not specified.
```
2023-12-07 14:10:28 -08:00
Xu Xing
73d9b03509
[js/webgpu] Add multidimensional(>4) uniform support (#18546)
This change removes the check of enableShapesUniforms. When all uses of
this are removed, enableShapesUniforms can be removed too.
2023-11-30 17:10:33 -08:00
Yang Gu
227dcb3a88
[js/webgpu] Log the key and program info for artifact (#18365)
With uniform support, ideally we may just keep one artifact for each
program to save the compilation time. This PR just logs the related
info, including key and program name, so that we may understand better
the situation.
2023-11-29 18:01:12 -08:00
Xu Xing
0c8c0014f6
[js/webgpu] Use builtin num_workgroups to fix shader key conflict (#18387)
This fixes conformance failure of tinyyolov2-8 and potential shader key
conflict issues.
2023-11-10 17:37:45 -08:00
Xu Xing
dd1bb760eb
[js/webgpu] Fix scalar uniform (#18318) 2023-11-10 10:12:22 -08:00
Yang Gu
52f4968359
[js/webgpu] Change timestamp-query-in-passes to timestamp-query (#18108)
Timestamp-query has a broader support than timestamp-query-in-passes on
all the platforms, including macOS.
Note that to enable timestamp-query, you still need to add switch
"--enable-dawn-features=allow_unsafe_apis" to Chrome. By default, the
lowest 16 bits are masked with 0 (at a granularity about 0.1ms) for
privacy. To get the highest precision, you need to add another switch
"--enable-webgpu-developer-features".
2023-10-26 16:33:03 -07:00
Yulong Wang
d532645bed
[js/webgpu] revise uniform support (#17871)
### Description
<!-- Describe your changes. -->

work for items (2) and (3) in #17860
2023-10-11 16:41:46 -07:00
Yulong Wang
d9b9c5a537
[js/webgpu] support using uniform buffer (#17803)
### Description
support using uniform buffer.

This PR allows to use uniform buffer in shader program, so that some
runtime information (eg. input/output shape) is no longer need to be
hardcoded into shader code.

There are 2 commits in this PR:
-
[667f31c](667f31c83d):
framework changes to support uniform buffer, as well as updates in
program manager, gpu data manager and indices helper.
-
[09e1d2a](09e1d2ad1d):
an example change for operator `Transpose` to use input's rank-only
instead of dims as shader key. With this change, model mobilenetv2-12
shader compile times dropped from 71 to 52.
2023-10-10 00:31:12 -07:00
Yulong Wang
561aca97cf
[js/webgpu] support IO binding (#17480)
<del>
**This PR is based on a few prerequisites PRs. They are listed as
below:**
- #17465
- #17469
- #17470
- #17472
- #17473
- #17484

Please review the current change by only looking at commit
e2e6623e673ec6de55a5c1f8edcbd3a46b535a89 and later.


</del>

### Description

This PR introduces WebGPU IO binding. This new feature allows
onnxruntime-web users to use tensors created from GPU as model
input/output so that a model inferencing can be done without unnecessary
data copy between CPU and GPU for model input/output.

### Examples

An E2E demo/example is being worked on.

Following is some simple demo with code snippet.

Let's first check today how we do:
```js
// STEP.1 - create an inference session:
const mySession = await ort.InferenceSession.create('./my_model.onnx', { executionProviders: ['webgpu'] });

// STEP.2 - create model input: (supposing myImageCpuData is a Float32Array)
const feeds = {
  'input_image:0': new ort.Tensor('float32', myImageCpuData, [1, 224, 224, 3])
};

// STEP.3 - run model
const myResults = await mySession.run(feeds);

// STEP.4 - get output data
const myData = myResults['output_image:0'].data; // Float32Array

```

#### for inputs (GPU tensor):

Now, with IO binding, you can create a tensor from a GPU buffer, and
feed it to the model:
```js
// new STEP.2.A - create model input from a GPU buffer: (supposing myInputGpuBuffer is a `GPUBuffer` object with input data)
const feeds = {
  'input_image:0': ort.Tensor.fromGpuBuffer(myInputGpuBuffer, { dataType: 'float32', dims: [1, 224, 224, 3] })
};
```

### for outputs (pre-allocated GPU tensor)

you can also do that for output, **if you know the output shape**:
```js
// new STEP.2.B - create model output from a GPU buffer: (supposing myOutputGpuBuffer is a pre-allocated `GPUBuffer` object)
const fetches = {
  'output_image:0': ort.Tensor.fromGpuBuffer(myOutputGpuBuffer, { dataType: 'float32', dims: [1, 512, 512, 3] })
};

