onnxruntime/cmake/onnxruntime_nodejs.cmake

121 lines
4 KiB
CMake
Raw Normal View History

# Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved.
# Licensed under the MIT License.
set(JS_ROOT ${REPO_ROOT}/js)
set(JS_COMMON_ROOT ${JS_ROOT}/common)
set(JS_NODE_ROOT ${JS_ROOT}/node)
2023-03-15 18:10:10 +00:00
find_program(NPM_CLI
NAMES "npm.cmd" "npm"
DOC "NPM command line client"
REQUIRED
)
# verify Node.js and NPM
execute_process(COMMAND node --version
WORKING_DIRECTORY ${JS_NODE_ROOT}
OUTPUT_VARIABLE node_version
RESULT_VARIABLE had_error
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(had_error)
message(FATAL_ERROR "Failed to find Node.js: " ${had_error})
endif()
execute_process(COMMAND ${NPM_CLI} --version
WORKING_DIRECTORY ${JS_NODE_ROOT}
OUTPUT_VARIABLE npm_version
RESULT_VARIABLE had_error
OUTPUT_STRIP_TRAILING_WHITESPACE)
if(had_error)
message(FATAL_ERROR "Failed to find NPM: " ${had_error})
endif()
# setup ARCH
if (APPLE)
if (CMAKE_OSX_ARCHITECTURES_LEN GREATER 1)
message(FATAL_ERROR "CMake.js does not support multi-architecture for macOS")
endif()
if (CMAKE_OSX_ARCHITECTURES STREQUAL "arm64")
set(NODEJS_BINDING_ARCH arm64)
else()
set(NODEJS_BINDING_ARCH x64)
endif()
elseif (WIN32)
if (NOT MSVC)
message(FATAL_ERROR "Only support MSVC for building Node.js binding on Windows.")
endif()
if(onnxruntime_target_platform STREQUAL "ARM64")
set(NODEJS_BINDING_ARCH arm64)
elseif(onnxruntime_target_platform STREQUAL "x64")
set(NODEJS_BINDING_ARCH x64)
else()
message(FATAL_ERROR "Unsupported target platform for Node.js binding:" ${onnxruntime_target_platform})
endif()
else()
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
set(NODEJS_BINDING_ARCH arm64)
elseif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
set(NODEJS_BINDING_ARCH x64)
else()
message(FATAL_ERROR "Unsupported target platform for Node.js binding:" ${onnxruntime_target_platform})
endif()
endif()
Fix delay load for WebGPU EP and DML EP (#23111) ### Description This change fixes the DLL delay load problem for the WebGPU EP and DirectML EP. See detailed explanation below. ### Problem When onnxruntime.dll uses delay loading for its dependencies, the dependencies are loaded using `LoadLibraryEx()`, which search the directory of process (.exe) instead of this library (onnxruntime.dll). This is a problem for usages of Node.js binding and python binding, because Windows will try to find the dependencies in the directory of node.exe or python.exe, which is not the directory of onnxruntime.dll. There was previous attempt to fix this by loading DirectML.dll in the initialization of onnxruntime nodejs binding, which works for DML EP but is not a good solution because it does not really "delay" the load. For WebGPU, the situation became worse because webgpu_dawn.dll depends on dxil.dll and dxcompiler.dll, which are explicitly dynamically loaded in the code using `LoadLibraryA()`. This has the same problem of the DLL search. ### Solutions For onnxruntime.dll loading its direct dependencies, it can be resolved by set the [`__pfnDliNotifyHook2` hook](https://learn.microsoft.com/en-us/cpp/build/reference/understanding-the-helper-function?view=msvc-170#structure-and-constant-definitions) to load from an absolute path that constructed from the onnxruntime.dll folder and the DLL name. For webgpu_dawn.dll loading dxil.dll and dxcompiler.dll, since they are explicitly loaded in the code, the hook does not work. Instead, it can be resolved by ~~using WIN32 API `SetDllDirectory()` to add the onnxruntime.dll folder to the search path.~~ preloading the 2 DLLs from the onnxruntime.dll folder .
