This change provides a common convention for using allocator-dependent
features with:
#![cfg(feature = "alloc")]
When available, `Vec` is imported consistently as `prelude::Vec`, which
means modules that need access to `Vec` can simply do:
use prelude::*;
and if an allocator is available, `Vec` will be in the crate prelude.
This allows all `alloc` vs `std` gating to be handled in `lib.rs`,
`build.rs`, and `prelude.rs` so the rest of the codebase doesn't have to
do any gating whatsoever.
Change Scalar::non_adjacent_form() to take a width parameter.
This rewrite also makes it faster, although it's probably a ways off
from optimal. I don't know how much it matters.
TODO: write up description of why this computes the same thing.
Thanks to @oleganza for pointing out an error reading bits across words
in an earlier version of this code.
The serial (`u32`/`u64`) implementations use a multiple curve models, passing
between extended and projective coordinates when performing addition and
doubling (respectively). But the AVX2 backend doesn't, so in order to write a
single scalar mult implementation, we have to either abstract over the curve
models or have two implementations.
A generic solution is possible but extremely unreadable: the scalar mul
implementation would be parameterized over the point types used by the serial
implementations, with many where clauses describing how the types relate. The
AVX2 types could then be substituted in the appropriate places.
Instead we just duplicate the code into the `avx2` backend.