## Description
1. Convert some git submodules to cmake external projects
2. Update nsync from
[1.23.0](https://github.com/google/nsync/releases/tag/1.23.0) to
[1.25.0](https://github.com/google/nsync/releases/tag/1.25.0)
3. Update re2 from 2021-06-01 to 2022-06-01
4. Update wil from an old commit to 1.0.220914.1 tag
5. Update gtest to a newer commit so that it can optionally leverage
absl/re2 for parsing command line flags.
The following git submodules are deleted:
1. FP16
2. safeint
3. XNNPACK
4. cxxopts
5. dlpack
7. flatbuffers
8. googlebenchmark
9. json
10. mimalloc
11. mp11
12. pthreadpool
More will come.
## Motivation and Context
There are 3 ways of integrating 3rd party C/C++ libraries into ONNX
Runtime:
1. Install them to a system location, then use cmake's find_package
module to locate them.
2. Use git submodules
6. Use cmake's external projects(externalproject_add).
At first when this project was just started, we considered both option 2
and option 3. We preferred option 2 because:
1. It's easier to handle authentication. At first this project was not
open source, and it had some other non-public dependencies. If we use
git submodule, ADO will handle authentication smoothly. Otherwise we
need to manually pass tokens around and be very careful on not exposing
them in build logs.
2. At that time, cmake fetched dependencies after "cmake" finished
generating vcprojects/makefiles. So it was very difficult to make cflags
consistent. Since cmake 3.11, it has a new command: FetchContent, which
fetches dependencies when it generates vcprojects/makefiles just before
add_subdirectories, so the parent project's variables/settings can be
easily passed to the child projects.
And when the project went on, we had some new concerns:
1. As we started to have more and more EPs and build configs, the number
of submodules grew quickly. For more developers, most ORT submodules are
not relevant to them. They shouldn't need to download all of them.
2. It is impossible to let two different build configs use two different
versions of the same dependency. For example, right now we have protobuf
3.18.3 in the submodules. Then every EP must use the same version.
Whenever we have a need to upgrade protobuf, we need to coordinate
across the whole team and many external developers. I can't manage it
anymore.
3. Some projects want to manage the dependencies in a different way,
either because of their preference or because of compliance
requirements. For example, some Microsoft teams want to use vcpkg, but
we don't want to force every user of onnxruntime using vcpkg.
7. Someone wants to dynamically link to protobuf, but our build script
only does static link.
8. Hard to handle security vulnerabilities. For example, whenever
protobuf has a security patch, we have a lot of things to do. But if we
allowed people to build ORT with a different version of protobuf without
changing ORT"s source code, the customer who build ORT from source will
be able to act on such things in a quicker way. They will not need to
wait ORT having a patch release.
9. Every time we do a release, github will also publish a source file
zip file and a source file tarball for us. But they are not usable,
because they miss submodules.
### New features
After this change, users will be able to:
1. Build the dependencies in the way they want, then install them to
somewhere(for example, /usr or a temp folder).
2. Or download the dependencies by using cmake commands from these
dependencies official website
3. Similar to the above, but use your private mirrors to migrate supply
chain risks.
4. Use different versions of the dependencies, as long as our source
code is compatible with them. For example, you may use you can't use
protobuf 3.20.x as they need code changes in ONNX Runtime.
6. Only download the things the current build needs.
10. Avoid building external dependencies again and again in every build.
### Breaking change
The onnxruntime_PREFER_SYSTEM_LIB build option is removed you could think from now
it is default ON. If you don't like the new behavior, you can set FETCHCONTENT_TRY_FIND_PACKAGE_MODE to NEVER.
Besides, for who relied on the onnxruntime_PREFER_SYSTEM_LIB build
option, please be aware that this PR will change find_package calls from
Module mode to Config mode. For example, in the past if you have
installed protobuf from apt-get from ubuntu 20.04's official repo,
find_package can find it and use it. But after this PR, it won't. This
is because that protobuf version provided by Ubuntu 20.04 is too old to
support the "config mode". It can be resolved by getting a newer version
of protobuf from somewhere.
1. Update manylinux build scripts. This will add [PEP600](https://www.python.org/dev/peps/pep-0600/)(manylinux2 tags) support. numpy has adopted this new feature, we should do the same. The old build script files were copied from https://github.com/pypa/manylinux, but they has been deleted and replaced in the upstream repo. The manylinux repo doesn't have a manylinux2014 branch anymore. So I'm removing the obsolete code, sync the files with the latest master.
2. Update GPU CUDA version from 11.0 to 11.1(after a discussion with PMs).
3. Delete tools/ci_build/github/linux/docker/Dockerfile.manylinux2014_cuda10_2. (Merged the content to tools/ci_build/github/linux/docker/Dockerfile.manylinux2014_cuda11)
4. Modernize the cmake code of how to locate python devel files. It was suggested in https://github.com/onnx/onnx/pull/1631 .
5. Remove `onnxruntime_MSVC_STATIC_RUNTIME` and `onnxruntime_GCC_STATIC_CPP_RUNTIME` build options. Now cmake has builtin support for it. Starting from cmake 3.15, we can use `CMAKE_MSVC_RUNTIME_LIBRARY` cmake variable to choose which MSVC runtime library we want to use.
6. Update Ubuntu docker images that used in our CI build from Ubuntu 18.04 to Ubuntu 20.04.
7. Update GCC version in CUDA 11.1 pipelines from 8.x to 9.3.1
8. Split Linux GPU CI pipeline to two jobs: build the code on a CPU machine then run the tests on another GPU machines. In the past we didn't test our python packages. We only tested the pre-packed files. So we didn't catch the rpath issue in CI build.
9. Add a CentOS machine pool and test our Linux GPU build on real CentOS machines.
10. Rework ARM64 Linux GPU python packaging pipeline. Previously it uses cross-compiling therefore we must static link to C Runtime. But now have pluggable EP API and it doesn't support static link. So I changed to use qemu emulation instead. Now the build is 10x slower than before. But it is more extensible.
1. Merge Nuget CPU pipeline, Java CPU pipeline, C-API pipeline into a single one.
2. Enable compile warnings for cuda files(*.cu) on Windows.
3. Enable static code analyze for the Windows builds in these jobs. For example, this is our first time scanning the JNI code.
4. Fix some warnings in the training code.
5. Enable code sign for Java. Previously we forgot it.
6. Update TPN.txt to remove Jemalloc.
In this PR, we
1. create some APIs for creating NVTX objects
2. apply those APIs in pipeline-related operators and sequential executor.
As a result, we can explicitly see how a pipeline schedule is run by GPUs in
Nvidia's visual profiler. Note that these APIs are Linux only due to Nvidia's
limited support.
1. Enable warning "4503" # Decorated name length exceeded.
2. Enable warning "4146" # unary minus operator applied to unsigned type.
3. Enable float64 support for the Softmax operator
4. Enable compliance checks for Windows x86 32bits build
5. Use TryBatchParallelFor to replace some fallback code in mlas pooling.cc
6. Fix Android CI pipeline.
Remove gsl subodule and replace with a local copy of gsl-lite
Refactor for onnxruntime::make_unique
gsl::span size and index are now size_t
Remove lambda auto argument type detection.
Remove constexpr from fail_fast in gsl due to Linux not being happy.
Comment out std::stream support due to MacOS std lib broken.
Move make_unique into include/core/common so it is accessible for server builds.
Relax requirements for onnxruntime/test/providers/cpu/ml/write_scores_test.cc
due to x86 build.
Add ONNXRUNTIME_ROOT to Server Lib includes so gsl is recognized