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Write up notes on the AVX2 backend
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// - Isis Agora Lovecruft <isis@patternsinthevoid.net>
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// - Henry de Valence <hdevalence@hdevalence.ca>
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//! An implementation of group operations on the twisted Edwards form of
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//! Curve25519, using AVX2 to implement the 4-way parallel formulas of
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//! Hisil, Wong, Carter, and Dawson (HWCD).
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//!
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//! Their 2008 paper _Twisted Edwards Curves Revisited_, which
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//! introduced the extended coordinates used in other parts of `-dalek`,
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//! also describes 4-way parallel formulas for point addition and
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//! doubling:
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//!
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//! * a unified addition algorithm taking an effective \\(2\mathbf M +
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//! 1\mathbf D\\);
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//!
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//! * a doubling algorithm taking an effective \\(1\mathbf M + 1\mathbf
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//! S\\);
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//!
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//! * a dedicated (i.e., for distinct points) addition algorithm taking
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//! an effective \\(2 \mathbf M \\).
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//!
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//! Here \\(\mathbf M\\) and \\(\mathbf S\\) represent the cost of
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//! multiplication and squaring of generic field elements and \\(\mathbf
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//! D\\) represents the cost of multiplication by a curve constant.
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//!
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//! Currently, this implementation uses only the first two algorithms.
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//!
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//! # Parallel formulas
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//!
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//! The doubling formula is presented in the HWCD paper as follows:
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//!
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//! | Cost | Processor 1 | Processor 2 | Processor 3 | Processor 4 |
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//! |------------------|--------------------------------|--------------------------------|--------------------------------|--------------------------------|
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//! | | idle | idle | idle | \\( R\_1 \gets X\_1 + Y\_1 \\) |
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//! | \\(1\mathbf S\\) | \\( R\_2 \gets X\_1\^2 \\) | \\( R\_3 \gets Y\_1\^2 \\) | \\( R\_4 \gets Z\_1\^2 \\) | \\( R\_5 \gets R\_1\^2 \\) |
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//! | | \\( R\_6 \gets R\_2 + R\_3 \\) | \\( R\_7 \gets R\_2 - R\_3 \\) | \\( R\_4 \gets 2 R\_4 \\) | idle |
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//! | | idle | \\( R\_1 \gets R\_4 + R\_7 \\) | idle | \\( R\_2 \gets R\_6 - R\_5 \\) |
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//! | \\(1\mathbf M\\) | \\( X\_3 \gets R\_1 R\_2 \\) | \\( Y\_3 \gets R\_6 R\_7 \\) | \\( T\_3 \gets R\_2 R\_6 \\) | \\( Z\_3 \gets R\_1 R\_7 \\) |
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//!
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//! and the unified addition algorithm is presented as follows:
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//!
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//! | Cost | Processor 1 | Processor 2 | Processor 3 | Processor 4 |
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//! |------------------|--------------------------------|--------------------------------|--------------------------------|--------------------------------|
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//! | | \\( R\_1 \gets Y\_1 - X\_1 \\) | \\( R\_2 \gets Y\_2 - X\_2 \\) | \\( R\_3 \gets Y\_1 + X\_1 \\) | \\( R\_4 \gets Y\_2 + X\_2 \\) |
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//! | \\(1\mathbf M\\) | \\( R\_5 \gets R\_1 R\_2 \\) | \\( R\_6 \gets R\_3 R\_4 \\) | \\( R\_7 \gets T\_1 T\_2 \\) | \\( R\_8 \gets Z\_1 Z\_2 \\) |
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//! | \\(1\mathbf D\\) | idle | idle | \\( R\_7 \gets k R\_7 \\) | \\( R\_8 \gets 2 R\_8 \\) |
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//! | | \\( R\_1 \gets R\_6 - R\_5 \\) | \\( R\_2 \gets R\_8 - R\_7 \\) | \\( R\_3 \gets R\_8 + R\_7 \\) | \\( R\_4 \gets R\_6 + R\_5 \\) |
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//! | \\(1\mathbf M\\) | \\( X\_3 \gets R\_1 R\_2 \\) | \\( Y\_3 \gets R\_3 R\_4 \\) | \\( T\_3 \gets R\_1 R\_4 \\) | \\( Z\_3 \gets R\_2 R\_3 \\) |
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//!
