onnxruntime/cmake/onnxruntime_webassembly.cmake

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20 KiB
CMake
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build ONNXRuntime into WebAssembly (#6478) * Simplified version of WebAssembly support to keep most of existing data structures and add cmake using Ninja and emcmake * Clean up CMakeLists.txt and add an example to create and compute a kernel * Load a model from bytes and remove graph building steps * Add all cpu and contrib ops with mlas library * WebAssembly build with Onnxruntime C/CXX API * Use protobuf cmakefile directory instead of adding every necessary source file * Fix invalid output at example * add missing files * Change an example to use Teams model and support ort mobile format * add API for javascript * fix input releasing in _ort_run() * update API * Let onnxruntime cmake build WebAssembly with option '--wasm' * allow one-step building for wasm * Make build script working on Linux and MacOS * Fix broken build from Windows command * Enable unit test on building WebAssembly * Resolve comments * update build flags * wasm conv improvement from: 1) GemmV; 2) Depthwise direct convolution 3x3; 3) Direct convolution 3x3 * Cleaned mlas unittest. * use glob * update comments * Update baseline due to loss scale fix (#6948) * fix stream sync issue (#6954) * Enable type reduction in EyeLike, Mod, random.cc CPU kernels. (#6960) * Update EyeLike CPU kernel. * Update Mod CPU kernel. * Update Multinomial CPU kernel. * Slight improvement to Pad CPU kernel binary size. * Update RandomNormal[Like], RandomUniform[Like] CPU kernels. * Fix warning from setting multiple MSVC warning level options. (#6917) Fix warning from setting multiple MSVC warning level options. Replace an existing /Wn flag instead of always appending a new one. * MLAS: quantized GEMM update (#6916) Various updates to the int8_t GEMMs: 1) Add ARM64 udot kernel to take advantage of dot product instructions available in newer cores. Some models run 4x faster than the stock implementation we used before. 2) Refactor the x64 kernels to share common code for AVX2(u8u8/u8s8/avxvnni) vs AVX512(u8u8/u8s8/avx512vnni) to reduce binary size. 3) Extend kernels to support per-column zero points for matrix B. This is not currently wired to an operator. * Implement QLinearAveragePool with unit tests. (#6896) Implement QLinearAveragePool with unit tests. * Attention fusion detect num_heads and hidden_size automatically (#6920) * fixed type to experimental session constructor (#6950) * fixed type to experimental session constructor Co-authored-by: David Medine <david.medine@brainproducts.com> * Update onnxruntime_perf_test.exe to accept free dimension overrides (#6962) Co-authored-by: Ori Levari <orlevari@microsoft.com> * Fix possible fd leak in NNAPI (#6966) * Release buffers for prepacked tensors (#6820) Unsolved problems: 1. One test failure was caused by a bug in Cudnn rnn kernels, when they can allocate a buffer and partially initialize it, the garbage data near tail of the buffer caused problem in some of the hardware. To attack this problem in a broader sense, should we add code in our allocators, and during a memory fuzzing test, fill an allocated buffer with garbage before returning to the caller? 2. Prepacking is used more widely than we know. For instance, Cudnn rnn kernels also cache their weights. They mix several weight tensors together into a single buffer, and never touch the original weight tensor anymore. This is the same idea with pre-pack, but they didn't override the virtual function, and they never tried to release those weight tensors, leading to memory waste. It also seems to me that there are some other kernels have similar behavior. Wonder how much memory we can save if we try to cleanup those too. 3. Turning off memory pattern planning does increase memory fragmentation, leading to out of memory error in some training test cases. Perhaps we can revisit the idea of pushing kernels-creation stage earlier, and then during initializer deserialization, we only avoid tracing those that will be prepacked. * Enable type reduction for Range, ReverseSequence, ScatterND, Split, and Unique CPU kernels. (#6963) * add CI * fix test in ci * fix flags for nsync in wasm build * add copyright banner * fix wasm source glob * add missing exports * resolve comments * Perf gain by make packb wide to 4 from 16 on GEMM for WASM. Remove no need direct conv in previous perf tuning. * fix buildbreak introduced from latest master merge * fix buildbreak in mlasi.h * resolve all comments except MLAS * rewrite packb related 3 functions for WASM_SCALAR seperately rather than using #ifdef in each. and other changes according to PR feedback in mlas. * More complete scalar path in sgemm from Tracy. * Fix edge case handling in depthwise conv2d kernel 3x3. where: *) support input W==1 and H==1 *) recalc in accurate pad_right and pad_bottom *) support hidden pad_right == 2 or pad_bottom == 2 when W == 1 or H==1 and no pad left/top * Add more test coverage for conv depthwise from Tracy. Fix one typo according to PR. * resolve comments * replace typedef by using * do not use throw in OrtRun() * output error message Co-authored-by: Sunghoon <35605090+hanbitmyths@users.noreply.github.com> Co-authored-by: Lei Zhang <zhang.huanning@hotmail.com> Co-authored-by: Wei-Sheng Chin <wschin@outlook.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com> Co-authored-by: Tracy Sharpe <42477615+tracysh@users.noreply.github.com> Co-authored-by: David Medine <david.eric.medine@gmail.com> Co-authored-by: David Medine <david.medine@brainproducts.com> Co-authored-by: Ori Levari <ori.levari@microsoft.com> Co-authored-by: Ori Levari <orlevari@microsoft.com> Co-authored-by: Guoyu Wang <62914304+gwang-msft@users.noreply.github.com> Co-authored-by: Chen Fu <chenfucs@gmail.com>
2021-04-06 23:18:10 +00:00
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License.
function(bundle_static_library bundled_target_name)
function(recursively_collect_dependencies input_target)
set(input_link_libraries LINK_LIBRARIES)
get_target_property(input_type ${input_target} TYPE)
if (${input_type} STREQUAL "INTERFACE_LIBRARY")
set(input_link_libraries INTERFACE_LINK_LIBRARIES)
endif()
get_target_property(public_dependencies ${input_target} ${input_link_libraries})
foreach(dependency IN LISTS public_dependencies)
if(TARGET ${dependency})
get_target_property(alias ${dependency} ALIASED_TARGET)
if (TARGET ${alias})
set(dependency ${alias})
endif()
get_target_property(type ${dependency} TYPE)
if (${type} STREQUAL "STATIC_LIBRARY")
list(APPEND static_libs ${dependency})
endif()
build ONNXRuntime into WebAssembly (#6478) * Simplified version of WebAssembly support to keep most of existing data structures and add cmake using Ninja and emcmake * Clean up CMakeLists.txt and add an example to create and compute a kernel * Load a model from bytes and remove graph building steps * Add all cpu and contrib ops with mlas library * WebAssembly build with Onnxruntime C/CXX API * Use protobuf cmakefile directory instead of adding every necessary source file * Fix invalid output at example * add missing files * Change an example to use Teams model and support ort mobile format * add API for javascript * fix input releasing in _ort_run() * update API * Let onnxruntime cmake build WebAssembly with option '--wasm' * allow one-step building for wasm * Make build script working on Linux and MacOS * Fix broken build from Windows command * Enable unit test on building WebAssembly * Resolve comments * update build flags * wasm conv improvement from: 1) GemmV; 2) Depthwise direct convolution 3x3; 3) Direct convolution 3x3 * Cleaned mlas unittest. * use glob * update comments * Update baseline due to loss scale fix (#6948) * fix stream sync issue (#6954) * Enable type reduction in EyeLike, Mod, random.cc CPU kernels. (#6960) * Update EyeLike CPU kernel. * Update Mod CPU kernel. * Update Multinomial CPU kernel. * Slight improvement to Pad CPU kernel binary size. * Update RandomNormal[Like], RandomUniform[Like] CPU kernels. * Fix warning from setting multiple MSVC warning level options. (#6917) Fix warning from setting multiple MSVC warning level options. Replace an existing /Wn flag instead of always appending a new one. * MLAS: quantized GEMM update (#6916) Various updates to the int8_t GEMMs: 1) Add ARM64 udot kernel to take advantage of dot product instructions available in newer cores. Some models run 4x faster than the stock implementation we used before. 