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avoid IDXGIFactory 6 where possible to enable WinML GPU Path downlevel to RS3 (#3180)
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2 changed files with 44 additions and 17 deletions
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@ -13,28 +13,55 @@
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#include "LearningModelDevice.h"
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namespace DeviceHelpers {
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HRESULT IsWarpAdapter(IDXGIAdapter1* pAdapter, bool* isWarpAdapter) {
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DXGI_ADAPTER_DESC1 pDesc;
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RETURN_IF_FAILED(pAdapter->GetDesc1(&pDesc));
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// see here for documentation on filtering WARP adapter:
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// https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/d3d10-graphics-programming-guide-dxgi#new-info-about-enumerating-adapters-for-windows-8
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auto isBasicRenderDriverVendorId = pDesc.VendorId == 0x1414;
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auto isBasicRenderDriverDeviceId = pDesc.DeviceId == 0x8c;
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auto isSoftwareAdapter = pDesc.Flags == DXGI_ADAPTER_FLAG_SOFTWARE;
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*isWarpAdapter = isSoftwareAdapter || (isBasicRenderDriverVendorId && isBasicRenderDriverDeviceId);
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return S_OK;
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}
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HRESULT GetDXGIHardwareAdapterWithPreference(DXGI_GPU_PREFERENCE preference, IDXGIAdapter1** ppAdapter) {
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winrt::com_ptr<IDXGIFactory6> spFactory;
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put())));
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winrt::com_ptr<IDXGIAdapter1> spAdapter;
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UINT i = 0;
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while (spFactory->EnumAdapterByGpuPreference(i, preference, IID_PPV_ARGS(spAdapter.put())) != DXGI_ERROR_NOT_FOUND) {
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DXGI_ADAPTER_DESC1 pDesc;
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spAdapter->GetDesc1(&pDesc);
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// see here for documentation on filtering WARP adapter:
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// https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/d3d10-graphics-programming-guide-dxgi#new-info-about-enumerating-adapters-for-windows-8
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auto isBasicRenderDriverVendorId = pDesc.VendorId == 0x1414;
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auto isBasicRenderDriverDeviceId = pDesc.DeviceId == 0x8c;
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auto isSoftwareAdapter = pDesc.Flags == DXGI_ADAPTER_FLAG_SOFTWARE;
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if (!isSoftwareAdapter && !(isBasicRenderDriverVendorId && isBasicRenderDriverDeviceId)) {
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spAdapter.copy_to(ppAdapter);
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return S_OK;
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// Avoids using EnumAdapterByGpuPreference for standard GPU path to enable downlevel to RS3
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if (preference == DXGI_GPU_PREFERENCE::DXGI_GPU_PREFERENCE_UNSPECIFIED) {
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winrt::com_ptr<IDXGIFactory1> spFactory;
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put())));
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while (spFactory->EnumAdapters1(i, spAdapter.put()) != DXGI_ERROR_NOT_FOUND) {
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bool isWarpAdapter = false;
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RETURN_IF_FAILED(IsWarpAdapter(spAdapter.get(), &isWarpAdapter));
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if (!isWarpAdapter) {
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spAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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spAdapter = nullptr;
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++i;
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}
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}
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else {
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winrt::com_ptr<IDXGIFactory6> spFactory;
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put())));
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spAdapter = nullptr;
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++i;
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while (spFactory->EnumAdapterByGpuPreference(i, preference, IID_PPV_ARGS(spAdapter.put())) != DXGI_ERROR_NOT_FOUND) {
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bool isWarpAdapter = false;
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RETURN_IF_FAILED(IsWarpAdapter(spAdapter.get(), &isWarpAdapter));
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if (!isWarpAdapter) {
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spAdapter.copy_to(ppAdapter);
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return S_OK;
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}
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spAdapter = nullptr;
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++i;
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}
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}
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return HRESULT_FROM_WIN32(ERROR_NOT_FOUND);
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}
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@ -92,7 +92,7 @@ HRESULT GetD3D12Device(const winrt::Windows::AI::MachineLearning::LearningModelD
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RETURN_IF_FAILED(GetAdapterEnumerationSupport(&support));
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if (support.has_dxgi) {
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winrt::com_ptr<IDXGIFactory6> spFactory;
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winrt::com_ptr<IDXGIFactory4> spFactory;
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(spFactory.put())));
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winrt::com_ptr<IDXGIAdapter1> spAdapter;
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