2024-12-19 18:23:48 +00:00
# a list of DLLs that the Node.js binding depends on
set(NODEJS_DLL_DEPS)
# setup providers
if (onnxruntime_USE_CUDA)
set(NODEJS_BINDING_USE_CUDA "--use_cuda")
endif()
if (onnxruntime_USE_DML)
set(NODEJS_BINDING_USE_DML "--use_dml")
Fix delay load for WebGPU EP and DML EP (#23111) ### Description This change fixes the DLL delay load problem for the WebGPU EP and DirectML EP. See detailed explanation below. ### Problem When onnxruntime.dll uses delay loading for its dependencies, the dependencies are loaded using `LoadLibraryEx()`, which search the directory of process (.exe) instead of this library (onnxruntime.dll). This is a problem for usages of Node.js binding and python binding, because Windows will try to find the dependencies in the directory of node.exe or python.exe, which is not the directory of onnxruntime.dll. There was previous attempt to fix this by loading DirectML.dll in the initialization of onnxruntime nodejs binding, which works for DML EP but is not a good solution because it does not really "delay" the load. For WebGPU, the situation became worse because webgpu_dawn.dll depends on dxil.dll and dxcompiler.dll, which are explicitly dynamically loaded in the code using `LoadLibraryA()`. This has the same problem of the DLL search. ### Solutions For onnxruntime.dll loading its direct dependencies, it can be resolved by set the [`__pfnDliNotifyHook2` hook](https://learn.microsoft.com/en-us/cpp/build/reference/understanding-the-helper-function?view=msvc-170#structure-and-constant-definitions) to load from an absolute path that constructed from the onnxruntime.dll folder and the DLL name. For webgpu_dawn.dll loading dxil.dll and dxcompiler.dll, since they are explicitly loaded in the code, the hook does not work. Instead, it can be resolved by ~~using WIN32 API `SetDllDirectory()` to add the onnxruntime.dll folder to the search path.~~ preloading the 2 DLLs from the onnxruntime.dll folder .
2024-12-19 18:23:48 +00:00
list(APPEND NODEJS_DLL_DEPS "$<TARGET_FILE_DIR:onnxruntime>/DirectML.dll")
endif()
if (onnxruntime_USE_WEBGPU)
set(NODEJS_BINDING_USE_WEBGPU "--use_webgpu")
Fix delay load for WebGPU EP and DML EP (#23111) ### Description This change fixes the DLL delay load problem for the WebGPU EP and DirectML EP. See detailed explanation below. ### Problem When onnxruntime.dll uses delay loading for its dependencies, the dependencies are loaded using `LoadLibraryEx()`, which search the directory of process (.exe) instead of this library (onnxruntime.dll). This is a problem for usages of Node.js binding and python binding, because Windows will try to find the dependencies in the directory of node.exe or python.exe, which is not the directory of onnxruntime.dll. There was previous attempt to fix this by loading DirectML.dll in the initialization of onnxruntime nodejs binding, which works for DML EP but is not a good solution because it does not really "delay" the load. For WebGPU, the situation became worse because webgpu_dawn.dll depends on dxil.dll and dxcompiler.dll, which are explicitly dynamically loaded in the code using `LoadLibraryA()`. This has the same problem of the DLL search. ### Solutions For onnxruntime.dll loading its direct dependencies, it can be resolved by set the [`__pfnDliNotifyHook2` hook](https://learn.microsoft.com/en-us/cpp/build/reference/understanding-the-helper-function?view=msvc-170#structure-and-constant-definitions) to load from an absolute path that constructed from the onnxruntime.dll folder and the DLL name. For webgpu_dawn.dll loading dxil.dll and dxcompiler.dll, since they are explicitly loaded in the code, the hook does not work. Instead, it can be resolved by ~~using WIN32 API `SetDllDirectory()` to add the onnxruntime.dll folder to the search path.~~ preloading the 2 DLLs from the onnxruntime.dll folder .