2) Refactor the x64 kernels to share common code for AVX2(u8u8/u8s8/avxvnni) vs AVX512(u8u8/u8s8/avx512vnni) to reduce binary size. 3) Extend kernels to support per-column zero points for matrix B. This is not currently wired to an operator. * Implement QLinearAveragePool with unit tests. (#6896) Implement QLinearAveragePool with unit tests. * Attention fusion detect num_heads and hidden_size automatically (#6920) * fixed type to experimental session constructor (#6950) * fixed type to experimental session constructor Co-authored-by: David Medine <david.medine@brainproducts.com> * Update onnxruntime_perf_test.exe to accept free dimension overrides (#6962) Co-authored-by: Ori Levari <orlevari@microsoft.com> * Fix possible fd leak in NNAPI (#6966) * Release buffers for prepacked tensors (#6820) Unsolved problems: 1. One test failure was caused by a bug in Cudnn rnn kernels, when they can allocate a buffer and partially initialize it, the garbage data near tail of the buffer caused problem in some of the hardware. To attack this problem in a broader sense, should we add code in our allocators, and during a memory fuzzing test, fill an allocated buffer with garbage before returning to the caller? 2. Prepacking is used more widely than we know. For instance, Cudnn rnn kernels also cache their weights. They mix several weight tensors together into a single buffer, and never touch the original weight tensor anymore. This is the same idea with pre-pack, but they didn't override the virtual function, and they never tried to release those weight tensors, leading to memory waste. It also seems to me that there are some other kernels have similar behavior. Wonder how much memory we can save if we try to cleanup those too. 3. Turning off memory pattern planning does increase memory fragmentation, leading to out of memory error in some training test cases. Perhaps we can revisit the idea of pushing kernels-creation stage earlier, and then during initializer deserialization, we only avoid tracing those that will be prepacked. * Enable type reduction for Range, ReverseSequence, ScatterND, Split, and Unique CPU kernels. (#6963) * add CI * fix test in ci * fix flags for nsync in wasm build * add copyright banner * fix wasm source glob * add missing exports * resolve comments * Perf gain by make packb wide to 4 from 16 on GEMM for WASM. Remove no need direct conv in previous perf tuning. * fix buildbreak introduced from latest master merge * fix buildbreak in mlasi.h * resolve all comments except MLAS * rewrite packb related 3 functions for WASM_SCALAR seperately rather than using #ifdef in each. and other changes according to PR feedback in mlas. * More complete scalar path in sgemm from Tracy. * Fix edge case handling in depthwise conv2d kernel 3x3. where: *) support input W==1 and H==1 *) recalc in accurate pad_right and pad_bottom *) support hidden pad_right == 2 or pad_bottom == 2 when W == 1 or H==1 and no pad left/top * Add more test coverage for conv depthwise from Tracy. Fix one typo according to PR. * resolve comments * replace typedef by using * do not use throw in OrtRun() * output error message Co-authored-by: Sunghoon <35605090+hanbitmyths@users.noreply.github.com> Co-authored-by: Lei Zhang <zhang.huanning@hotmail.com> Co-authored-by: Wei-Sheng Chin <wschin@outlook.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com> Co-authored-by: Tracy Sharpe <42477615+tracysh@users.noreply.github.com> Co-authored-by: David Medine <david.eric.medine@gmail.com> Co-authored-by: David Medine <david.medine@brainproducts.com> Co-authored-by: Ori Levari <ori.levari@microsoft.com> Co-authored-by: Ori Levari <orlevari@microsoft.com> Co-authored-by: Guoyu Wang <62914304+gwang-msft@users.noreply.github.com> Co-authored-by: Chen Fu <chenfucs@gmail.com>
2021-04-06 23:18:10 +00:00
get_property(library_already_added GLOBAL PROPERTY ${target_name}_static_bundle_${dependency})
if (NOT library_already_added)
set_property(GLOBAL PROPERTY ${target_name}_static_bundle_${dependency} ON)
recursively_collect_dependencies(${dependency})
endif()
endif()
endforeach()
set(static_libs ${static_libs} PARENT_SCOPE)
endfunction()
build ONNXRuntime into WebAssembly (#6478) * Simplified version of WebAssembly support to keep most of existing data structures and add cmake using Ninja and emcmake * Clean up CMakeLists.txt and add an example to create and compute a kernel * Load a model from bytes and remove graph building steps * Add all cpu and contrib ops with mlas library * WebAssembly build with Onnxruntime C/CXX API * Use protobuf cmakefile directory instead of adding every necessary source file * Fix invalid output at example * add missing files * Change an example to use Teams model and support ort mobile format * add API for javascript * fix input releasing in _ort_run() * update API * Let onnxruntime cmake build WebAssembly with option '--wasm' * allow one-step building for wasm * Make build script working on Linux and MacOS * Fix broken build from Windows command * Enable unit test on building WebAssembly * Resolve comments * update build flags * wasm conv improvement from: 1) GemmV; 2) Depthwise direct convolution 3x3; 3) Direct convolution 3x3 * Cleaned mlas unittest. * use glob * update comments * Update baseline due to loss scale fix (#6948) * fix stream sync issue (#6954) * Enable type reduction in EyeLike, Mod, random.cc CPU kernels. (#6960) * Update EyeLike CPU kernel. * Update Mod CPU kernel. * Update Multinomial CPU kernel. * Slight improvement to Pad CPU kernel binary size. * Update RandomNormal[Like], RandomUniform[Like] CPU kernels. * Fix warning from setting multiple MSVC warning level options. (#6917) Fix warning from setting multiple MSVC warning level options. Replace an existing /Wn flag instead of always appending a new one. * MLAS: quantized GEMM update (#6916) Various updates to the int8_t GEMMs: 1) Add ARM64 udot kernel to take advantage of dot product instructions available in newer cores. Some models run 4x faster than the stock implementation we used before. 2) Refactor the x64 kernels to share common code for AVX2(u8u8/u8s8/avxvnni) vs AVX512(u8u8/u8s8/avx512vnni) to reduce binary size. 3) Extend kernels to support per-column zero points for matrix B. This is not currently wired to an operator. * Implement QLinearAveragePool with unit tests. (#6896) Implement QLinearAveragePool with unit tests. * Attention fusion detect num_heads and hidden_size automatically (#6920) * fixed type to experimental session constructor (#6950) * fixed type to experimental session constructor Co-authored-by: David Medine <david.medine@brainproducts.com> * Update onnxruntime_perf_test.exe to accept free dimension overrides (#6962) Co-authored-by: Ori Levari <orlevari@microsoft.com> * Fix possible fd leak in NNAPI (#6966) * Release buffers for prepacked tensors (#6820) Unsolved problems: 1. One test failure was caused by a bug in Cudnn rnn kernels, when they can allocate a buffer and partially initialize it, the garbage data near tail of the buffer caused problem in some of the hardware. To attack this problem in a broader sense, should we add code in our allocators, and during a memory fuzzing test, fill an allocated buffer with garbage before returning to the caller? 2. Prepacking is used more widely than we know. For instance, Cudnn rnn kernels also cache their weights. They mix several weight tensors together into a single buffer, and never touch the original weight tensor anymore. This is the same idea with pre-pack, but they didn't override the virtual function, and they never tried to release those weight tensors, leading to memory waste. It also seems to me that there are some other kernels have similar behavior. Wonder how much memory we can save if we try to cleanup those too. 3. Turning off memory pattern planning does increase memory fragmentation, leading to out of memory error in some training test cases. Perhaps we can revisit the idea of pushing kernels-creation stage earlier, and then during initializer deserialization, we only avoid tracing those that will be prepacked. * Enable type reduction for Range, ReverseSequence, ScatterND, Split, and Unique CPU kernels. (#6963) * add CI * fix test in ci * fix flags for nsync in wasm build * add copyright banner * fix wasm source glob * add missing exports * resolve comments * Perf gain by make packb wide to 4 from 16 on GEMM for WASM. Remove no need direct conv in previous perf tuning. * fix buildbreak introduced from latest master merge * fix buildbreak in mlasi.h * resolve all comments except MLAS * rewrite packb related 3 functions for WASM_SCALAR seperately rather than using #ifdef in each. and other changes according to PR feedback in mlas. * More complete scalar path in sgemm from Tracy. * Fix edge case handling in depthwise conv2d kernel 3x3. where: *) support input W==1 and H==1 *) recalc in accurate pad_right and pad_bottom *) support hidden pad_right == 2 or pad_bottom == 2 when W == 1 or H==1 and no pad left/top * Add more test coverage for conv depthwise from Tracy. Fix one typo according to PR. * resolve comments * replace typedef by using * do not use throw in OrtRun() * output error message Co-authored-by: Sunghoon <35605090+hanbitmyths@users.noreply.github.com> Co-authored-by: Lei Zhang <zhang.huanning@hotmail.com> Co-authored-by: Wei-Sheng Chin <wschin@outlook.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com> Co-authored-by: Tracy Sharpe <42477615+tracysh@users.noreply.github.com> Co-authored-by: David Medine <david.eric.medine@gmail.com> Co-authored-by: David Medine <david.medine@brainproducts.com> Co-authored-by: Ori Levari <ori.levari@microsoft.com> Co-authored-by: Ori Levari <orlevari@microsoft.com> Co-authored-by: Guoyu Wang <62914304+gwang-msft@users.noreply.github.com> Co-authored-by: Chen Fu <chenfucs@gmail.com>
