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https://github.com/saymrwulf/curve25519-dalek-source.git
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Add a Scalar::random() constructor
This adds a dependency on the `rand` crate, used to construct an OS-backed CSPRNG. The implementation in this commit is somewhat inefficient as it constructs a new OsRng object every time; it might be better to construct it once. (Seems like a lot of overhead for a few getrandom(2) calls...)
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3 changed files with 17 additions and 0 deletions
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@ -15,6 +15,7 @@ exclude = [
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]
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]
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[dependencies]
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[dependencies]
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rand = "0.3"
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arrayref = "0.3.2"
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arrayref = "0.3.2"
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# The development profile, used for `cargo build`.
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# The development profile, used for `cargo build`.
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@ -37,6 +37,8 @@ extern crate test;
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#[macro_use]
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#[macro_use]
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extern crate arrayref;
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extern crate arrayref;
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extern crate rand;
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// Modules for low-level operations directly on field elements and curve points.
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// Modules for low-level operations directly on field elements and curve points.
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pub mod field;
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pub mod field;
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@ -29,6 +29,9 @@
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use std::clone::Clone;
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use std::clone::Clone;
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use std::ops::{Index, IndexMut};
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use std::ops::{Index, IndexMut};
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use rand::OsRng;
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use rand::Rng;
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use field::{load3, load4};
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use field::{load3, load4};
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/// The `Scalar` struct represents an element in ℤ/lℤ, where
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/// The `Scalar` struct represents an element in ℤ/lℤ, where
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@ -60,6 +63,17 @@ impl IndexMut<usize> for Scalar {
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}
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}
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impl Scalar {
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impl Scalar {
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/// Return a `Scalar` chosen uniformly at random using a CSPRNG.
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/// Panics if the operating system's CSPRNG is unavailable.
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pub fn random() -> Self {
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// XXX is there a more efficient way than building
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// the rng every time here?
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let mut rng = OsRng::new().unwrap();
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let mut scalar_bytes = [0u8; 64];
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rng.fill_bytes(&mut scalar_bytes);
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Scalar::reduce(&scalar_bytes)
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}
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/// Construct the additive identity
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/// Construct the additive identity
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pub fn zero() -> Self {
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pub fn zero() -> Self {
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Scalar([0u8; 32])
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Scalar([0u8; 32])
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