Merge CPU/GPU nuget pipeline. The old GPU nuget pipeline will be only for DML.
TODO: the result GPU package contains PDB files for some of the DLLs, but not all. It is due to the refactoring of CUDA EP to pluggable DLLs. At that time we forgot to copy the PDB files. However, I can't add them in now. Because currently the package is already 220MB large. If the missed PDB files were added, then it will be oversize. nuget.org doesn't accept >250MB packages.
1. Update SDLNativeRules from v2 to v3. The new one allows us setting excluded paths.
2. Update TSAUpload from v1 to v2. And add a config file ".gdn/.gdntsa" for it.
3. Fix some parentheses warnings
4. Update cmake to the latest.
5. Remove "--x86" build option from pipeline yaml files. Now we can auto-detect cpu architecture from python. So we don't need to ask user to specify it.
Switched the code to C++17. To build ONNX Runtime on old distros like CentOS 7, you need to install a newer GCC from additionary repos. If you build onnxruntime with the newer GCC, typically the result binary can't be distributed to other places because it depends on the new GCC's runtime libraries, something that the stock OS doesn't have. But on RHEL/CentOS, it can be better. We use Red Hat devtoolset 8/9/10 with CentOS7 building our code. The new library features(like std::filesystem) that not exists in the old C++ runtime will be statically linked into the applications with some restrictions:
1. GCC has dual ABI, but we can only use the old one. It means std::string is still copy-on-write and std::list::size() is still O(n). Also, if you build onnxruntime on CentOS 7 and link it with some binaries that were built on CentOS 8 or Ubuntu with the new ABI and export C++ symbols directly(instead of using a C API), the it won't work.
2. We still can't use std::optional. It is a limitation coming from macOS. We will solve it when we got macOS 11 build machines. It won't be too long.
3. Please avoid to use C++17 in CUDA files(*.cu). Also, the *.h files that they include(like core/framework/float16.h). This is Because CUDA 10.2 doesn't support C++17. You are welcome to use the new features in any *.cc files.
1. Remove openmp related packaging pipelines and build jobs.
2. Set continueOnError to true for the TSAUpload tasks. Their service is unstable recently.
3. Update Ubuntu 16 docker images to Ubuntu 18, in prepare for getting C++17 support
4. Cherry-pick the changes in 1.7.1 to the master: updating CFLAGS/CXXFLAGS to strip out debug symbols
Add python 3.8/3.9 support for Windows GPU and Linux ARM64
Delete jemalloc from cgmanifest.json.
Add onnx node test to Nuphar pipeline.
Change $ANDROID_HOME/ndk-bundle to $ANDROID_NDK_HOME. The later one is more accurate.
Delete Java GPU packaging pipeline
Remove test data download step in Nuget Mac OS pipeline. Because these machines are out of control and out of our network, it's hard to make it reliable and the data secure.
Fix a doc problem in c-api-artifacts-package-and-publish-steps-windows.yml. It shouldn't copy C_API.md, because the file has been moved into a different branch.
Delete the CI build docker file for Ubuntu cuda 9.x and Ubuntu x86 32 bits
And, due to some internal restrictions, I need to rename some of the agent pools
1. Merge Nuget CPU pipeline, Java CPU pipeline, C-API pipeline into a single one.
2. Enable compile warnings for cuda files(*.cu) on Windows.
3. Enable static code analyze for the Windows builds in these jobs. For example, this is our first time scanning the JNI code.
4. Fix some warnings in the training code.
5. Enable code sign for Java. Previously we forgot it.
6. Update TPN.txt to remove Jemalloc.