// new STEP.3 - run model with pre-allocated output (fetches)
const myResults = await mySession.run(feeds, fetches);
```

### for outputs (specify location)

if you do not know the output shape, you can specify the output location
when creating the session:

```js
// new STEP.1 - create an inference session with an option "preferredOutputLocation":
const mySession = await ort.InferenceSession.create('./my_model.onnx', {
    executionProviders: ['webgpu'],
    preferredOutputLocation: "gpu-buffer"
});
```

if the model has multiple outputs, you can specify them seperately:
```js
// new STEP.1 - create an inference session with an option "preferredOutputLocation":
const mySession = await ort.InferenceSession.create('./my_model.onnx', {
    executionProviders: ['webgpu'],
    preferredOutputLocation: {
         "output_image:0": "gpu-buffer"
    }
});
```

now you don't need to prepare the `fetches` object and onnxruntime-web
will prepare output data on the location that specified.

#### read data

when you get the output tensor, you can:
```js
// get the gpu buffer object:
const gpuBuffer = myOutputTensor.gpuBuffer; // GPUBuffer

// get the CPU data asynchronizely
const cpuData = await myOutputTensor.getData();

// get the CPU data asynchronizely and release the underlying GPU resources
const cpuData = await myOutputTensor.getData(true);

// dispose the tensor (release the underlying GPU resources). This tensor object will be invalid after dispose() is called.
myOutputTensor.dispose();
```

#### resource management

JavaScript has GC so you don't need to worry about managing JavaScript
objects. But there are 2 types of resources that are not managed by GC:
- GPU buffer that used in tensors
- Underlying ORT native resources

To simplify, most of the unmanaged resources and handled inside ORT web.
But there are a few resources that need users to manage:
- All external GPU resources, including GPU buffers inside all tensors
created by `Tensor.fromGpuBuffer()`, will not be managed by ORT. User
should manage those GPU buffers themselves.
- When a session is created with `preferredOutputLocation` ==
"gpu-buffer" specified in session options, and the corresponding output
is not pre-allocated, user need to call the output tensor's `dispose()`
or `getData(true)` to manually release the underlying GPU buffers.
- ORT internal errors (including providing a pre-allocated output tensor
with wrong type/dims) will invalidate the whole wasm memory and is not
recoverable. An exception is thrown in this situation.
2023-09-29 11:24:42 -07:00
Yulong Wang
9aafbe3feb
[js/web] revise TensorView (#17473)
### Description

This change:
- removes the unused `Tensor` types declared in
/js/web/lib/wasm/jsep/tensor.ts
- removes duplicated util functions in  /js/web/lib/wasm/jsep/tensor.ts
- renames /js/web/lib/wasm/jsep/**tensor.ts** to
/js/web/lib/wasm/jsep/**tensor-view.ts** and update corresponding
references. It was kind of confusing that we have multiple `Tensor`
types defined in different places also we have multiple `tensor.ts`
source files.

This is one of the prerequisites for supporting IO binding for WebGPU
buffer in onnxruntime-web.

list of prerequisites PRs:
https://github.com/microsoft/onnxruntime/pull/17465
https://github.com/microsoft/onnxruntime/pull/17469
https://github.com/microsoft/onnxruntime/pull/17470
https://github.com/microsoft/onnxruntime/pull/17472
https://github.com/microsoft/onnxruntime/pull/17473 (this one)