2021-04-06 23:18:10 +00:00
foreach(target_name IN ITEMS ${ARGN})
list(APPEND static_libs ${target_name})
recursively_collect_dependencies(${target_name})
endforeach()
list(REMOVE_DUPLICATES static_libs)
set(bundled_target_full_name
${CMAKE_BINARY_DIR}/${CMAKE_STATIC_LIBRARY_PREFIX}${bundled_target_name}${CMAKE_STATIC_LIBRARY_SUFFIX})
file(WRITE ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar.in
"CREATE ${bundled_target_full_name}\n" )
foreach(target IN LISTS static_libs)
file(APPEND ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar.in
"ADDLIB $<TARGET_FILE:${target}>\n")
endforeach()
file(APPEND ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar.in "SAVE\n")
file(APPEND ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar.in "END\n")
file(GENERATE
OUTPUT ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar
INPUT ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar.in)
set(ar_tool ${CMAKE_AR})
if (CMAKE_INTERPROCEDURAL_OPTIMIZATION)
set(ar_tool ${CMAKE_CXX_COMPILER_AR})
endif()
add_custom_command(
COMMAND ${ar_tool} -M < ${CMAKE_BINARY_DIR}/${bundled_target_name}.ar
OUTPUT ${bundled_target_full_name}
COMMENT "Bundling ${bundled_target_name}"
VERBATIM)
add_custom_target(bundling_target ALL DEPENDS ${bundled_target_full_name})
foreach(target_name IN ITEMS ${ARGN})
add_dependencies(bundling_target ${target_name})
endforeach()
add_library(${bundled_target_name} STATIC IMPORTED GLOBAL)
set_target_properties(${bundled_target_name}
PROPERTIES
IMPORTED_LOCATION ${bundled_target_full_name})
foreach(target_name IN ITEMS ${ARGN})
set_property(TARGET ${bundled_target_name} APPEND
PROPERTY INTERFACE_INCLUDE_DIRECTORIES $<TARGET_PROPERTY:${target_name},INTERFACE_INCLUDE_DIRECTORIES>)
set_property(TARGET ${bundled_target_name} APPEND
PROPERTY INTERFACE_COMPILE_DEFINITIONS $<TARGET_PROPERTY:${target_name},INTERFACE_COMPILE_DEFINITIONS>)
endforeach()
add_dependencies(${bundled_target_name} bundling_target)
endfunction()
build ONNXRuntime into WebAssembly (#6478) * Simplified version of WebAssembly support to keep most of existing data structures and add cmake using Ninja and emcmake * Clean up CMakeLists.txt and add an example to create and compute a kernel * Load a model from bytes and remove graph building steps * Add all cpu and contrib ops with mlas library * WebAssembly build with Onnxruntime C/CXX API * Use protobuf cmakefile directory instead of adding every necessary source file * Fix invalid output at example * add missing files * Change an example to use Teams model and support ort mobile format * add API for javascript * fix input releasing in _ort_run() * update API * Let onnxruntime cmake build WebAssembly with option '--wasm' * allow one-step building for wasm * Make build script working on Linux and MacOS * Fix broken build from Windows command * Enable unit test on building WebAssembly * Resolve comments * update build flags * wasm conv improvement from: 1) GemmV; 2) Depthwise direct convolution 3x3; 3) Direct convolution 3x3 * Cleaned mlas unittest. * use glob * update comments * Update baseline due to loss scale fix (#6948) * fix stream sync issue (#6954) * Enable type reduction in EyeLike, Mod, random.cc CPU kernels. (#6960) * Update EyeLike CPU kernel. * Update Mod CPU kernel. * Update Multinomial CPU kernel. * Slight improvement to Pad CPU kernel binary size. * Update RandomNormal[Like], RandomUniform[Like] CPU kernels. * Fix warning from setting multiple MSVC warning level options. (#6917) Fix warning from setting multiple MSVC warning level options. Replace an existing /Wn flag instead of always appending a new one. * MLAS: quantized GEMM update (#6916) Various updates to the int8_t GEMMs: 1) Add ARM64 udot kernel to take advantage of dot product instructions available in newer cores. Some models run 4x faster than the stock implementation we used before. 2) Refactor the x64 kernels to share common code for AVX2(u8u8/u8s8/avxvnni) vs AVX512(u8u8/u8s8/avx512vnni) to reduce binary size. 3) Extend kernels to support per-column zero points for matrix B. This is not currently wired to an operator. * Implement QLinearAveragePool with unit tests. (#6896) Implement QLinearAveragePool with unit tests. * Attention fusion detect num_heads and hidden_size automatically (#6920) * fixed type to experimental session constructor (#6950) * fixed type to experimental session constructor Co-authored-by: David Medine <david.medine@brainproducts.com> * Update onnxruntime_perf_test.exe to accept free dimension overrides (#6962) Co-authored-by: Ori Levari <orlevari@microsoft.com> * Fix possible fd leak in NNAPI (#6966) * Release buffers for prepacked tensors (#6820) Unsolved problems: 1. One test failure was caused by a bug in Cudnn rnn kernels, when they can allocate a buffer and partially initialize it, the garbage data near tail of the buffer caused problem in some of the hardware. To attack this problem in a broader sense, should we add code in our allocators, and during a memory fuzzing test, fill an allocated buffer with garbage before returning to the caller? 2. Prepacking is used more widely than we know. For instance, Cudnn rnn kernels also cache their weights. They mix several weight tensors together into a single buffer, and never touch the original weight tensor anymore. This is the same idea with pre-pack, but they didn't override the virtual function, and they never tried to release those weight tensors, leading to memory waste. It also seems to me that there are some other kernels have similar behavior. Wonder how much memory we can save if we try to cleanup those too. 3. Turning off memory pattern planning does increase memory fragmentation, leading to out of memory error in some training test cases. Perhaps we can revisit the idea of pushing kernels-creation stage earlier, and then during initializer deserialization, we only avoid tracing those that will be prepacked. * Enable type reduction for Range, ReverseSequence, ScatterND, Split, and Unique CPU kernels. (#6963) * add CI * fix test in ci * fix flags for nsync in wasm build * add copyright banner * fix wasm source glob * add missing exports * resolve comments * Perf gain by make packb wide to 4 from 16 on GEMM for WASM. Remove no need direct conv in previous perf tuning. * fix buildbreak introduced from latest master merge * fix buildbreak in mlasi.h * resolve all comments except MLAS * rewrite packb related 3 functions for WASM_SCALAR seperately rather than using #ifdef in each. and other changes according to PR feedback in mlas. * More complete scalar path in sgemm from Tracy. * Fix edge case handling in depthwise conv2d kernel 3x3. where: *) support input W==1 and H==1 *) recalc in accurate pad_right and pad_bottom *) support hidden pad_right == 2 or pad_bottom == 2 when W == 1 or H==1 and no pad left/top * Add more test coverage for conv depthwise from Tracy. Fix one typo according to PR. * resolve comments * replace typedef by using * do not use throw in OrtRun() * output error message Co-authored-by: Sunghoon <35605090+hanbitmyths@users.noreply.github.com> Co-authored-by: Lei Zhang <zhang.huanning@hotmail.com> Co-authored-by: Wei-Sheng Chin <wschin@outlook.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com> Co-authored-by: Tracy Sharpe <42477615+tracysh@users.noreply.github.com> Co-authored-by: David Medine <david.eric.medine@gmail.com> Co-authored-by: David Medine <david.medine@brainproducts.com> Co-authored-by: Ori Levari <ori.levari@microsoft.com> Co-authored-by: Ori Levari <orlevari@microsoft.com> Co-authored-by: Guoyu Wang <62914304+gwang-msft@users.noreply.github.com> Co-authored-by: Chen Fu <chenfucs@gmail.com>
