[js/webgpu] Remove unnecessary initialization of var (#21312)

This var has been initialized to 0 in tint, so no need extra loop to do
it again:
```
  float tint_symbol_52[1][4] = (float[1][4])0;
  {
    for(int tint_symbol_53 = 0; (tint_symbol_53 < 1); tint_symbol_53 = (tint_symbol_53 + 1)) {
      {
        for(int tint_symbol_54 = 0; (tint_symbol_54 < 4); tint_symbol_54 = (tint_symbol_54 + 1)) {
          tint_symbol_52[min(uint(tint_symbol_53), 0u)][min(uint(tint_symbol_54), 3u)] = 0.0f;
        }
      }
    }
  }
```
### Description
<!-- Describe your changes. -->



### Motivation and Context
<!-- - Why is this change required? What problem does it solve?
- If it fixes an open issue, please link to the issue here. -->
This commit is contained in:
Xu Xing 2024-07-13 03:34:34 +08:00 committed by GitHub
parent f2ebd1cd6b
commit 92a8407b39
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View file

@ -328,13 +328,6 @@ fn main(@builtin(local_invocation_id) localId : vec3<u32>,
var kStart = ${splitK ? `i32(globalId.z) * ${splitedDimInner}` : '0'};
var acc : array<array<${type}, colPerThread>, rowPerThread>;
// Without this initialization strange values show up in acc.
for (var innerRow = 0; innerRow < rowPerThread; innerRow = innerRow + 1) {
for (var innerCol = 0; innerCol < colPerThread; innerCol = innerCol + 1) {
acc[innerRow][innerCol] = 0.0;
}
}
${matmulSnippet}
}
`;