onnxruntime/winml/test/api/raw/microsoft.ai.machinelearning.gpu.h

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#pragma once
#ifndef MICROSOFT_AI_MACHINELEARNING_GPU_H_
#define MICROSOFT_AI_MACHINELEARNING_GPU_H_
#include "microsoft.ai.machinelearning.h"
namespace Microsoft {
namespace AI {
namespace MachineLearning {
namespace gpu {
enum directx_device_kind {
directx,
directx_high_power,
directx_min_power
};
struct directx_device : public learning_model_device {
directx_device(directx_device_kind kind) : learning_model_device(create_device(kind)) {}
directx_device(ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice* d3dDevice)
: learning_model_device(create_device(d3dDevice)) {}
directx_device(ID3D12CommandQueue* queue) : learning_model_device(create_device(queue)) {}
private:
static Details::learning_model_device create_device(directx_device_kind kind) {
switch (kind) {
case directx_device_kind::directx:
return Details::learning_model_device::create_directx_device();
case directx_device_kind::directx_high_power:
return Details::learning_model_device::create_directx_high_power_device();
case directx_device_kind::directx_min_power:
return Details::learning_model_device::create_directx_min_power_device();
};
return Details::learning_model_device();
}
static Details::learning_model_device create_device(
ABI::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice* d3dDevice
) {
return Details::learning_model_device::create_directx_device(d3dDevice);
}
static Details::learning_model_device create_device(ID3D12CommandQueue* queue) {
return Details::learning_model_device::create_directx_device(queue);
}
};
} // namespace gpu
} // namespace MachineLearning
} // namespace AI
} // namespace Microsoft
#endif // MICROSOFT_AI_MACHINELEARNING_GPU_H