2021-04-06 23:18:10 +00:00
if (NOT onnxruntime_ENABLE_WEBASSEMBLY_THREADS)
add_compile_definitions(
BUILD_MLAS_NO_ONNXRUNTIME
)
build ONNXRuntime into WebAssembly (#6478) * Simplified version of WebAssembly support to keep most of existing data structures and add cmake using Ninja and emcmake * Clean up CMakeLists.txt and add an example to create and compute a kernel * Load a model from bytes and remove graph building steps * Add all cpu and contrib ops with mlas library * WebAssembly build with Onnxruntime C/CXX API * Use protobuf cmakefile directory instead of adding every necessary source file * Fix invalid output at example * add missing files * Change an example to use Teams model and support ort mobile format * add API for javascript * fix input releasing in _ort_run() * update API * Let onnxruntime cmake build WebAssembly with option '--wasm' * allow one-step building for wasm * Make build script working on Linux and MacOS * Fix broken build from Windows command * Enable unit test on building WebAssembly * Resolve comments * update build flags * wasm conv improvement from: 1) GemmV; 2) Depthwise direct convolution 3x3; 3) Direct convolution 3x3 * Cleaned mlas unittest. * use glob * update comments * Update baseline due to loss scale fix (#6948) * fix stream sync issue (#6954) * Enable type reduction in EyeLike, Mod, random.cc CPU kernels. (#6960) * Update EyeLike CPU kernel. * Update Mod CPU kernel. * Update Multinomial CPU kernel. * Slight improvement to Pad CPU kernel binary size. * Update RandomNormal[Like], RandomUniform[Like] CPU kernels. * Fix warning from setting multiple MSVC warning level options. (#6917) Fix warning from setting multiple MSVC warning level options. Replace an existing /Wn flag instead of always appending a new one. * MLAS: quantized GEMM update (#6916) Various updates to the int8_t GEMMs: 1) Add ARM64 udot kernel to take advantage of dot product instructions available in newer cores. Some models run 4x faster than the stock implementation we used before. 2) Refactor the x64 kernels to share common code for AVX2(u8u8/u8s8/avxvnni) vs AVX512(u8u8/u8s8/avx512vnni) to reduce binary size. 3) Extend kernels to support per-column zero points for matrix B. This is not currently wired to an operator. * Implement QLinearAveragePool with unit tests. (#6896) Implement QLinearAveragePool with unit tests. * Attention fusion detect num_heads and hidden_size automatically (#6920) * fixed type to experimental session constructor (#6950) * fixed type to experimental session constructor Co-authored-by: David Medine <david.medine@brainproducts.com> * Update onnxruntime_perf_test.exe to accept free dimension overrides (#6962) Co-authored-by: Ori Levari <orlevari@microsoft.com> * Fix possible fd leak in NNAPI (#6966) * Release buffers for prepacked tensors (#6820) Unsolved problems: 1. One test failure was caused by a bug in Cudnn rnn kernels, when they can allocate a buffer and partially initialize it, the garbage data near tail of the buffer caused problem in some of the hardware. To attack this problem in a broader sense, should we add code in our allocators, and during a memory fuzzing test, fill an allocated buffer with garbage before returning to the caller? 2. Prepacking is used more widely than we know. For instance, Cudnn rnn kernels also cache their weights. They mix several weight tensors together into a single buffer, and never touch the original weight tensor anymore. This is the same idea with pre-pack, but they didn't override the virtual function, and they never tried to release those weight tensors, leading to memory waste. It also seems to me that there are some other kernels have similar behavior. Wonder how much memory we can save if we try to cleanup those too. 3. Turning off memory pattern planning does increase memory fragmentation, leading to out of memory error in some training test cases. Perhaps we can revisit the idea of pushing kernels-creation stage earlier, and then during initializer deserialization, we only avoid tracing those that will be prepacked. * Enable type reduction for Range, ReverseSequence, ScatterND, Split, and Unique CPU kernels. (#6963) * add CI * fix test in ci * fix flags for nsync in wasm build * add copyright banner * fix wasm source glob * add missing exports * resolve comments * Perf gain by make packb wide to 4 from 16 on GEMM for WASM. Remove no need direct conv in previous perf tuning. * fix buildbreak introduced from latest master merge * fix buildbreak in mlasi.h * resolve all comments except MLAS * rewrite packb related 3 functions for WASM_SCALAR seperately rather than using #ifdef in each. and other changes according to PR feedback in mlas. * More complete scalar path in sgemm from Tracy. * Fix edge case handling in depthwise conv2d kernel 3x3. where: *) support input W==1 and H==1 *) recalc in accurate pad_right and pad_bottom *) support hidden pad_right == 2 or pad_bottom == 2 when W == 1 or H==1 and no pad left/top * Add more test coverage for conv depthwise from Tracy. Fix one typo according to PR. * resolve comments * replace typedef by using * do not use throw in OrtRun() * output error message Co-authored-by: Sunghoon <35605090+hanbitmyths@users.noreply.github.com> Co-authored-by: Lei Zhang <zhang.huanning@hotmail.com> Co-authored-by: Wei-Sheng Chin <wschin@outlook.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com> Co-authored-by: Tracy Sharpe <42477615+tracysh@users.noreply.github.com> Co-authored-by: David Medine <david.eric.medine@gmail.com> Co-authored-by: David Medine <david.medine@brainproducts.com> Co-authored-by: Ori Levari <ori.levari@microsoft.com> Co-authored-by: Ori Levari <orlevari@microsoft.com> Co-authored-by: Guoyu Wang <62914304+gwang-msft@users.noreply.github.com> Co-authored-by: Chen Fu <chenfucs@gmail.com>
2021-04-06 23:18:10 +00:00
# Override re2 compiler options to remove -pthread
set_property(TARGET re2 PROPERTY COMPILE_OPTIONS )
endif()
build ONNXRuntime into WebAssembly (#6478) * Simplified version of WebAssembly support to keep most of existing data structures and add cmake using Ninja and emcmake * Clean up CMakeLists.txt and add an example to create and compute a kernel * Load a model from bytes and remove graph building steps * Add all cpu and contrib ops with mlas library * WebAssembly build with Onnxruntime C/CXX API * Use protobuf cmakefile directory instead of adding every necessary source file * Fix invalid output at example * add missing files * Change an example to use Teams model and support ort mobile format * add API for javascript * fix input releasing in _ort_run() * update API * Let onnxruntime cmake build WebAssembly with option '--wasm' * allow one-step building for wasm * Make build script working on Linux and MacOS * Fix broken build from Windows command * Enable unit test on building WebAssembly * Resolve comments * update build flags * wasm conv improvement from: 1) GemmV; 2) Depthwise direct convolution 3x3; 3) Direct convolution 3x3 * Cleaned mlas unittest. * use glob * update comments * Update baseline due to loss scale fix (#6948) * fix stream sync issue (#6954) * Enable type reduction in EyeLike, Mod, random.cc CPU kernels. (#6960) * Update EyeLike CPU kernel. * Update Mod CPU kernel. * Update Multinomial CPU kernel. * Slight improvement to Pad CPU kernel binary size. * Update RandomNormal[Like], RandomUniform[Like] CPU kernels. * Fix warning from setting multiple MSVC warning level options. (#6917) Fix warning from setting multiple MSVC warning level options. Replace an existing /Wn flag instead of always appending a new one. * MLAS: quantized GEMM update (#6916) Various updates to the int8_t GEMMs: 1) Add ARM64 udot kernel to take advantage of dot product instructions available in newer cores. Some models run 4x faster than the stock implementation we used before. 