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//! Here \\( k = 2d \\) is a curve constant.
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//!
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//! # Implementation strategy
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//!
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//! For a software implementation, each "processor"'s operations are too
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//! low-latency to parallelize across threads. However, the main cost
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//! is in the multiplication and squaring steps, which share a single
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//! instruction.
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//!
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//! Our strategy is to implement 4-wide multiplication and squaring using one
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//! 64-bit AVX2 lane for each field element. Field elements are
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//! represented in the usual way as 10 `u32` limbs. The addition and
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//! subtraction steps are done largely serially, using masking to handle
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//! the instruction divergence.
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//!
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//! The remaining obstacle to parallelism is the multiplication by the curve constant \\(k = 2d\\). In the Curve25519 case, this is
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//!
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//! $$ k \equiv 2 \frac{-121665}{121666} \\ \equiv 16295367250680780974490674513165176452449235426866156013048779062215315747161 \pmod p. $$
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//!
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//! HWCD suggest parallelising this step by breaking \\(k\\) into four
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//! parts as \\(k = k_0 + 2\^n k_1 + 2\^{2n} k_2 + 2\^{3n} k_3 \\) and
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//! computing \\(k_i R_7 \\) in parallel. However, this would be
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//! somewhat awkward in our case, since we would normally represent
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//! \\(k\\) as \\( 10 \\) 32-bit limbs, and \\(10 \\) is not divisible
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//! by \\(4\\), so we would need a specialized routine to perform a
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//! vectorized multiplication by 64-bit constants.
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//!
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//! Instead, since we are working projectively, we can multiply
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//! \\(R_7\\) by \\( -2\cdot 121665 \\) and multiply the other three
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//! variables by \\(121666\\). This trick was suggested by Mike
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//! Hamburg. Ignoring the sign for the moment, since
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//! \\(2 \cdot 121666 < 2\^{18}\\), all these constants fit in 32 bits,
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//! so this can be done in parallel as a scaling by \\( (121666, 121666,
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//! 2\cdot 121665, 2\cdot 121666) \\). To handle the sign, we use
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//! masking to negate one of the field elements.
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//!
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//! Since we're primarily interested in Ristretto performance, not
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//! Curve25519 performance, we could alternately work on the
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//! \\(4\\)-isogenous "IsoEd25519" curve, which has \\(d = 121665\\).
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//! However, this would only save the negation step, since multiplying
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//! one field element by a 32-bit constant is not much easier than
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//! multiplying four field elements by 32-bit constants, and it would
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//! prevent accelerating Curve25519, so we don't make this choice.
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//!
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//! The 4-wide formulas of the HWCD paper do not seem to have been
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//! implemented using SIMD before. The HWCD paper also describes and
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//! analyzes a 2-wide variant of the Montgomery ladder; this strategy was
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//! used by Tung Chou's `sandy2x` implementation, which used a 2-wide
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//! field implementation in 128-bit registers. Curiously, however,
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//! although the `sandy2x` paper cites the HWCD paper for extended
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//! twisted Edwards coordinates, it does not mention the 4-wide HWCD
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//! Edwards formulas or that the 2-wide Montgomery formulas it uses were
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//! previously published there.
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//!
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//! HWCD also suggest using a mixed representation, passing between \\(
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//! \mathbb P\^3 \\) "extended" coordinates and \\( \mathbb P\^2 \\)
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//! "projective" coordinates, where doubling is slightly cheaper (saving
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//! about \\(\mathbf 1M\\). This approach is used for the
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//! non-vectorized `u32` and `u64` backends, and more
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//! details on the different coordinate systems can be found in the
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//! `curve_models` module documentation.
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//!
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//! This optimization is not used for the parallel formulas, which are
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//! therefore slightly less efficient when counting the total number of
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//! multiplications and squarings. In addition, the parallel formulas
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//! can only use a \\( 32 \times 32 \rightarrow 64 \\)-bit multiplier
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//! instead of a \\( 64 \times 64 \rightarrow 128\\)-bit multiplier.
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//!