2023-09-14 21:14:44 -07:00
Arthur Islamov
03b56f7a73
[js/webgpu] FP16 extension registration (#17493)
### Description
First small change to support FP16

---------

Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
2023-09-13 13:11:17 -07:00
Jiajia Qin
352b745deb
[js/webgpu] Add input/output shapes information to profiling (#17342)
### Description
This PR is to enhance the profiling information.
With the PR, the profiling result is like below:
```
[profiling] kernel "[Split] 51288384" input[0]: 1,256,64,64, output[0]: 1,256,64,64, execution time: 37135 ns
program-manager.ts:114 
[profiling] kernel "[Concat] 52361040" input[0]: 1,256,64,64, output[0]: 1,256,64,64, execution time: 50833 ns
program-manager.ts:114 
[profiling] kernel "[Transpose] 52375264" input[0]: 1,256,64,64, output[0]: 1,64,64,256, execution time: 99791 ns
program-manager.ts:114 
[profiling] kernel "[Sub] 51098472" input[0]: , input[1]: 1, output[0]: 1, execution time: 7448 ns
program-manager.ts:114 
[profiling] kernel "[Mul] 51344440" input[0]: 1, input[1]: 1,256,1,1, output[0]: 1,256,1,1, execution time: 8334 ns
```
Without this PR, the profiling result is like below:
```
[profiling] kernel "52097928|[Split] 52097928" execution time: 37760 ns
program-manager.ts:105 
[profiling] kernel "41898328|[Concat] 41898328" execution time: 51666 ns
program-manager.ts:105 
[profiling] kernel "41915648|[Transpose] 41915648" execution time: 95416 ns
program-manager.ts:105 
[profiling] kernel "49757856|[Sub] 49757856" execution time: 7969 ns
program-manager.ts:105 
[profiling] kernel "51680504|[Mul] 51680504" execution time: 8906 ns
```
With the new information, we can easily know what kind of shape ops have
poor performance. Also it can help us to check whether too small shape
ops run on gpu.
2023-08-31 08:12:28 -07:00
Yulong Wang
e5ca3f3dcb
[js/api] introducing IO binding for tensor (#16452)
[//]: # (## Work In Progress. Feedbacks are welcome!)

### Description
This PR adds a few properties, methods and factories to Tensor type to
support IO-binding feature. This will allow user to create tensor from
GPU/CPU bound data without a force transferring of data between CPU and
GPU.

This change is a way to resolve #15312

### Change Summary
1. Add properties to `Tensor` type:
a. `location`: indicating where the data is sitting. valid values are
`cpu`, `cpu-pinned`, `texture`, `gpu-buffer`.
b. `texture`: sit side to `data`, a readonly property of `WebGLTexture`
type. available only when `location === 'texture'`
c. `gpuBuffer`: sit side to `data`, a readonly property of `GPUBuffer`
type. available only when `location === 'gpu-buffer'`

2. Add methods to `Tensor` type (usually dealing with inference
outputs):
- async function `getData()` allows user to download data from GPU to
CPU manually.
- function `dispose()` allows user to release GPU resources manually.

3. Add factories for creating `Tensor` instances:
    a. `fromTexture()` to create a WebGL texture bound tensor data
    b. `fromGpuBuffer()` to create a WebGPUBuffer bound tensor data
    c. `fromPinnedBuffer()` to create a tensor using a CPU pinned buffer

### Examples:

create tensors from texture and pass to inference session as inputs
```js
// when create session, specify we prefer 'image_output:0' to be stored on GPU as texture
const session = await InferenceSession.create('./my_model.onnx', {
  executionProviders: [ 'webgl' ],
  preferredOutputLocation: { 'image_output:0': 'texture' }
});

...