2) Refactor the x64 kernels to share common code for AVX2(u8u8/u8s8/avxvnni) vs AVX512(u8u8/u8s8/avx512vnni) to reduce binary size. 3) Extend kernels to support per-column zero points for matrix B. This is not currently wired to an operator. * Implement QLinearAveragePool with unit tests. (#6896) Implement QLinearAveragePool with unit tests. * Attention fusion detect num_heads and hidden_size automatically (#6920) * fixed type to experimental session constructor (#6950) * fixed type to experimental session constructor Co-authored-by: David Medine <david.medine@brainproducts.com> * Update onnxruntime_perf_test.exe to accept free dimension overrides (#6962) Co-authored-by: Ori Levari <orlevari@microsoft.com> * Fix possible fd leak in NNAPI (#6966) * Release buffers for prepacked tensors (#6820) Unsolved problems: 1. One test failure was caused by a bug in Cudnn rnn kernels, when they can allocate a buffer and partially initialize it, the garbage data near tail of the buffer caused problem in some of the hardware. To attack this problem in a broader sense, should we add code in our allocators, and during a memory fuzzing test, fill an allocated buffer with garbage before returning to the caller? 2. Prepacking is used more widely than we know. For instance, Cudnn rnn kernels also cache their weights. They mix several weight tensors together into a single buffer, and never touch the original weight tensor anymore. This is the same idea with pre-pack, but they didn't override the virtual function, and they never tried to release those weight tensors, leading to memory waste. It also seems to me that there are some other kernels have similar behavior. Wonder how much memory we can save if we try to cleanup those too. 3. Turning off memory pattern planning does increase memory fragmentation, leading to out of memory error in some training test cases. Perhaps we can revisit the idea of pushing kernels-creation stage earlier, and then during initializer deserialization, we only avoid tracing those that will be prepacked. * Enable type reduction for Range, ReverseSequence, ScatterND, Split, and Unique CPU kernels. (#6963) * add CI * fix test in ci * fix flags for nsync in wasm build * add copyright banner * fix wasm source glob * add missing exports * resolve comments * Perf gain by make packb wide to 4 from 16 on GEMM for WASM. Remove no need direct conv in previous perf tuning. * fix buildbreak introduced from latest master merge * fix buildbreak in mlasi.h * resolve all comments except MLAS * rewrite packb related 3 functions for WASM_SCALAR seperately rather than using #ifdef in each. and other changes according to PR feedback in mlas. * More complete scalar path in sgemm from Tracy. * Fix edge case handling in depthwise conv2d kernel 3x3. where: *) support input W==1 and H==1 *) recalc in accurate pad_right and pad_bottom *) support hidden pad_right == 2 or pad_bottom == 2 when W == 1 or H==1 and no pad left/top * Add more test coverage for conv depthwise from Tracy. Fix one typo according to PR. * resolve comments * replace typedef by using * do not use throw in OrtRun() * output error message Co-authored-by: Sunghoon <35605090+hanbitmyths@users.noreply.github.com> Co-authored-by: Lei Zhang <zhang.huanning@hotmail.com> Co-authored-by: Wei-Sheng Chin <wschin@outlook.com> Co-authored-by: Tianlei Wu <tlwu@microsoft.com> Co-authored-by: Edward Chen <18449977+edgchen1@users.noreply.github.com> Co-authored-by: Tracy Sharpe <42477615+tracysh@users.noreply.github.com> Co-authored-by: David Medine <david.eric.medine@gmail.com> Co-authored-by: David Medine <david.medine@brainproducts.com> Co-authored-by: Ori Levari <ori.levari@microsoft.com> Co-authored-by: Ori Levari <orlevari@microsoft.com> Co-authored-by: Guoyu Wang <62914304+gwang-msft@users.noreply.github.com> Co-authored-by: Chen Fu <chenfucs@gmail.com>
2021-04-06 23:18:10 +00:00
target_compile_options(onnx PRIVATE -Wno-unused-parameter -Wno-unused-variable)
if (onnxruntime_BUILD_WEBASSEMBLY_STATIC_LIB)
bundle_static_library(onnxruntime_webassembly
${PROTOBUF_LIB}
onnx
onnx_proto
onnxruntime_common
onnxruntime_lora
onnxruntime_flatbuffers
onnxruntime_framework
onnxruntime_graph
onnxruntime_mlas
onnxruntime_optimizer
onnxruntime_providers
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
${PROVIDERS_JS}
${PROVIDERS_XNNPACK}
${PROVIDERS_WEBNN}
onnxruntime_session
onnxruntime_util
re2::re2
)
if (onnxruntime_ENABLE_TRAINING)
bundle_static_library(onnxruntime_webassembly tensorboard)
endif()
if (onnxruntime_BUILD_UNIT_TESTS)
file(GLOB_RECURSE onnxruntime_webassembly_test_src CONFIGURE_DEPENDS
"${ONNXRUNTIME_ROOT}/test/wasm/test_main.cc"
"${ONNXRUNTIME_ROOT}/test/wasm/test_inference.cc"
)
source_group(TREE ${REPO_ROOT} FILES ${onnxruntime_webassembly_test_src})
add_executable(onnxruntime_webassembly_test
${onnxruntime_webassembly_test_src}
)
set_target_properties(onnxruntime_webassembly_test PROPERTIES LINK_FLAGS
"-s ALLOW_MEMORY_GROWTH=1 -s \"EXPORTED_RUNTIME_METHODS=['FS']\" --preload-file ${CMAKE_CURRENT_BINARY_DIR}/testdata@/testdata -s EXIT_RUNTIME=1"
)
target_link_libraries(onnxruntime_webassembly_test PUBLIC
onnxruntime_webassembly
GTest::gtest
)
find_program(NODE_EXECUTABLE node required)
if (NOT NODE_EXECUTABLE)
message(FATAL_ERROR "Node is required for a test")
endif()
add_test(NAME onnxruntime_webassembly_test
COMMAND ${NODE_EXECUTABLE} onnxruntime_webassembly_test.js
WORKING_DIRECTORY $<TARGET_FILE_DIR:onnxruntime_webassembly_test>
)
endif()
else()
file(GLOB_RECURSE onnxruntime_webassembly_src CONFIGURE_DEPENDS
"${ONNXRUNTIME_ROOT}/wasm/api.cc"
)
source_group(TREE ${REPO_ROOT} FILES ${onnxruntime_webassembly_src})
add_executable(onnxruntime_webassembly
${onnxruntime_webassembly_src}
)
if (onnxruntime_ENABLE_WEBASSEMBLY_API_EXCEPTION_CATCHING)
# we catch exceptions at the api level
file(GLOB_RECURSE onnxruntime_webassembly_src_exc CONFIGURE_DEPENDS
"${ONNXRUNTIME_ROOT}/wasm/api.cc"
"${ONNXRUNTIME_ROOT}/core/session/onnxruntime_c_api.cc"
)
set (WASM_API_EXCEPTION_CATCHING "-s DISABLE_EXCEPTION_CATCHING=0")
message(STATUS "onnxruntime_ENABLE_WEBASSEMBLY_EXCEPTION_CATCHING_ON_API set")
set_source_files_properties(${onnxruntime_webassembly_src_exc} PROPERTIES COMPILE_FLAGS ${WASM_API_EXCEPTION_CATCHING})
endif()
target_link_libraries(onnxruntime_webassembly PRIVATE
${PROTOBUF_LIB}
onnx
onnx_proto
onnxruntime_common
onnxruntime_lora
onnxruntime_flatbuffers
onnxruntime_framework
onnxruntime_graph
onnxruntime_mlas
onnxruntime_optimizer
onnxruntime_providers
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
${PROVIDERS_JS}
${PROVIDERS_XNNPACK}
${PROVIDERS_WEBNN}
onnxruntime_session
onnxruntime_util
re2::re2
)
set(EXPORTED_RUNTIME_METHODS "'stackAlloc','stackRestore','stackSave','UTF8ToString','stringToUTF8','lengthBytesUTF8','getValue','setValue'")
if (onnxruntime_USE_XNNPACK)
target_link_libraries(onnxruntime_webassembly PRIVATE XNNPACK)
Update XNNPACK to latest version (#18038) ### Description <!-- Describe your changes. --> Update XNNPACK to latest version - adds fp16 kernels and various other improvements - requires pthreadpool update as well Most code updates in the XNNPACK EP are to adjust to the new XNNPACK API - 'setup' is split into 'reshape' and 'setup' - some ops use a workspace buffer - copied workspace allocation from XNNPACK unit test code - some suffixes changed Added wrapper for XNNPACK caches to base XNNPACK EP kernel - simplifies usage - XNNPACK split out the code and weights caches, but the code cache isn't currently usable via the public API - we could use the internal types if we think it's required for performance reasons. non-trivial though as we'd need to propagate ifdef values from the XNNPACK build up to the ORT build. - using XNNPACK internals would also mean we would not be able to support using a pre-build XNNPACK package - not an issue currently Fixed opset registration for internal NHWC domain - was not being tied to the ONNX version, so nodes inserted by layout transformation had the incorrect opset - a number of other places needed updating once this issue was fixed Remove support for NCHW Resize from XNNPACK EP so it's NHWC only - we only supported NCHW for fp32, - doing so adds complexity in multiple places (XNNPACK EP kernel implementation, layout transformation and transpose optimization) - unclear if that complexity provides any benefit. can add back if required by production scenario ### Motivation and Context <!-- - Why is this change required? What problem does it solve? - If it fixes an open issue, please link to the issue here. --> We're looking at enabling fp16 support for CoreML and NNAPI. If we do that we need a good fallback story if the CPU EP will be used. The XNNPACK fp16 kernels will hopefully provide that. NOTE: This PR doesn't add fp16 support to the XNNPACK EP kernels. That can be done as required in separate EPs and should be relatively simple to do.