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//! When used for constant-time variable-base scalar multiplication,
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//! this strategy (using AVX2) gives a significant speedup over the
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//! serial implementation (using the \\(64 \times 64\\) multiplier) of
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//! approximately 1.6x for Skylake-X with `target_cpu=skylake` (using AVX2), of
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//! approximately 1.8x for Skylake-X with `target_cpu=skylake-avx512` (using the extra
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//! `ymm16..ymm31` registers from AVX512VL), and of approximately 1.0x
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//! for Ryzen (which implements AVX2 at half rate).
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//!
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//! # Tweaked formulas
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//!
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//! After tweaking the formulas as described above, we obtain the
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//! following. To avoid confusion with the original HWCD formulas,
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//! temporary variables are named \\(S\\) instead of \\(R\\) and are in
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//! static single-assignment (SSA) form.
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//!
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//! ## Addition
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//!
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//! To add points \\(P_1 = (X_1 : Y_1 : Z_1 : T_1) \\) and \\(P_2 = (X_2
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//! : Y_2 : Z_2 : T_2 ) \\), we compute
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//!
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//! $$
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//! \begin{aligned}
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//! S\_0 &\gets Y\_1 - X\_1 \\\\
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//! S\_1 &\gets Y\_1 + X\_1 \\\\
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//! S\_2 &\gets Y\_2 - X\_2 \\\\
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//! S\_3 &\gets Y\_2 + X\_2
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//! \end{aligned}
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//! $$
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//!
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//! $$
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//! \begin{aligned}
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//! S\_4 &\gets S\_0 S\_2 \\\\
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//! S\_5 &\gets S\_1 S\_3 \\\\
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//! S\_6 &\gets Z\_1 Z\_2 \\\\
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//! S\_7 &\gets T\_1 T\_2
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//! \end{aligned}
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//! $$
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//!
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//! $$
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//! \begin{aligned}
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//! S\_8 &\gets S\_4 \cdot 121666 \\\\
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//! S\_9 &\gets S\_5 \cdot 121666 \\\\
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//! S\_{10} &\gets S\_6 \cdot 2 \cdot 121666 \\\\
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//! S\_{11} &\gets S\_7 \cdot 2 \cdot (-121665)
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//! \end{aligned}
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//! $$
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//!
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//! $$
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//! \begin{aligned}
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//! S\_{12} &\gets S\_9 - S\_8 \\\\
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//! S\_{13} &\gets S\_9 + S\_8 \\\\
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//! S\_{14} &\gets S\_{10} - S\_{11} \\\\
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//! S\_{15} &\gets S\_{10} - S\_{11}
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//! \end{aligned}
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//! $$
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//!
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//! $$
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//! \begin{aligned}
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//! X\_3 &\gets S\_{12} S\_{14} \\\\
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//! Y\_3 &\gets S\_{15} S\_{13} \\\\
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//! Z\_3 &\gets S\_{15} S\_{14} \\\\
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//! T\_3 &\gets S\_{12} S\_{13}
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//! \end{aligned}
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//! $$
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//!
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//! to obtain \\( P\_3 = (X\_3 : Y\_3 : Z\_3 : T\_3) = P\_1 + P\_2 \\).
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//!
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//! ## Doubling
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//!
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//! To double a point \\( P = (X\_1 : Y\_1 : Z\_1 : T\_1) \\), we compute
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//!
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//! $$ S\_0 \gets X\_1 + Y\_1 $$
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//!
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//! $$
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//! \begin{aligned}
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//! S\_1 &\gets X\_1\^2 \\\\
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//! S\_2 &\gets Y\_1\^2 \\\\
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//! S\_3 &\gets Z\_1\^2 \\\\
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//! S\_4 &\gets S\_0\^2
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//! \end{aligned}
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//! $$
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//!
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//! $$
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//! \begin{aligned}
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//! S\_5 &\gets S\_1 + S\_2 \\\\
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//! S\_6 &\gets S\_1 - S\_2 \\\\
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//! S\_7 &\gets 2S\_3 \\\\
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//! S\_8 &\gets S\_7 + S\_6 = S\_1 + 2S\_3 - S\_2 \\\\
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//! S\_9 &\gets S\_5 - S\_4 = S\_1 + S\_2 - S\_4
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//! \end{aligned}
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//! $$
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//!