2024-12-19 18:23:48 +00:00
if (WIN32 AND onnxruntime_ENABLE_DAWN_BACKEND_D3D12)
list(APPEND NODEJS_DLL_DEPS "$<TARGET_FILE_DIR:dxcompiler>/dxil.dll")
list(APPEND NODEJS_DLL_DEPS "$<TARGET_FILE_DIR:dxcompiler>/dxcompiler.dll")
endif()
if (onnxruntime_BUILD_DAWN_MONOLITHIC_LIBRARY)
list(APPEND NODEJS_DLL_DEPS "$<TARGET_FILE:dawn::webgpu_dawn>")
endif()
endif()
if (onnxruntime_USE_TENSORRT)
set(NODEJS_BINDING_USE_TENSORRT "--use_tensorrt")
endif()
if (onnxruntime_USE_COREML)
set(NODEJS_BINDING_USE_COREML "--use_coreml")
endif()
if (onnxruntime_USE_QNN)
set(NODEJS_BINDING_USE_QNN "--use_qnn")
endif()
if(NOT onnxruntime_ENABLE_STATIC_ANALYSIS)
# add custom target
add_custom_target(js_npm_ci ALL
COMMAND ${NPM_CLI} ci
WORKING_DIRECTORY ${JS_ROOT}
COMMENT "NPM install on /js")
add_custom_target(js_common_npm_ci ALL
COMMAND ${NPM_CLI} ci
WORKING_DIRECTORY ${JS_COMMON_ROOT}
COMMENT "NPM install on /js/common")
add_custom_target(nodejs_binding_wrapper ALL
COMMAND ${NPM_CLI} ci
Fix delay load for WebGPU EP and DML EP (#23111) ### Description This change fixes the DLL delay load problem for the WebGPU EP and DirectML EP. See detailed explanation below. ### Problem When onnxruntime.dll uses delay loading for its dependencies, the dependencies are loaded using `LoadLibraryEx()`, which search the directory of process (.exe) instead of this library (onnxruntime.dll). This is a problem for usages of Node.js binding and python binding, because Windows will try to find the dependencies in the directory of node.exe or python.exe, which is not the directory of onnxruntime.dll. There was previous attempt to fix this by loading DirectML.dll in the initialization of onnxruntime nodejs binding, which works for DML EP but is not a good solution because it does not really "delay" the load. For WebGPU, the situation became worse because webgpu_dawn.dll depends on dxil.dll and dxcompiler.dll, which are explicitly dynamically loaded in the code using `LoadLibraryA()`. This has the same problem of the DLL search. ### Solutions For onnxruntime.dll loading its direct dependencies, it can be resolved by set the [`__pfnDliNotifyHook2` hook](https://learn.microsoft.com/en-us/cpp/build/reference/understanding-the-helper-function?view=msvc-170#structure-and-constant-definitions) to load from an absolute path that constructed from the onnxruntime.dll folder and the DLL name. For webgpu_dawn.dll loading dxil.dll and dxcompiler.dll, since they are explicitly loaded in the code, the hook does not work. Instead, it can be resolved by ~~using WIN32 API `SetDllDirectory()` to add the onnxruntime.dll folder to the search path.~~ preloading the 2 DLLs from the onnxruntime.dll folder .
2024-12-19 18:23:48 +00:00
COMMAND ${NPM_CLI} run build -- "--onnxruntime-build-dir=${CMAKE_CURRENT_BINARY_DIR}"
--config=${CMAKE_BUILD_TYPE}
"--onnxruntime-generator=${CMAKE_GENERATOR}"
"--dll_deps=${NODEJS_DLL_DEPS}"
--arch=${NODEJS_BINDING_ARCH} ${NODEJS_BINDING_USE_CUDA} ${NODEJS_BINDING_USE_DML} ${NODEJS_BINDING_USE_WEBGPU}
${NODEJS_BINDING_USE_TENSORRT} ${NODEJS_BINDING_USE_COREML} ${NODEJS_BINDING_USE_QNN}
WORKING_DIRECTORY ${JS_NODE_ROOT}
COMMENT "Using cmake-js to build OnnxRuntime Node.js binding")
add_dependencies(js_common_npm_ci js_npm_ci)
add_dependencies(nodejs_binding_wrapper js_common_npm_ci)
add_dependencies(nodejs_binding_wrapper onnxruntime)
2023-03-15 18:10:10 +00:00
endif()