2023-11-03 16:04:28 +00:00
string(APPEND EXPORTED_RUNTIME_METHODS ",'addFunction'")
target_link_options(onnxruntime_webassembly PRIVATE "SHELL:-s ALLOW_TABLE_GROWTH=1")
endif()
if(onnxruntime_USE_WEBNN)
target_link_libraries(onnxruntime_webassembly PRIVATE onnxruntime_providers_webnn)
endif()
if (onnxruntime_ENABLE_TRAINING)
target_link_libraries(onnxruntime_webassembly PRIVATE tensorboard)
endif()
if (onnxruntime_USE_JSEP)
set(EXPORTED_FUNCTIONS "_malloc,_free,_JsepOutput,_JsepGetNodeName")
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
else()
set(EXPORTED_FUNCTIONS "_malloc,_free")
endif()
if (onnxruntime_ENABLE_WEBASSEMBLY_MEMORY64)
set(MAXIMUM_MEMORY "17179869184")
target_link_options(onnxruntime_webassembly PRIVATE
"SHELL:-s MEMORY64=1"
)
string(APPEND CMAKE_C_FLAGS " -sMEMORY64 -Wno-experimental")
string(APPEND CMAKE_CXX_FLAGS " -sMEMORY64 -Wno-experimental")
set(SMEMORY_FLAG "-sMEMORY64")
target_compile_options(onnx PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(onnxruntime_common PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(onnxruntime_session PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(onnxruntime_framework PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(nsync_cpp PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(onnx_proto PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
# target_compile_options(protoc PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(libprotobuf-lite PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(onnxruntime_providers PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
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target_compile_options(absl_cordz_handle PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
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target_compile_options(absl_vlog_config_internal PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
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target_compile_options(absl_time PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_time_zone PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_civil_time PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
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target_compile_options(absl_demangle_rust PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_decode_rust_punycode PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
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target_compile_options(absl_stacktrace PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_debugging_internal PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_log_internal_proto PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_strerror PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_log_internal_nullguard PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_strings PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_strings_internal PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_int128 PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_string_view PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_base PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_spinlock_wait PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_throw_delegate PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_raw_logging_internal PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(absl_log_severity PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
if (onnxruntime_USE_EXTENSIONS)
target_compile_options(ortcustomops PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(ocos_operators PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
target_compile_options(noexcep_operators PRIVATE ${SMEMORY_FLAG} -Wno-experimental)
endif()
target_link_options(onnxruntime_webassembly PRIVATE
--post-js "${ONNXRUNTIME_ROOT}/wasm/js_post_js_64.js"
)
else ()
set(MAXIMUM_MEMORY "4294967296")
target_link_options(onnxruntime_webassembly PRIVATE
--post-js "${ONNXRUNTIME_ROOT}/wasm/js_post_js.js"
)
endif ()
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE
Update XNNPACK to latest version (#18038) ### Description <!-- Describe your changes. --> Update XNNPACK to latest version - adds fp16 kernels and various other improvements - requires pthreadpool update as well Most code updates in the XNNPACK EP are to adjust to the new XNNPACK API - 'setup' is split into 'reshape' and 'setup' - some ops use a workspace buffer - copied workspace allocation from XNNPACK unit test code - some suffixes changed Added wrapper for XNNPACK caches to base XNNPACK EP kernel - simplifies usage - XNNPACK split out the code and weights caches, but the code cache isn't currently usable via the public API - we could use the internal types if we think it's required for performance reasons. non-trivial though as we'd need to propagate ifdef values from the XNNPACK build up to the ORT build. - using XNNPACK internals would also mean we would not be able to support using a pre-build XNNPACK package - not an issue currently Fixed opset registration for internal NHWC domain - was not being tied to the ONNX version, so nodes inserted by layout transformation had the incorrect opset - a number of other places needed updating once this issue was fixed Remove support for NCHW Resize from XNNPACK EP so it's NHWC only - we only supported NCHW for fp32, - doing so adds complexity in multiple places (XNNPACK EP kernel implementation, layout transformation and transpose optimization) - unclear if that complexity provides any benefit. can add back if required by production scenario ### Motivation and Context <!-- - Why is this change required? What problem does it solve? - If it fixes an open issue, please link to the issue here. --> We're looking at enabling fp16 support for CoreML and NNAPI. If we do that we need a good fallback story if the CPU EP will be used. The XNNPACK fp16 kernels will hopefully provide that. NOTE: This PR doesn't add fp16 support to the XNNPACK EP kernels. That can be done as required in separate EPs and should be relatively simple to do.
2023-11-03 16:04:28 +00:00
"SHELL:-s EXPORTED_RUNTIME_METHODS=[${EXPORTED_RUNTIME_METHODS}]"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
"SHELL:-s EXPORTED_FUNCTIONS=${EXPORTED_FUNCTIONS}"
"SHELL:-s MAXIMUM_MEMORY=${MAXIMUM_MEMORY}"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
"SHELL:-s EXIT_RUNTIME=0"
"SHELL:-s ALLOW_MEMORY_GROWTH=1"
"SHELL:-s MODULARIZE=1"
"SHELL:-s EXPORT_ALL=0"
"SHELL:-s VERBOSE=0"
"SHELL:-s FILESYSTEM=0"
"SHELL:-s INCOMING_MODULE_JS_API=[locateFile,instantiateWasm,wasmBinary]"
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
"SHELL:-s WASM_BIGINT=1"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
${WASM_API_EXCEPTION_CATCHING}
--no-entry
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
"SHELL:--pre-js \"${ONNXRUNTIME_ROOT}/wasm/pre.js\""
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
)
if (onnxruntime_ENABLE_WEBASSEMBLY_MEMORY64)
set(SIGNATURE_CONVERSIONS "OrtRun:_pppppppp,\
OrtRunWithBinding:_ppppp,\
OrtGetTensorData:_ppppp,\
OrtCreateTensor:p_pppp_,\
OrtCreateSession:pppp,\
OrtReleaseSession:_p,\
OrtGetInputOutputCount:_ppp,\
OrtCreateSessionOptions:pp__p_ppppp,\
OrtReleaseSessionOptions:_p,\
OrtAppendExecutionProvider:_pp,\
OrtAddSessionConfigEntry:_ppp,\
OrtGetInputName:ppp,\
OrtGetOutputName:ppp,\
OrtCreateRunOptions:ppp_p,\
OrtReleaseRunOptions:_p,\
OrtReleaseTensor:_p,\
OrtFree:_p,\
OrtCreateBinding:_p,\
OrtBindInput:_ppp,\
OrtBindOutput:_ppp_,\
OrtClearBoundOutputs:_p,\
OrtReleaseBinding:_p,\
OrtGetLastError:_pp,\
JsepOutput:pp_p,\
JsepGetNodeName:pp,\
JsepOutput:pp_p,\
jsepCopy:_pp_,\
jsepCopyAsync:_pp_,\
jsepDownload:_pp_")
target_link_options(onnxruntime_webassembly PRIVATE
"SHELL:-s ERROR_ON_UNDEFINED_SYMBOLS=0"
"SHELL:-s SIGNATURE_CONVERSIONS='${SIGNATURE_CONVERSIONS}'"
)
endif ()
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
set_target_properties(onnxruntime_webassembly PROPERTIES LINK_DEPENDS ${ONNXRUNTIME_ROOT}/wasm/pre.js)
if (onnxruntime_USE_JSEP)
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
# NOTE: "-s ASYNCIFY=1" is required for JSEP to work with WebGPU
# This flag allows async functions to be called from sync functions, in the cost of binary size and
# build time. See https://emscripten.org/docs/porting/asyncify.html for more details.
target_compile_definitions(onnxruntime_webassembly PRIVATE USE_JSEP=1)
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
"SHELL:--pre-js \"${ONNXRUNTIME_ROOT}/wasm/pre-jsep.js\""
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
"SHELL:-s ASYNCIFY=1"
"SHELL:-s ASYNCIFY_STACK_SIZE=65536"
"SHELL:-s ASYNCIFY_EXPORTS=['OrtRun']"
"SHELL:-s ASYNCIFY_IMPORTS=['Module.jsepCopy','Module.jsepCopyAsync','jsepDownload']"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
)
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
set_target_properties(onnxruntime_webassembly PROPERTIES LINK_DEPENDS ${ONNXRUNTIME_ROOT}/wasm/pre-jsep.js)
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
endif()
if (onnxruntime_EMSCRIPTEN_SETTINGS)
foreach(setting IN LISTS onnxruntime_EMSCRIPTEN_SETTINGS)
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE "SHELL:-s ${setting}")
endforeach()
endif()
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
# NOTE: use "SHELL:-s ASSERTIONS=2" to enable more strict assertions, which may help debugging segfaults.
# However, it may be very slow.
# "SHELL:-s ASSERTIONS=2"
"SHELL:-s ASSERTIONS=1"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
"SHELL:-s SAFE_HEAP=1"
"SHELL:-s STACK_OVERFLOW_CHECK=2"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
)
else()
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE
"SHELL:-s ASSERTIONS=0"
"SHELL:-s SAFE_HEAP=0"
"SHELL:-s STACK_OVERFLOW_CHECK=0"
--closure 1
)
endif()
if (onnxruntime_USE_WEBNN)
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
set_property(TARGET onnxruntime_webassembly APPEND_STRING PROPERTY LINK_FLAGS " --bind")
if (onnxruntime_DISABLE_RTTI)
set_property(TARGET onnxruntime_webassembly APPEND_STRING PROPERTY LINK_FLAGS " -fno-rtti -DEMSCRIPTEN_HAS_UNBOUND_TYPE_NAMES=0")
endif()
endif()
# Set link flag to enable exceptions support, this will override default disabling exception throwing behavior when disable exceptions.