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//! $$
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//! \begin{aligned}
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//! X\_3 &\gets S\_8 S\_9 \\\\
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//! Y\_3 &\gets S\_5 S\_6 \\\\
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//! Z\_3 &\gets S\_8 S\_6 \\\\
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//! T\_3 &\gets S\_5 S\_9
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//! \end{aligned}
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//! $$
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//!
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//! to obtain \\( P\_3 = (X\_3 : Y\_3 : Z\_3 : T\_3) = [2]P\_1 \\).
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//!
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//! In practice, we compute \\( (S\_5, S\_6, S\_7, S\_9 ) \\) as
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//!
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//! $$
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//! \begin{matrix}
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//! & S\_1 & S\_1 & S\_1 & S\_1 \\\\
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//! +& S\_2 & & & S\_2 \\\\
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//! +& & & S\_3 & \\\\
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//! +& & & S\_3 & \\\\
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//! +& & 2p & 2p & 2p \\\\
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//! -& & S\_2 & S\_2 & \\\\
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//! -& & & & S\_4 \\\\
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//! =& S\_5 & S\_6 & S\_8 & S\_9
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//! \end{matrix}
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//! $$
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//!
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//! adding multiples of \\(p\\) to prevent underflow. This results in
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//! 32-bit limbs which are just too large for multiplication, so we
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//! perform a reduction. However, since we just need to reduce the
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//! excess in each limb, not a full reduction, it's enough to perform
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//! each carry in parallel.
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//!
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//! With some finesse, it may be possible to rearrange this
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//! computation to avoid the extra carry pass, but this is not yet
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//! implemented.
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//!
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//! # Field element representation
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//!
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//! The field element representation is oriented around the AVX2
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//! `vpmuluqdq` instruction, which multiplies the low 32 bits of each
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//! 64-bit lane of each operand to produce a 64-bit result.
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//!
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//! ```text,no_run
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//! (a1 ?? b1 ?? c1 ?? d1 ??)
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//! (a2 ?? b2 ?? c2 ?? d2 ??)
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//!
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//! (a1*a2 b1*b2 c1*c2 d1*d2)
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//! ```
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//!
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//! To unpack 32-bit values into 64-bit lanes for use in multiplication
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//! it would be convenient to use the `vpunpck[lh]dq` instructions,
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//! which unpack and interleave the low and high 32-bit lanes of two
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//! source vectors.
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//! However, the AVX2 versions of these instructions are designed to
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//! operate only within 128-bit lanes of the 256-bit vectors, so that
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//! interleaving the low lanes of `(a0 b0 c0 d0 a1 b1 c1 d1)` with zero
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//! gives `(a0 00 b0 00 a1 00 b1 00)`. Instead, we pre-shuffle the data
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//! layout as `(a0 b0 a1 b1 c0 d0 c1 d1)` so that we can unpack the
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//! "low" and "high" parts as
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//!
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//! ```text,no_run
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//! (a0 00 b0 00 c0 00 d0 00)
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//! (a1 00 b1 00 c1 00 d1 00)
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//! ```
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//!
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//! The data layout for a vector of four field elements \\( (a,b,c,d)
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//! \\) with limbs \\( a_0, a_1, \ldots, a_9 \\) is as `[u32x8; 5]` in
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//! the form
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//!
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//! ```text,no_run
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//! (a0 b0 a1 b1 c0 d0 c1 d1)
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//! (a2 b2 a3 b3 c2 d2 c3 d3)
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//! (a4 b4 a5 b5 c4 d4 c5 d5)
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//! (a6 b6 a7 b7 c6 d6 c7 d7)
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//! (a8 b8 a9 b9 c8 d8 c9 d9)
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//! ```
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//!
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//! Since this breaks cleanly into two 128-bit lanes, it may be possible
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//! to adapt it to 128-bit vector instructions such as NEON without too
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//! much difficulty.
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//!
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//! We don't attempt to use AVX2 for serial field element computations
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//! such as inversion, since wherever we have AVX2 we also have `mulx`.
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//! However, it might be useful for batched inverse square-root
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//! computations, which can't be batched in the same way inversions can.
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//!
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//! # Implementation details
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//!
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//! The implementation uses the unstable `stdsimd` crate to provide AVX2
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//! intrinsics, and the code is not yet cleanly factored between the
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//! field element parts and the point parts.
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pub(crate) mod field;
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pub(crate) mod edwards;
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