Add a Scalar::random() constructor

This adds a dependency on the `rand` crate, used to construct an
OS-backed CSPRNG.  The implementation in this commit is somewhat
inefficient as it constructs a new OsRng object every time; it might be
better to construct it once.  (Seems like a lot of overhead for a few
getrandom(2) calls...)
This commit is contained in:
Henry de Valence 2016-12-09 17:24:43 -08:00
parent 22f78e227f
commit d8476fe6cf
3 changed files with 17 additions and 0 deletions

View file

@ -15,6 +15,7 @@ exclude = [
]
[dependencies]
rand = "0.3"
arrayref = "0.3.2"
# The development profile, used for `cargo build`.

View file

@ -37,6 +37,8 @@ extern crate test;
#[macro_use]
extern crate arrayref;
extern crate rand;
// Modules for low-level operations directly on field elements and curve points.
pub mod field;

View file

@ -29,6 +29,9 @@
use std::clone::Clone;
use std::ops::{Index, IndexMut};
use rand::OsRng;
use rand::Rng;
use field::{load3, load4};
/// The `Scalar` struct represents an element in /l, where
@ -60,6 +63,17 @@ impl IndexMut<usize> for Scalar {
}
impl Scalar {
/// Return a `Scalar` chosen uniformly at random using a CSPRNG.
/// Panics if the operating system's CSPRNG is unavailable.
pub fn random() -> Self {
// XXX is there a more efficient way than building
// the rng every time here?
let mut rng = OsRng::new().unwrap();
let mut scalar_bytes = [0u8; 64];
rng.fill_bytes(&mut scalar_bytes);
Scalar::reduce(&scalar_bytes)
}
/// Construct the additive identity
pub fn zero() -> Self {
Scalar([0u8; 32])