In this PR, we
1. create some APIs for creating NVTX objects
2. apply those APIs in pipeline-related operators and sequential executor.
As a result, we can explicitly see how a pipeline schedule is run by GPUs in
Nvidia's visual profiler. Note that these APIs are Linux only due to Nvidia's
limited support.
1. Enable warning "4503" # Decorated name length exceeded.
2. Enable warning "4146" # unary minus operator applied to unsigned type.
3. Enable float64 support for the Softmax operator
4. Enable compliance checks for Windows x86 32bits build
5. Use TryBatchParallelFor to replace some fallback code in mlas pooling.cc
6. Fix Android CI pipeline.
Remove gsl subodule and replace with a local copy of gsl-lite
Refactor for onnxruntime::make_unique
gsl::span size and index are now size_t
Remove lambda auto argument type detection.
Remove constexpr from fail_fast in gsl due to Linux not being happy.
Comment out std::stream support due to MacOS std lib broken.
Move make_unique into include/core/common so it is accessible for server builds.
Relax requirements for onnxruntime/test/providers/cpu/ml/write_scores_test.cc
due to x86 build.
Add ONNXRUNTIME_ROOT to Server Lib includes so gsl is recognized