const myImageTexture = getTexture(); // user's function to get a texture
const myFeeds = { input0: Tensor.fromTexture(myImageTexture, { width: 224, height: 224 }) }; // shape [1, 224, 224, 4], RGBA format.
const results = await session.run(myFeeds);
const myOutputTexture = results['image_output:0'].texture;
```
2023-08-29 12:58:26 -07:00
Yulong Wang
79c4ed9a45
[js/webgpu] support error pop and kernel name (#17260)
### Description
This PR contains changes to support error pop and kernel name.

- Add a function `JsepGetNodeName` to allow reading kernel name from JS
to C++
- When in debug mode ( `env.debug = true;` ) or in profiling mode (
`env.webgpu.profilingMode = 'default';` ), kernel name will be read from
ORT; otherwise use the kernel pointer ( a number ) as kernel name to
save calls from JS to C++.
- When in debug mode, WebGPU validation errors will be recorded and if
any error occurs, `inferenceSession.run()` will fail (Promise get
rejected). Behavior when not in debug mode is not changed. This is
because recording errors are not zero-overhead, and GPU validation
errors should occur consistently in and not in debug mode.
- Add `jsepOnRunStart()` and `jsepOnRunEnd()` hook to:
   - allow implementation of the features mentioned above.
   - pass session ID to backend.
2023-08-25 08:08:15 -07:00
satyajandhyala
7d1a5635a0
[JS/Web] Added SkipLayerNormalization operator. (#17102)
### Description
Add SkipLayerNormalization operator to JSEP.



### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
2023-08-18 09:59:03 -07:00
Yulong Wang
133af1385c
[js/webgpu] update shader cache key to include input tensor datatype (#17176)
### Description
update shader cache key to include input tensor datatype.

and make the key a little bit easier to read
2023-08-16 09:14:19 -07:00
Arthur Islamov
c3f04251c7
[js/web] JSEP LayerNormalization and InstanceNormalizations kernels (#16830)
### Description
Added two kernels for Layer and Instance norm

Also added maximum limits for `maxBufferSize` when requesting GPU device
as by default it's limited to 256mb and it fails allocating 600mb buffer
while running fp32 StableDiffusion weights.


### Motivation and Context
These two are used in StableDiffusion and many other networks
2023-08-08 09:09:37 -07:00
Jiajia Qin
9ea0a3129b
[js/webgpu] Make sure only storage buffers are reused (#16893)
### Description
<!-- Describe your changes. -->
This PR makes sure that only storage buffers are reused. Previously, the
query buffer might also get from the freeBuffers list if there is a
matching size in it. But they are different usage, which results errors.
2023-08-04 13:40:52 -07:00
Jiajia Qin
fa8487ea3a
[js/webgpu] Check profilingMode in each run (#16897)
### Description
<!-- Describe your changes. -->
This PR moves checking profilingMode to each run instead of the
initialization stage. In this way, users can start/stop profiling at any
time. Otherwise, profiling only take effects at the very beginning and
can't be stopped.
2023-07-31 17:37:24 -07:00
Yulong Wang
ebe715a817
[js/webgpu] fix RangeError in buffer download (#16165)
### Description
this is a following up fix for #15990, which should resolve the
RangeError issue.
2023-05-30 15:04:50 -07:00
Yulong Wang
204111a79e
[js/webgpu] support proxy for webgpu (#15851)
### Description
[js/webgpu] support proxy for webgpu. fixes #15832
2023-05-15 16:23:13 -07:00
Yulong Wang
94c9a31f83
[js/webgpu] fix download failure due to buffer change (#15723)
### Description
fix download failure due to buffer change.

WebAssembly buffer may change (growth triggered by memory allocation)
during an async function call.
2023-04-28 00:16:31 -07:00
Yulong Wang
b98317b907
[js/webgpu] following up for JSEP/WebGPU code cleanup (#15666)
### Description
This PR resolves a part of non-critical comments from code review
comments in #14579.

- use `USE_JSEP` instead of `USE_JS` in build definition to make it less
ambiguous
- remove unused util functions from util.ts
- fix transpose.h
- other misc fixes
2023-04-25 21:20:03 -07:00
Yulong Wang
d30831d829
[js/webgpu] make RunFunction return void (#15669)
### Description
make `RunFunction` return `void`.

the return value is meaningless in the OpResolveRule context. Allows any
JavaScript error to be caught and returns non-zero return value from
`computeKernel()`
2023-04-25 14:14:26 -07:00
Yulong Wang
14cc02c65c
[js/web] WebGPU backend via JSEP (#14579)
### Description
This change introduced the following new components into ONNX Runtime
Web:
- JavaScript Execution Provider (JSEP)
  - Asynchronized inferencing execution powered by Emscripten's Asyncify
- WebGPU backend implemented in TypeScript
  - initial implementation of kernels:
    - elementwise operators (22)
    - binary operators (5)
    - tensor: Shape, Reshape, Transpose, Gemm
    - nn: Conv, {Global}Maxpool, {Global}AveragePool


Code need to be polished. still working on it.

## Q&A
What is JSEP?
> JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime
execution provider that specifically works on Web environment
(browsers). JSEP allows JavaScript code to kick in from various places
when ONNX Runtime inferences a model.

Why JSEP?
> JSEP is a hybrid mode EP that contains both C/C++ and
TypeScript/JavaScript implementation. There are 2 strong reasons why we
introduces JSEP:
> 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities
as much as possible including graph transformer, optimizers and also the
capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to
develop and debug much easier in the browser for the kernel
implementation.