if (NOT onnxruntime_ENABLE_WEBASSEMBLY_MEMORY64)
target_link_options(onnxruntime_webassembly PRIVATE "SHELL:-s DISABLE_EXCEPTION_THROWING=0")
endif()
if (onnxruntime_ENABLE_WEBASSEMBLY_PROFILING)
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE --profiling --profiling-funcs)
endif()
if (onnxruntime_ENABLE_WEBASSEMBLY_THREADS)
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE
"SHELL:-s EXPORT_NAME=ortWasmThreaded"
"SHELL:-s DEFAULT_PTHREAD_STACK_SIZE=131072"
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
"SHELL:-s PTHREAD_POOL_SIZE=Module[\\\"numThreads\\\"]-1"
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
)
else()
[js/web] WebGPU backend via JSEP (#14579) ### Description This change introduced the following new components into ONNX Runtime Web: - JavaScript Execution Provider (JSEP) - Asynchronized inferencing execution powered by Emscripten's Asyncify - WebGPU backend implemented in TypeScript - initial implementation of kernels: - elementwise operators (22) - binary operators (5) - tensor: Shape, Reshape, Transpose, Gemm - nn: Conv, {Global}Maxpool, {Global}AveragePool Code need to be polished. still working on it. ## Q&A What is JSEP? > JSEP, aka JavaScript Execution Provider, is a new ONNXRuntime execution provider that specifically works on Web environment (browsers). JSEP allows JavaScript code to kick in from various places when ONNX Runtime inferences a model. Why JSEP? > JSEP is a hybrid mode EP that contains both C/C++ and TypeScript/JavaScript implementation. There are 2 strong reasons why we introduces JSEP: > 1. the C/C++ part helps JSEP to leverage ONNX Runtime's capabilities as much as possible including graph transformer, optimizers and also the capabilities to fallback to CPU EP. TypeScript/JavaScript helps JSEP to develop and debug much easier in the browser for the kernel implementation. > 2. the requirement of asynchronized execution from JavaScript API (eg. `buffer.mapAsync()`) makes it impossible to run `OrtRun()` in a synchronized context (see "async problem" section below). This is done by using Emscripten's Asyncify. What is WebGPU? > WebGPU is the new GPU API that available in browser. It's one of the only 2 APIs that currently available to access the GPU from browser (the other is WebGL). > WebGPU is designed with more advanced and stronger features comparing to WebGL and is potentially solution that offer the best GPU performance for model inferencing that currently available. What is the async problem and why we have the problem? > The "async problem" is a problem that you cannot call an async function in a synchronous context. Think about the following C++ code: > ```c > // C-style declarations (API) > typedef void (*ON_COMPLETE)(PVOID state, DATA *data); > void read_data_from_file(FILEHANDLE file, ON_COMPLETE on_complete); > > // implementation > DATA * my_impl_read_data_from_file_sync(FILEHANDLE file) { > // how to implement? > } > ``` > The answer is, it's impossible to implement this function. Usually we try to find a sync version API, or launch a thread to call the async function and sync-wait on the main thread. Unfortunately, in browser environment, neither is possible. > > WebGPU does not offer any synchronized API for data downloading (GPU to CPU). This is the only operation that MUST be async. As `OrtRun()` will eventually call into DataTransfer for copy data from GPU to CPU, and `OrtRun()` is a synchronized function, this cannot be done in normal way. What is Emscripten? How is the Asyncify feature resolved the problem? > Emscripten is the C/C++ compiler for WebAssembly. It's what we use to compile ORT and generates the WebAssembly artifacts which runs on browsers. > > Asyncify is a [compiler feature](https://emscripten.org/docs/porting/asyncify.html) that allows calling async functions from a synchronized context. In short, it generates code to unwind and rewind call stack to emulate async execution. With this feature, we are able to call the async function inside `OrtRun()` call. ## Design Overview **Inter-op** JSEP is doing pretty much same thing to just another EP. It exposes an interface for inter-op with JavaScript, which is defined in onnxruntime/wasm/js_internal_api.js: ```js // init JSEP Module["jsepInit"] = function (backend, alloc, free, copy, copyAsync, createKernel, releaseKernel, run) { Module.jsepBackend = backend; Module.jsepAlloc = alloc; Module.jsepFree = free; Module.jsepCopy = copy; Module.jsepCopyAsync = copyAsync; Module.jsepCreateKernel = createKernel; Module.jsepReleaseKernel = releaseKernel; Module.jsepRun = run; }; ``` This simple JavaScript snippet defines all language barrier level functions that requires by JSEP to achieve implementing kernels and data transfers using JavaScript inside ONNX Runtime: - `jsepBackend`: assign the singleton object to webassembly module - `jsepAlloc` and `jsepFree`: implementation of data transfer's Alloc() and Free() - `jsepCopy`: synchronized copy ( GPU to GPU, CPU to GPU) - `jsepCopyAsync`: asynchronized copy ( GPU to CPU) - `jsepCreateKernel` and `jsepReleaseKernel`: a corresponding object that maintained in JS to match lifecycle of Kernel in ORT - `jsepRun`: OpKernel::Compute() should call into this The abstraction above allows to tie as little as possible connections and dependencies between C/C++ and TypeScript/JavaScript. **Resource Management** Lifecycle of tensor data and kernels are managed by ORT(C/C++) but the implementation are left to JavaScript. JavaScript code are responsible to implement the callbacks correctly. For WebGPU, the GPU data is managed by JavaScript using a singleton map (tensot_data_id => GPUBuffer). GPU pipeline is managed as singleton. Shaders are managed using a singletonmap (shader_key => gpu_program), while shader_key is generated by cache_key (OP specific, including attributes) and input shapes. **about data transfer** `js::DataTransfer::CopyTensor` implemented to call either synchronized or asynchronized copy callback, depending on the destination is GPU or not. Emscripten's macro `EM_ASYNC_JS` is used to wrap the async function to be called in the synchronized context. **run kernel in JS** Kernel class constructor calls once `jsepCreateKernel()` with an optional per-kernel specific serialization to pass attributes into JavaScript. `Compute()` are implemented in a way that a metadata serialization is performed in a base class and JavaScript code can access the data using the Emscripten specific builtin macro `EM_ASM_*`. **disabled features** memory pattern is force disabled, because the WebGPU data is not presented by a general memory model (a buffer can be represented by offset + size). concurrent run support is disabled. WebGPU is stateful and it also has async function call. To support concurrent run will significantly increase the complexity and we don't get any real benefit from it. **prefer channels last** JSEP prefers channels last and returns `DataLayout::NHWC` in method `GetPreferredLayout()`. This will let the graph transformers to preprocess the graph into a channels last form so that a more optimized WebGPU shader can be used. **Testing code** It's impossible to test JSEP directly because JSEP itself does not contain any kernel implementation. However, it has the kernel registration which need to work together with the corresponding JavaScript code. There are unit tests that run onnx models from JavaScript API. --------- Co-authored-by: Scott McKay <skottmckay@gmail.com>
2023-04-24 22:21:18 +00:00
target_link_options(onnxruntime_webassembly PRIVATE
"SHELL:-s EXPORT_NAME=ortWasm"
)
endif()
set(target_name_list ort)
if (onnxruntime_ENABLE_TRAINING_APIS)
list(APPEND target_name_list "training")
endif()
list(APPEND target_name_list "wasm")
if (onnxruntime_ENABLE_WEBASSEMBLY_SIMD)
list(APPEND target_name_list "simd")
endif()
if (onnxruntime_ENABLE_WEBASSEMBLY_THREADS)
list(APPEND target_name_list "threaded")
endif()
list(JOIN target_name_list "-" target_name)
[js/web] optimize module export and deployment (#20165) ### Description This PR make numbers of optimizations to onnxruntime-web's module export and deployment. See each section below for more details. #### Preview > [onnxruntime-web@1.19.0-esmtest.20240513-a16cd2bd21](https://www.npmjs.com/package/onnxruntime-web/v/1.19.0-esmtest.20240513-a16cd2bd21) > ~~onnxruntime-web@1.19.0-esmtest.20240430-c7edbcc63d~~ > ~~onnxruntime-web@1.18.0-esmtest.20240428-624c681c83~~ > ~~onnxruntime-web@1.18.0-esmtest.20240411-1abb64e894~~ <details> <summary><h4>Breaking changes</h4></summary> There is no code change required, but there are a few differences regarding **code import**, **flags**, **bundler config** and **deployment steps**. #### Importing: Import table is changed. See following for details. <details> <summary><h5>Current import table:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | `onnxruntime-web/experimental` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️<sup>\[1]</sup> | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | `ort.wasm-core` | `onnxruntime-web/wasm-core` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ✔️<sup>\[2]</sup> | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | * [1] didn't test. may not actually work. * [2] not working. this is a mistake in build config. </details> <details> <summary><h5>Proposed update:</h5></summary> | Target Name | Path for "import" or "require" | WebGL | JSEP | wasm | Proxy | Training | |------|-----|-----|-----|-----|-----|-----| | `ort` (default) | `onnxruntime-web` | ✔️ | ❌ | ✔️ | ✔️ | ❌ | | `ort.all` | ~~`onnxruntime-web/experimental`~~<br/>`onnxruntime-web/all` | ✔️ | ✔️ | ✔️ | ✔️ | ❌ | | `ort.node` | `onnxruntime-web` | ❌ | ❌ | ✔️ | ❌ | ❌ | | `ort.training` | `onnxruntime-web/training` | ❌ | ❌ | ✔️ | ✔️ | ✔️ | | `ort.wasm` | `onnxruntime-web/wasm` | ❌ | ❌ | ✔️ | ✔️ | ❌ | | ~~`ort.wasm-core`~~ | ~~`onnxruntime-web/wasm-core`~~ | ~~❌~~ | ~~❌~~ | ~~✔️~~ | ~~❌~~ | ~~❌~~ | | `ort.webgl` | `onnxruntime-web/webgl` | ✔️ | ❌ | ❌ | ~~✔️~~ ❌ | ❌ | | `ort.webgpu` | `onnxruntime-web/webgpu` | ❌ | ✔️ | ✔️ | ✔️ | ❌ | </details> #### Flags: The following flags are deprecated: - `env.wasm.simd` (boolean): will be ignored. SIMD is always enabled in build. The following flags changed their type: - `env.wasm.wasmPaths`: When using this flag as a string ( for the URL prefix ), nothing is changed. When using this flag as an object ( for per-file path override ), the type changed: ```diff - export interface Old_WasmFilePaths{ - 'ort-wasm.wasm'?: string; - 'ort-wasm-threaded.wasm'?: string; - 'ort-wasm-simd.wasm'?: string; - 'ort-training-wasm-simd.wasm'?: string; - 'ort-wasm-simd-threaded.wasm'?: string; - }; + export interface New_WasmFilePaths { + /** + * Specify the override path for the main .wasm file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .wasm file is: + * - `ort-wasm-simd-threaded.wasm` for default build + * - `ort-wasm-simd-threaded.jsep.wasm` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.wasm` for training build + */ + wasm?: URL|string; + /** + * Specify the override path for the main .mjs file. + * + * This path should be an absolute path. + * + * If not modified, the filename of the .mjs file is: + * - `ort-wasm-simd-threaded.mjs` for default build + * - `ort-wasm-simd-threaded.jsep.mjs` for JSEP build (with WebGPU and WebNN) + * - `ort-training-wasm-simd-threaded.mjs` for training build + */ + mjs?: URL|string; + } ``` #### Bundler compatibility: Config changes are need for bundlers. See usage example in /js/web/test/e2e/ for Webpack, parcel and rollup. #### Deployment: - if consuming from a CDN, there is no breaking change. - if consuming from a local server, need to copy all `ort-*.wasm` and `ort-*.mjs` files (totally 6 files) in the dist folder. (previously only need to copy `ort-*.wasm` files.) </details> <details> <summary><h4>Problems</h4></summary> There are a few problems with the current module export and deployment: - Script URL cannot be correctly inferred when imported as ESM. - Workers are forcefully encoded using Blob URL, which makes onnxruntime-web not working in CSP environment and Node.js, when using proxy or multi-threading feature. - Generated JS code (by Emscripten) is encoded using `function.toString()`, which is unstable and error-prone. - When running with a different Emscripten build, always need the build step. Making it difficult to swap artifacts in deveopment/debug. </details> <details> <summary><h4>Goals</h4></summary> - Full ESM support - Support variances of ways to import. Including: - import from HTML's `<script>` tag (IIFE format, exporting to global variable `ort`) ```html <script src="https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.js"></script> ``` - import from source code inside `<script type="module">` tag (ESM) ```html <script type="module"> import * as ort from "https://example.com/cdn-path-to-onnxruntime-web/dist/ort.min.mjs"; // using 'ort' </script> ``` - import in a CommonJS project (CJS format, resolve from package.json "exports" field) ```js // myProject/main.js const ort = require('onnxruntime-web'); ``` - import in an ESM project (ESM format, resolve from package.json "exports" field) ```js // myProject/main.js (or main.mjs) import * as ort from 'onnxruntime-web'; ``` - Support popular bundlers when importing onnxruntime-web into a CJS/ESM project. - webpack (esm requires extra post-process step) - rollup - parcel (esm requires extra post-process step) - More bundlers **TBD** - Multi-threading support for Node.js NOTE: keeping single JavaScript file (the all-in-one bundle) is no longer a goal. This is because technically there is a conflict with the other requirements. </details> <details> <summary><h4>Important Design Decisions</h4></summary> - Drop support of single JavaScript output. - The current onnxruntime-web distribution uses a single JavaScript file to include all code. While there are a few benefits, it also creates problems as mentioned above. Since ESM is being used more and more widely, and browsers are making more restricted security checks and requirement, the old Blob based solution is going to be replaced. - To achieve the requirement, specifically, the CSP environment support, we have to offer a non Blob based solution. Therefore, we have to distribute multiple files and drop the single file solution. - Do not run parser/postprocess on Emscripten generated JavaScript. - Emscripten is evolving quickly so we should only depends on what's in its documentation instead of a certain implementation details. (for example, currently we patch on its code to deal with a special variable `_scriptDir`) - Keep the generated files as-is also helps to: - reduce the size of ort.min.js - make it easier to replace build artifacts when in development/debug - Drop support for non-SIMD and non-MultiThread. This helps to reduce the number of artifacts in distribution. - (fixed-sized) SIMD is supported in any mainstream JS environment. - Multi-thread as WebAssembly feature is supported in any mainstream JS environment. In some environment the feature is guarded with cross origin policy, but it can still work if not trying to create any worker. - Use ESM output for Emscripten generated JavaScript. - There are 2 ways to dynamically import classic (umd) modules and neither of them are recommended: - dynamically creating a <script> tag. This changes the HTML structure and have quite a lot of compatibility issue - use `fetch()` and `eval()`. However `eval` is strongly suggested to be avoid because there is a great perf hit. - importing ESM is super easy - just use the `import()` call. Considering ESM is widely supported in modern browsers and Node.js this is the better option. - Add Blob based solution as a fallback for cross-origin workers. - There are still wide use case of importing onnxruntime-web from CDN. In this usage, make it able create worker by using `fetch()`+`Blob` to create a same-origin Blob URL. </details> <details> <summary><h4>Distribution File Manifest</h4></summary> The distribution folder contains the following files: - WebAssembly artifacts. These files are the result of compiling the ONNX Runtime C++ code to WebAssembly by Emscripten. | File Name | Build Flags | |------|-----| | ort-wasm-simd-threaded.mjs <br/> ort-wasm-simd-threaded.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-training-wasm-simd-threaded.mjs <br/> ort-training-wasm-simd-threaded.wasm | `--enable_training_apis` <br/> `--enable_wasm_simd` <br/> `--enable_wasm_threads` | | ort-wasm-simd-threaded.jsep.mjs <br/> ort-wasm-simd-threaded.jsep.wasm | `--enable_wasm_simd` <br/> `--enable_wasm_threads` <br/> `--use_jsep` <br/> `--use_webnn` | - onnxruntime-web JavaScript artifacts. These files are generated by ESBuild as the entry point for onnxruntime-web. There are multiple build targets for different use cases: | Target Name | Path for "import" or "require" | Description | |------|-----|-----| | `ort` | `onnxruntime-web` | The default target. | | `ort.all` | `onnxruntime-web/all` | The target including webgl. | | `ort.node` | `onnxruntime-web` | The default target for Node.js. | | `ort.training` | `onnxruntime-web/training` | The target including training APIs | | `ort.wasm` | `onnxruntime-web/wasm` | The target including only WebAssembly (CPU) EP | | `ort.webgl` | `onnxruntime-web/webgl` | The target including only WebGL EP | For each target, there are multiple files generated: | File Name | Description | |------|-----| | [target].js | The entry point for the target. IIFE and CommonJS format. | | [target].mjs | The entry point for the target. ESM format. | | [target].min.js <br/> [target].min.js.map | The entry point for the target. Minimized with sourcemap. IIFE and CommonJS format. | | [target].min.mjs <br/> [target].min.mjs.map | The entry point for the target. Minimized with sourcemap. ESM format. | | [target].proxy.mjs | (if appliable) The proxy ESM module for the target. | | [target].proxy.min.mjs <br/> [target].proxy.min.mjs.map | (if appliable) The proxy ESM module for the target. Minimized with sourcemap. | </details> <details> <summary><h4>Dynamic Import Explained</h4></summary> - Local Served | No Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Local Served | Proxy: ``` [Bundle or ort.min.js] | + import()--> [ort.proxy.min.mjs] | + new Worker()--> [ort.proxy.min.mjs (worker)] | + import()--> [ort-wasm-simd-threaded.mjs] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [ort-wasm-simd-threaded.mjs (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | No Proxy: ``` [Bundle or ort.min.js] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` - Cross Origin | Proxy ``` [Bundle or ort.min.js] | + fetch('ort.proxy.min.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort.proxy)] | + new Worker()--> [blob:... (ort.proxy) (worker)] | + fetch('ort-wasm-simd-threaded.mjs') | + URL.createObjectURL(res.blob()) | + import()--> [blob:... (ort-wasm-simd-threaded)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] | + new Worker()--> [blob:... (ort-wasm-simd-threaded) (worker)] | + WebAssembly.instantiateStreaming()--> [ort-wasm-simd-threaded.wasm] ``` </details>
2024-05-20 16:51:16 +00:00
if (onnxruntime_USE_JSEP)
string(APPEND target_name ".jsep")
endif()
set_target_properties(onnxruntime_webassembly PROPERTIES OUTPUT_NAME ${target_name} SUFFIX ".mjs")
endif()