Commit graph

13 commits

Author SHA1 Message Date
Xu Xing
d9c57ac7db
[js/webgpu] Enable pad f16 uniform (#21691)
### Description
<!-- Describe your changes. -->



### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->

---------

Co-authored-by: Yulong Wang <7679871+fs-eire@users.noreply.github.com>
2024-08-26 07:58:48 -07:00
Yulong Wang
abdc31de40
[js] change default formatter for JavaScript/TypeScript from clang-format to Prettier (#21728)
### Description

See
454996d496
for manual changes (excluded auto-generated formatting changes)

### Why

Because the toolsets for old clang-format is out-of-date. This reduces
the development efficiency.

- The NPM package `clang-format` is already in maintenance mode. not
updated since 2 years ago.
- The VSCode extension for clang-format is not maintained for a while,
and a recent Node.js security update made it not working at all in
Windows.

No one in community seems interested in fixing those.

Choose Prettier as it is the most popular TS/JS formatter.

### How to merge

It's easy to break the build:
- Be careful of any new commits on main not included in this PR.
- Be careful that after this PR is merged, other PRs that already passed
CI can merge.

So, make sure there is no new commits before merging this one, and
invalidate js PRs that already passed CI, force them to merge to latest.
2024-08-14 16:51:22 -07:00
Yulong Wang
473434c73f
[js/webgpu] perform uniform consistency check (#20019)
### Description

This PR makes a change in WebGPU backend to validate program uniforms.
It compares the uniform data that comes from the result of
`getRunData()` callback from the program info, with the `ShaderHelper`'s
maintained list of uniform variables.

Fixes a few bugs that found by this check as well.
2024-03-26 17:14:43 -07:00
Xu Xing
3a2ab1963a
[js/webgpu] Refactor createTensorShapeVariables (#18883) 2024-02-01 17:59:00 -08:00
Xu Xing
d73131cf0f
[js/webgpu] Use DataType as uniform cpu type (#19281)
This saves turning data type to string by tensorDataTypeEnumToString.
2024-01-30 21:05:08 -08:00
Xu Xing
a3f0e2422b
[js/webgpu] Support f16 uniform (#19098)
### Description
<!-- Describe your changes. -->



### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
2024-01-25 16:58:22 -08:00
Xu Xing
42ba2aed54
[js/webgpu] Support pad uniforms (#19057)
### Description
<!-- Describe your changes. -->



### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
2024-01-09 09:34:56 -08:00
Yulong Wang
586f06f5a1
[js/web] set noUnusedParameters to true and fix a few bugs (#18404)
### Description
- set tsconfig "noUnusedParameters" to `true` and fix a few bugs
discovered by typescript.
   how unused parameter is fixed:
- for most code (webgl), add underscore as prefix, which is the standard
ignore pattern for typescript check.
- remove unused parameter from function and modify corresponding
function calls (jsep)
- fix a bug in ArgMinMax: this 2 operators do not have more than one
input(s) so the `createArgMinMaxAttributesFromInputs()` is removed.
- add proxy main.ts into typescript check and fix a bug in parameter
passing
   - fixed `run()` function call and add typecheck fix (hack)
2023-11-15 09:16:29 -08:00
Yulong Wang
d532645bed
[js/webgpu] revise uniform support (#17871)
### Description
<!-- Describe your changes. -->

work for items (2) and (3) in #17860
2023-10-11 16:41:46 -07:00
Yulong Wang
d9b9c5a537
[js/webgpu] support using uniform buffer (#17803)
### Description
support using uniform buffer.

This PR allows to use uniform buffer in shader program, so that some
runtime information (eg. input/output shape) is no longer need to be
hardcoded into shader code.

There are 2 commits in this PR:
-
[667f31c](667f31c83d):
framework changes to support uniform buffer, as well as updates in
program manager, gpu data manager and indices helper.
-
[09e1d2a](09e1d2ad1d):
an example change for operator `Transpose` to use input's rank-only
instead of dims as shader key. With this change, model mobilenetv2-12
shader compile times dropped from 71 to 52.
2023-10-10 00:31:12 -07:00
Guenther Schmuelling
f8a8452a6b
[js/webgpu] fix pad operator (#17775)
fix pad operator
2023-10-03 13:39:50 -07:00
Yulong Wang
9aafbe3feb
[js/web] revise TensorView (#17473)
### Description

This change:
- removes the unused `Tensor` types declared in
/js/web/lib/wasm/jsep/tensor.ts
- removes duplicated util functions in  /js/web/lib/wasm/jsep/tensor.ts
- renames /js/web/lib/wasm/jsep/**tensor.ts** to
/js/web/lib/wasm/jsep/**tensor-view.ts** and update corresponding
references. It was kind of confusing that we have multiple `Tensor`
types defined in different places also we have multiple `tensor.ts`
source files.

This is one of the prerequisites for supporting IO binding for WebGPU
buffer in onnxruntime-web.

list of prerequisites PRs:
https://github.com/microsoft/onnxruntime/pull/17465
https://github.com/microsoft/onnxruntime/pull/17469
https://github.com/microsoft/onnxruntime/pull/17470
https://github.com/microsoft/onnxruntime/pull/17472
https://github.com/microsoft/onnxruntime/pull/17473 (this one)
2023-09-14 21:14:44 -07:00
xhcao
198d468849
[WebGPU/JS] Added Pad operator support (#16928)
### Description
<!-- Describe your changes. -->



### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
2023-09-14 13:14:11 -07:00