> 2. the requirement of asynchronized execution from JavaScript API (eg.
`buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a
synchronized context (see "async problem" section below). This is done
by using Emscripten's Asyncify.

What is WebGPU?
> WebGPU is the new GPU API that available in browser. It's one of the
only 2 APIs that currently available to access the GPU from browser (the
other is WebGL).
> WebGPU is designed with more advanced and stronger features comparing
to WebGL and is potentially solution that offer the best GPU performance
for model inferencing that currently available.

What is the async problem and why we have the problem?
> The "async problem" is a problem that you cannot call an async
function in a synchronous context. Think about the following C++ code:
> ```c
> // C-style declarations (API)
> typedef void (*ON_COMPLETE)(PVOID state, DATA *data);
> void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete);
> 
> // implementation
> DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) {
>   // how to implement?
> }
> ```
> The answer is, it's impossible to implement this function. Usually we
try to find a sync version API, or launch a thread to call the async
function and sync-wait on the main thread. Unfortunately, in browser
environment, neither is possible.
>
> WebGPU does not offer any synchronized API for data downloading (GPU
to CPU). This is the only operation that MUST be async. As `OrtRun()`
will eventually call into DataTransfer for copy data from GPU to CPU,
and `OrtRun()` is a synchronized function, this cannot be done in normal
way.

What is Emscripten? How is the Asyncify feature resolved the problem?
> Emscripten is the C/C++ compiler for WebAssembly. It's what we use to
compile ORT and generates the WebAssembly artifacts which runs on
browsers.
>
> Asyncify is a [compiler
feature](https://emscripten.org/docs/porting/asyncify.html) that allows
calling async functions from a synchronized context. In short, it
generates code to unwind and rewind call stack to emulate async
execution. With this feature, we are able to call the async function
inside `OrtRun()` call.

## Design Overview

**Inter-op**

JSEP is doing pretty much same thing to just another EP. It exposes an
interface for inter-op with JavaScript, which is defined in
onnxruntime/wasm/js_internal_api.js:
```js
// init JSEP
Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) {
    Module.jsepBackend = backend;
    Module.jsepAlloc = alloc;
    Module.jsepFree = free;
    Module.jsepCopy = copy;
    Module.jsepCopyAsync = copyAsync;
    Module.jsepCreateKernel = createKernel;
    Module.jsepReleaseKernel = releaseKernel;
    Module.jsepRun = run;
};
```
This simple JavaScript snippet defines all language barrier level
functions that requires by JSEP to achieve implementing kernels and data
transfers using JavaScript inside ONNX Runtime:
- `jsepBackend`: assign the singleton object to webassembly module
- `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc()
and Free()
- `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU)
- `jsepCopyAsync`: asynchronized copy ( GPU to CPU)
- `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object
that maintained in JS to match lifecycle of Kernel in ORT
- `jsepRun`: OpKernel::Compute() should call into this

The abstraction above allows to tie as little as possible connections
and dependencies between C/C++ and TypeScript/JavaScript.

**Resource Management**

Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the
implementation are left to JavaScript. JavaScript code are responsible
to implement the callbacks correctly.

For WebGPU, the GPU data is managed by JavaScript using a singleton map
(tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton.
Shaders are managed using a singletonmap (shader_key => gpu_program),
while shader_key is generated by cache_key (OP specific, including
attributes) and input shapes.

**about data transfer**
`js::DataTransfer::CopyTensor` implemented to call either synchronized
or asynchronized copy callback, depending on the destination is GPU or
not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function
to be called in the synchronized context.

**run kernel in JS**

Kernel class constructor calls once `jsepCreateKernel()` with an
optional per-kernel specific serialization to pass attributes into
JavaScript.

`Compute()` are implemented in a way that a metadata serialization is
performed in a base class and JavaScript code can access the data using
the Emscripten specific builtin macro `EM_ASM_*`.

**disabled features**
memory pattern is force disabled, because the WebGPU data is not
presented by a general memory model (a buffer can be represented by
offset + size).
concurrent run support is disabled. WebGPU is stateful and it also has
async function call. To support concurrent run will significantly
increase the complexity and we don't get any real benefit from it.

**prefer channels last**
JSEP prefers channels last and returns `DataLayout::NHWC` in method
`GetPreferredLayout()`. This will let the graph transformers to
preprocess the graph into a channels last form so that a more optimized
WebGPU shader can be used.

**Testing code**
It's impossible to test JSEP directly because JSEP itself does not
contain any kernel implementation. However, it has the kernel
registration which need to work together with the corresponding
JavaScript code. There are unit tests that run onnx models from
JavaScript API.

---------

Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 15:21:18 -07:00